A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1070 | 1070 | 50% | 2025-07-30 | Won |
| 1088 | 1088 | 50% | 2020-02-09 | Lost |
| 1106 | 1024 | 62% | 2017-06-23 | Lost |
| 1106 | 1039 | 60% | 2017-06-23 | Lost |
| 1024 | 1106 | 38% | 2017-05-31 | Lost |
| 1050 | 922 | 68% | 2016-07-17 | Lost |
| 967 | 982 | 48% | 2013-11-01 | Won |
| 1144 | 1156 | 48% | 2003-02-22 | Lost |
| 942 | 1051 | 35% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1055.2 vs 1048.7 has a 50.94% of winning (if the scenario was perfectly balanced).