Slow and Steady
Scenario balance report
Games with no balance used/recorded: 82 (6 on the archive and 76 on ROAR)
Attacker wins (Chinese): 47
Defender wins (Japanese): 35
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1026 | 45% | 2022-11-06 | Lost |
954 | 1151 | 24% | 2014-04-12 | Lost |
982 | 937 | 56% | 2011-03-06 | Won |
1050 | 925 | 67% | 2006-09-20 | Won |
1142 | 1099 | 56% | 1999-09-04 | Won |
1083 | 1094 | 48% | 1999-01-16 | Lost |
Attacking (3 wins) average ELOs: 1034 vs 1038.7 has a 49.33% of winning (if the scenario was perfectly balanced).