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Patrol WTO (id:#67028)
(From The Cellar Pack #13 ID: FT17)   [next]   [previous]
See Also: Patrol by Multi-Man Publishing A Meeting of Patrols by Avalon Hill Patrol by Le Franc Tireur Reprisals...Patrols...Pursuit by Partisan Publishing Ski Patrol by Southern California ASL Club Three Patrol Action by Critical Hit Sergeant Shoultz's Patrol by Critical Hit Dawn Patrol by Critical Hit Patrol At Wanetchaung by The St. Louis ASL Club Helluva Patrol Leader by Multi-Man Publishing Patrols on the Trail to Hell by Yankee ASL Club Night Patrol by Le Franc Tireur The Patrol by Critical Hit Patrolling The Gothic Line by Encircled Productions Ghost Killers Night Patrol by Encircled Productions Patrol to Contact by Grumble Jones
Col de Raüs, Authion Heights, France 1945-04-09 (17 others)
J01: Urban Guerillas (ASL Journal # 1)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS2: Hold the Ridge! (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur # 5)
TAC29: La Crete de Kakazu (Tactiques # 3)
Tac 29: Kakazu Ridge (ASL Digest # 3.07)
SP138: Lacking Coordination (Schwerpunkt #12)
GJ019: Wasp Flame (Grumble Jones)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
Designer: Xavier Vitry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Free FrenchGerman
33.333333333333%

Overview:

The Free French knew the area was well-defended, and that they had to reconnoiter the area as best as they could in order to avoid losses as well as to plan their avenue of attack. A squad of each company of the BIMP was selected, and the platoon thus formed was put under the command of a lieutenant. At dawn, the party had reached the area around the Col de Raus, thus far unmolested by any German activity and protected by a heavy cloud cover. Upon reaching the first heights, the French team hit a minefield. The Germans were already aware that a French operation was about to begin in the area, and a fierce firefight ensued.
Attacker: Free French (4th Brigade, 1st Free French Division)
Defender: German (34 Infantry Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:3.5 D:3.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Recon LOS range of 2, gets VP spotting fortifications. D: PB (B30): 3 hex CA
Map Board(s):
15 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country15
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the gps location2025-02-26 15:38:04
Hutch Modified the overlays2025-02-26 15:15:29
Hutch Modified the location2025-02-26 15:15:11
Hutch Modified the misc. rules2025-02-26 15:12:51
hoxson1 Modified the Theatre2025-02-04 19:42:33
FileDescriptionUserViews
(freefrench-germ.png)Imagehoxson161
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 0.9 hours
Recorded Games: 0
Archive recorded plays:
Free French0
German0
Drawn:0

ROAR Data: (as of today)
patrol
[Log in to Confirm or Edit]
[A] French 1
[D] German 2
All Rights Reserved. (c)2022 Dave Ramsey.