Just Fighting Through
Scenario balance report
Games with no balance used/recorded: 32 (7 on the archive and 25 on ROAR)
Attacker wins (American (USMC)): 18
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 998 | 1000 | 50% | 2026-09-26 | | Won |
| 967 | 1015 | 43% | 2025-10-14 | | Won |
| 1000 | 1173 | 27% | 2020-04-26 | | Won |
| 1152 | 1030 | 67% | 2020-02-04 | | Won |
| 1173 | 1000 | 73% | 2017-04-18 | | Won |
| 1000 | 1033 | 45% | 2010-01-02 | | Won |
| 1021 | 1233 | 23% | 2007-04-12 | | Lost |
Attacking (6 wins) average ELOs: 1044.4 vs 1069.1 has a 46.45% of winning (if the scenario was perfectly balanced).