When Axis forces ejected the Soviet flotilla from its Black Sea port, it looked as if the German V Armeekorps would be able to advance along the coast road and potentially drive the Soviets from the Black Sea. But the Soviet 47th Army threw together ad hoc units under the name of the 2nd Composite Naval Brigade that included army regulars, naval marines, and sailors from the dispersed flotilla. The brigade made a stand at the cement plant on the eastern outskirts of the city. The unenviable task of taking it fell to Infanterie-Division 73 with support from an assault gun battalion.
Attacker: German (Infanterie-Regiment 213, Infanterie-Division 73 and Sturmgeschütz-Abteilung 249)
Defender: Russian (16th Naval Battalion with Marine detachment of 14th Naval Infantry Battalion)
5.5 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:12.5 D:16.0
AFVs: A:2
StuG IIIB x 2
AFVs: D:0
Guns: A:0 D:1
45mm PTP obr. 32 PTRD-41 ATR
Misc Rules:
Bldg 22H4 is Two Story House, only printed stairwells exist. Marsh is Brush
Map Board(s):
22
79
Overlays:
NONE
Errata (source)
Players wanting to play this game/Request a match:
Germans advanced under cover of smoke with a northern Schwerpunkt. Little things went badly for the Germans with many missed opportunities. Good shooting and dice gave the Russians the opportunity to take down German squads. The 45L got one STUG before dying in Close Combat. Russians reinforced the Plant as the Germans stormed it from the west and north. Germans got in despite losses and the STUG went in as well locking up three squads. Everywhere was close combat and if the Germans could lock up the last Russian 9-1 and 6-2-8, they would win...but the Russians got ambush and infiltrated out for the win. Fun scenario and a must play. Both sides were in it to the final dice roll.
2023-01-23
(D) Paolo Cariolato
vs
Federico Corso
Russian win
Very static scenario for the defender, with ELR 2 those conscripts that are not fanatic into the Cement Plant are going to be captured, unfortunately the russian cannot keep the germans at bay from the plant with dummies and 4 1st line squad either. So set up is very important, it's all about skulking and voluntary break (in the plant), until reinforcements come.
I wasn't able to keep the germans out of the plant, the FT and the DC were scary and efficient. The Commisar and the AT GUN didn't help, Anyway I was able to snatch victory out of the jaws of defeat with a wall of bodies, and succeded in breaking the FT toting AE and all those that tried to take it and the DC that were ADJACENT to my GO units in the Plant.
Interesting scenario that becomes quickly quite crowded in those 7 hexes.
2023-01-20
(D) Jim Bishop
vs
Ian Ainsworth
Russian win
First DR of the game was a 6 -2 and a 1 KIA on a stack of moving Germans. For the Germans, this was a highlight as things went downhill from there. The 45L lined up on both German StuG, hitting one and getting a 3 TK DR, eliminating the first. In German 2, the remaining StuG fires SMOKE against a concealed target, rolls a 9 TH, depleting his last SMOKE round but missing the concealed target. A valiant 4-2-6 along the river CR's an 8-3-8, HOB's into a 5-2-7 and deploys a hero, wounds a leader, kills a unit in CC, holding up German progress for 2 turns. It was that type of game for the Germans. In the end, they threatened to get on GO unit into one of the rear VC buildings but the other was stuffed full of Russians. The H4 building was never really threatened either.
This is a very static game for the Russians. Without Smoke, this becomes VERY hard on the Germans.