Slow and Steady
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Chinese): 6
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
938 | 1076 | 31% | 2022-11-06 | Lost |
978 | 1142 | 28% | 2014-04-12 | Lost |
982 | 938 | 56% | 2011-03-06 | Won |
1048 | 907 | 69% | 2006-09-20 | Won |
982 | 1122 | 31% | 2001-12-14 | Won |
1032 | 1040 | 49% | 1999-12-04 | Lost |
1151 | 1099 | 57% | 1999-09-04 | Won |
1043 | 1041 | 50% | 1999-07-31 | Lost |
1093 | 1087 | 51% | 1999-01-16 | Lost |
840 | 1120 | 17% | | Won |
844 | 1120 | 17% | | Won |
Attacking (6 wins) average ELOs: 993.7 vs 1062.9 has a 40.17% of winning (if the scenario was perfectly balanced).