Munda Mash
Scenario balance report
Games with no balance used/recorded: 100 (9 on the archive and 92 on ROAR)
Attacker wins (American): 40
Defender wins (Japanese): 60
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1001 | 1037 | 45% | 2023-07-07 | A | Won |
| 1089 | 1126 | 45% | 2012-11-03 | | Won |
| 1061 | 1192 | 32% | 2008-09-13 | | Lost |
| 1000 | 915 | 62% | 2008-04-01 | | Lost |
| 1000 | 1037 | 45% | 2003-11-16 | | Won |
| 1098 | 1073 | 54% | 2003-10-01 | | Lost |
| 1000 | 1263 | 18% | 1999-07-18 | | Lost |
| 1035 | 897 | 69% | 1999-05-02 | | Lost |
| 1080 | 1000 | 61% | 1998-07-01 | | Lost |
Attacking (3 wins) average ELOs: 1040.4 vs 1060 has a 47.19% of winning (if the scenario was perfectly balanced).