A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1047 | 1051 | 49% | 2025-07-30 | Won |
| 1088 | 1088 | 50% | 2020-02-09 | Lost |
| 1122 | 1022 | 64% | 2017-06-23 | Lost |
| 1122 | 1054 | 60% | 2017-06-23 | Lost |
| 1022 | 1122 | 36% | 2017-05-31 | Lost |
| 1097 | 893 | 76% | 2016-07-17 | Lost |
| 969 | 982 | 48% | 2013-11-01 | Won |
| 1151 | 1189 | 45% | 2003-02-22 | Lost |
| 942 | 1029 | 38% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1062.2 vs 1047.8 has a 52.08% of winning (if the scenario was perfectly balanced).