Power Struggle on Provisor PTO (id:#65855)
Isla Provisor, Manila, Luzon, Philippines
1945-02-10 (3 others)
HS19: Bewildered and Belligerent (HSASL 2 - Operation Veritable)
SP211: The Apiary (Schwerpunkt #18)
Mission 13: Crossing the Vistula (White Mammoths)
SP211: The Apiary (Schwerpunkt #18)
Mission 13: Crossing the Vistula (White Mammoths)
Designer: David Roth
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanJapanese
Overview:
Situated along the south shore of the Pasig River, Isla Provisor was 400 by 125 meters in size, but with no sandy beaches, no seawall, no tropical jungle; just factory buildings, tin-roofed workshops, a power plant, a boiler room, and a large coal pile that covered the eastern end of the island. The first American assault to take the island met with disaster. One boat made it across the estero, while another was hit by motor fire and the survivors swam ashore. The Americans' first objective was the boiler room, but the resolute Japanese pushed them back out. For the next 18 hours the small group of Americans would wait out heavy artillery barrages from both Japanese and American guns. At 0230 hours, six more boats tried crossing the narrow stretch of water, but the moon came out from behind some clouds and three boats were sunk. Beginning at 0500 on 10 February, Americans and Japanese stalked each other in the tangled rubble on Provisor.Attacker: American (Company E, 2nd Battalion, 129th Infantry Regiment, 37th Infantry Division and 117th Engineer Combat Battalion)
Defender: Japanese (2nd Provisional Army Battalion)
8.5 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:16.0 D:8.0 |
AFVs: A:0 Assault Boat x 3 |
AFVs: D:0 |
Guns: A:0 D:0 Type 89 Heavy Grenade-Launcher |
Misc Rules: | D: Fortified Buildings (B23.9), Small Rafts (E5.121) |
Map Board(s): |
Publication | Board |
---|---|
HASL 11 - Sword & Fire: Manila | MMP: SF4 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2024-05-19 | (D) Ron Garcia | vs | Darryl M. | American win | Even though the scenario is unbalanced, I had fun playing as the Japanese. My enjoyment was helped by the fact that my friend misinterpreted the American set up instructions and put all his forces in the beached boat board hexes and not some in the buildings to act as a fire base. I ripped up the 9-2 and four squads on turn one because he chose to opportunity fire them in the open ground on the shore. Even so, the US firepower eventually took its toll, and my forces withered away. I almost made it, but lost the last squad necessary for a US win in the American turn 8 CCPh. Despite the fact that my entire force was pretty much wiped out, I inflicted enough pain on the Americans to make it fun. I would only recommend this scenario as a river crossing training scenario with the new player as the Americans. Had my friend not messed up his set up, I doubt I would have been able to make such a close game of it. | ||
2024-04-24 | (A) Dwayne Duval | vs | Kevin Duval | D | American win | ||
2024-04-05 | (D) Kevin Duval | vs | Dwayne Duval | D | American win | Not sure how the Japanese can win with so little to defend with over such a long time .... Americans did not even use their OBA ... | |
2023-11-20 | (A) Todd Cox | vs | American win | Americans won in turn 7, just one Japanese MMC left, and buildings basically under control. This is a really good scenario to start to get the hang of playing the Japanese without all of the PTO terrain/concealment changes. (Still are some new building types though.). A few early boat landings were just wiped out. American flamethrower was devastating and stayed operational the whole game. Lost several American squads that I landed in the southwest corner when they had nowhere to rout. Really fun small scenario. | |||
2023-02-15 | (A) Richard Jenulis | vs | Dennis Hess | American win | I'm not sure how the Japaneses win this one. OBA and American fire-power destroyed the Japanese. The game was over at halftime. I think it would be better if no Americans set up on the Island. | ||
2022-11-03 | (A) Eric Topp | vs | John Fedoriw | American win | Despite my bad setup, the Americans managed to push back the Japanese defenders and capture the required four VC buildings by turn 6. It was remotely possible for a Japanese counterattack to succeed but John conceded. Luck was about even. John sunk one of my motorboats rolling a "3" on a 2 FP shot. On the downside he lost two squads who went berserk and ran towards the US 50.cal MG. We think that this scenario heavily favours the Americans who have a lot of firepower. The Open Air Workshops seem impossible to defend. If you like scenarios with boats (as I do) you might consider this but otherwise... | ||
2022-10-27 | (D) Sam Tyson | vs | Matt Schwoebel | Japanese win (VASL Log) | Americans had terrible IFT results, and it's hard to make progress when MC results don't match up. The 9-2 led a MMG/2-squad stack from off-shore to keep the Japanese off of the south side of the island, but stayed there a turn or two too long. Reinforcements land on the east and south edges, but couldn't make much progress on shore. The OBA was fickle, and Matt struggled with AR placement, drawing a red card twice when placing an AR next to a concelaed unit. He finally got WP down at the end of the game, but that didn't change the results. I was able to hang on to both of the stone victory buildings, the fortified locations held out to the end. He was able to pin the defending squad in the Power Plant (4N39) and win a CC there, but I had a HIP squad in 4N40.1 to hold that building. The fortified building in the Boiler Room (4N38) was still held by a squad and a wounded 10-2 to maintain control of 2 of the 5 buildings and prevent the American victory. | ||
2022-09-01 | (D) John Garlic | vs | Burnie Fox | American win | [Imported from ROAR] | ||
2022-07-16 | (A) Ben Jones | vs | Wayne | American win | Setup instructions are a bit squiffy, I'm waiting for an official response, however we played it that the Japanese can setup in building/rubble/trench hexes and that the trench, wire and mines set up as normal. If I receive an official reply I'll post errata here. The American set up instructions are also not ideal, we weren't sure if the intent is that they setup on the island or they also have the option to setup elsewhere. I set them up on the island. This is a very bad idea. As the Japanese setup second those Americans are extremely vulnerable and died en masse in one of my worst ever failure to rout moments. At 9 turns long the American have a lot of time to reposition by boat. As per a message from the designer the VC "in play" also encompasses HIP units. Wayne had a lot of his Japanese deployed throughout the game and with some safe rout spots and a 10-1 they just kept coming back. Early Japanese success was matched by terrible Japanese rolls. Still the game came to the last turn. Would strongly recommend. Really fun scenario, long in terms of turns but low density means it's not a long scenario. |
View all or balance report
Action | Date |
---|---|
Hutch Removed a map | 2025-02-13 12:13:56 |
Hutch Modified the maps | 2025-02-13 12:13:48 |
Hutch Modified the misc. rules | 2025-02-13 00:47:57 |
Hutch Modified the maps | 2025-02-13 00:46:14 |
Hutch Modified the gps location | 2025-02-12 18:05:51 |
File | Description | User | Views |
---|---|---|---|
(!usa-jap.png) | Image | hoxson1 | 670 |
(provisor.png) | Image | hoxson1 | 731 |
(2022-10-26 19.49.21.jpg) | Image | styson | 643 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|
Quick Map View
No Map available yet! Please create one, or upload a map image file...