Just Fighting Through
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1113 | 1113 | 50% | 2020-04-26 | Won |
1217 | 1064 | 71% | 2020-02-04 | Won |
1113 | 1113 | 50% | 2017-04-18 | Won |
940 | 1061 | 33% | 2010-01-02 | Won |
1021 | 1228 | 23% | 2007-04-12 | Lost |
Attacking (4 wins) average ELOs: 1080.8 vs 1115.8 has a 44.98% of winning (if the scenario was perfectly balanced).