Slow and Steady
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (Chinese): 8
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1005 | 1038 | 45% | 2022-11-06 | Lost |
953 | 1144 | 25% | 2014-04-12 | Lost |
982 | 936 | 57% | 2011-03-06 | Won |
1152 | 1002 | 70% | 2006-09-23 | Won |
1114 | 1141 | 46% | 2006-09-20 | Won |
981 | 1106 | 33% | 2001-12-14 | Won |
1033 | 1123 | 37% | 1999-12-04 | Lost |
1152 | 713 | 93% | 1999-09-16 | Won |
1127 | 1108 | 53% | 1999-09-04 | Won |
947 | 1189 | 20% | 1999-07-31 | Lost |
1065 | 1014 | 57% | 1999-07-04 | Lost |
1028 | 1086 | 42% | 1999-01-16 | Lost |
1089 | 1103 | 48% | | Won |
830 | 1103 | 17% | | Won |
Attacking (8 wins) average ELOs: 1032.7 vs 1057.6 has a 46.43% of winning (if the scenario was perfectly balanced).