Slow and Steady
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Chinese): 6
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1022 | 1021 | 50% | 2022-11-06 | Lost |
929 | 1144 | 22% | 2014-04-12 | Lost |
982 | 938 | 56% | 2011-03-06 | Won |
1048 | 1189 | 31% | 2006-09-20 | Won |
981 | 1110 | 32% | 2001-12-14 | Won |
1032 | 1128 | 37% | 1999-12-04 | Lost |
1122 | 1101 | 53% | 1999-09-04 | Won |
948 | 1241 | 16% | 1999-07-31 | Lost |
1014 | 1014 | 50% | 1999-07-04 | Lost |
1041 | 1089 | 43% | 1999-01-16 | Lost |
1131 | 1131 | 50% | | Won |
847 | 1131 | 16% | | Won |
Attacking (6 wins) average ELOs: 1008.1 vs 1103.1 has a 36.66% of winning (if the scenario was perfectly balanced).