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Express for Leningrad ETO (id:#67134)
(Dispatches from the Bunker #59 ID: DB192)   [next]   [previous]
Near Daugavpils, Latvia 1941-06-25 (10 others)
10: The Citadel (ASL 1 - Beyond Valor (3rd Edition))
125: First Crisis at Army Group North (ASL 1 - Beyond Valor (3rd Edition))
M: First Crisis at Army Group North (AH:The General # 25.3)
CB 2: Défence Élastique (Elastic Defense) (Casus Belli hors-série # 9)
50: Sucker Punch (Dezign Pak 4)
AP41: The Meat Grinder (ASL Action Pack # 5 East Front)
ESG89: Blunt Force Trauma (Dezign Pak 7)
RR-12: Rocket River (Russian Rarities 2)
10: The Citadel (ASL 1 - Beyond Valor (2nd Edition) )
10: The Citadel (ASL 1 - Beyond Valor (1st Edition) )
Designer: Eric Bongiovanni
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
100%

Overview:

Driven by General Brandenberger to maintain a rapid pace in Army Group North’s thrust towards Leningrad, the 8th Panzer Division reached the Daugava River on the morning of 25th June. Its combat engineers, with the assistance of Brandenburger commandos, mounted a ruse to capture the rail bridge intact.
Attacker: German (Panzer-Pionier-Bataillon 59 and 8. Kompanie Lehrregiment 'Brandenburg' with 8. Panzer-Division)
Defender: Russian (142nd Rifle Regiment, 5th Rifle Division and NKVD Internal Security Forces with 42nd Tank Division, 21st Mechanized Corps, STAVKA Reserve)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:4
PzKpfw IVE
PzKpfw 38(t) A x 3

AFVs: D:4
BT-7 M37 x 2
BT-5 M34 x 2

Guns: A:0
PzB 39 ATR
D:1
25mm ZP obr. 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Woods: Light Woods (B35), Bldgs: Factories (B23.74), Soft Ground (D8.21) in effect.
Map Board(s):
74 75 Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 201674
Winter Offensive Bonus Pack 201675
Overlays: RR1 RR3 RR5 RR6 Rv1 X12 X21
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-04(A) Jeff B vs Steve Etzelmueller German winSteve was under the assumption his units would gain concealment at setup, forgetting that I started with a few units onboard. And I positioned one HS in such a way that he denied everyone. I had considered blasting W1 with y big stack of units next door in V10, but reconsidered, thinking I'd need my concealment once I entered the factory. So I spread them out a bit and one AE broke like a baby, but not before discovering a couple wire and a trench. Extremely good fortune was on my side when my AL tank managed an ATT CH on Y2. The CH hit the commissar, who was obliterated, and his 8-1 failed the subsequent LLMC. His MMG squad shrugged it off. I followed this up with a long-range AF shot from my 9-2 kill stack, which mortally wounded the 8-1. The squad once again shrugged everything off. So already both Russian leaders were dead, and routing was going to be a problem with the stupid light woods. Honestly, had he lost his MMG I wouldn't have blamed him if he threw in the towel at that point. I ambushed and eliminated a 628 with my concealed 9-1/AE stack. Russians safely skulked during their half of the turn. Turn 2 saw me creep my way forward in the eastern factory, only managing to CR another 628 in CC. Again, the Russians safely skulked, but I cleaned up the melee and broke and CR'd another squad who had exited the PB. Turn 3 saw me sleaze freeze the remaining units in the eastern factory, but they both survived a DC and some withering fire. The west wasn't so lucky, as some fortuitous bounding MG fire broke the remaining units there that hadn't already succumbed to my 9-2 kill stack. His AA gun popped up to shoot some infantry point blank, only to whiff and go down to AF. I was able to ambush and eliminate another 628, despite my tank being in bypass. So going into his turn he had one good order squad left, and he was stuck with a VBM tank. He was busted trying to leave. Despite all this good fortune he was safely able to situate his tanks across the river, as I only had one stopped tank able to pressure them. I picked the wrong tank to shock with my ATR, as the one I should've shot got lucky and knocked out my stopped tank. For the next two turns I used my 5 MGs (one being Russian), my ATR, and his captured AA gun to try and knock out his tanks. I managed a few shots with the AA gun before it broke down (even managed RoF), without hitting once. I was able to knock out a tank with one of my LMGs. The rest of my infantry made their way across the bridge to try and take out his tanks the hard way. I drove one of my tanks into the western factory to exchange low-odds shots with one of his, neither of us seeing success. Turn 5 saw my infantry pour over the bridge in force, and I managed to place a DC on the rear facing of one tank, and get into CC range of the other with my 9-1 and an AE. The DC blew his tank to bits, and my AE and leader knocked out the other. A rather strange scenario, which had to be an extremely boring defense for the Russians. Still, I would want them every time, as without all the good luck I had (as well as his poor luck) I really don't see the Germans having much of a chance.
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ActionDate
buser333 Added a playing2025-05-05 20:35:38
Hutch Modified the misc. rules2025-03-25 17:15:08
Hutch Modified the Unit Elements2025-03-25 17:12:23
Hutch Modified the gps location2025-03-24 23:57:57
Hutch Modified the misc. rules2025-03-24 23:56:11
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 1
Archive recorded plays:
German1
Russian0
Drawn:0

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