homepage
  • Your recently viewed scenarios
    • Buchholz Station
      Danno played the scenario
      Buchholz Station
      dmareske played the scenario
      The Pouppeville Exit
      Jeff107 played the scenario
      Gavin Take
      GOUREAU played the scenario
      To the Rescue
      GOUREAU played the scenario
      Fire on the Volga
      GOUREAU played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Tournaments
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Melting Pot MTO (id:#67013)
(ASL Journal #15 ID: J253)   [next]   [previous]
Campoleone, Italy 1944-01-31 (0 others)
Designer: Darrell Andersen
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Allied (British/American)German
44%

Overview:

On 22 January, VI Corps landed at Anzio to outflank the Gustav Line. The Allies spent the first few days consolidating their bridgehead. By the 29th, VI Corps commander, Major General John Porter Lucas, was finally ready to break out. The Germans had used the intervening time wisely, and were able to contest the Allied advance. The British on the right had taken the town of Aprilia and continued to drive to the north. At 0630 on 31 January, the 1st Battalion of the Irish Guards-with the support of American tank destroyers-headed to Campoleone to take the town.
Attacker: Allied (British/American) ((British) 1st Battalion, Irish Guards and (American) Company C, 894th Tank Destroyer Battalion)
Defender: German (Panzergrenadier-Regiment 15)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:3
M10 GMC x 3

AFVs: D:1
PzKpfw IVJ
Kfz 1

Guns: A:0
OML 2-in. Mortar x 2
D:1
7.5cm PaK 40
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Gusts (B25.651): N/A on Turn 1.
Map Board(s):
4 53 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL Action Pack # 4 Normandy 194453
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-10-03(A) Arthur Gollwitzer vs German German winExcellent scenario, but I didn’t love the victory conditions. In the end, the Germans held on to the final building by routing broken units upstairs. So, the Brits need to rush those buildings one turn early to prevent this outcome. Otherwise, it’s a fun scenario with a lot of maneuver.
2026-05-28(A) Eric Partizan Eric vs Gerard Gambin Allied (British/American) winASL Ring 2026 - Round 2
2026-05-23(A) Herve Duval vs Cyril German winASL ring round 2.
Forfeit as I was very unlikely to get the 4th victory building and we did not have much time left.
2026-04-26(D) Diane Spangler vs Lawrence SpanglerD Allied (British/American) win
2026-04-09(D) Jeff B vs John Fedoriw German win5.75 hrsJohn made good use of his three smokes and, once again, I was a bit shellshocked by the rapidity of his assault. I defended most heavily for an eastern attack, and my key AT units were caught out of position - though I certainly didn't let him know that, keeping my gun hidden the entire game, and moving dummy tanks as well as my real one. Turn 2 saw him bully me out of the first line of buildings and fall back to the second. Turn 3 saw him grab his first building, as he pushed me back yet another row. I lost a squad. Turn 4 saw him grab the second building. My men retreated across the street, though an unfortunate HOB berserk result prevented one HS from breaking and routing before the British mass overwhelmed them. I lost two dummy tanks, one to a sneaky LOS, another to RBF. Turn 5 saw him expose yet another dummy tank, which emboldened his TDs to swing around from the NW. Turn 6 saw the Brits' first casualty when we swapped HS. And on the bottom of the turn he took control of his third building when a lucky shot from his bypassing motion TD managed to hit and break my HS holding it. I bungled a 32+2 shot, and paid the price when his return 8+3 shot broke my MMG squad. But he chose to break the squad that did the honors and rout upstairs to prevent me from routing a HS into the steeple. Neither of us is a fan of the endgame shenanigans of upper-level building control and, when I managed to stock both buildings capable of being taken with units able to break and rout upstairs, he was unable to take either.
View all or balance report
ActionDate
GeneralFG Added a playing2026-10-03 23:46:40
GeneralFG Rated the scenario2026-10-03 23:43:57
Thompsonmg(MGT) Added a playing2026-06-22 18:11:38
Bongiovanni Added a playing2026-05-28 15:46:58
strategos Added a playing2026-05-23 23:20:21
FileDescriptionUserViews
J253 Setup File (J253 Setup File.vsav)VASL SetupBongiovanni1147
(allied-german.png)ImageHutch1087
VASL Log file (meltingpot-full.vlog)VASL Game LogDave1048
VASL Log file (J253 Log1.vlog)VASL Game LogBongiovanni425
VASL Log file (J253 play.vlog)VASL Game LogPaul Legg454
J253 Mapboard (J253.png)Map ImageYarlis938
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

 
Statistics:
Avg Rating: 6.60Votes: 40
Views: 0
To-Play list count: 2
Estimated Play time: 4 hours
Recorded Games: 35
Archive recorded plays:
Allied (British/American)17
German18
Drawn:0

ROAR Data: (as of today)
Melting Pot [Confirmed]
[A] American/British 27
[D] German 38
All Rights Reserved. (c)2022 Dave Ramsey.