Used and Abused
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 11
Defender wins (American): 7
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1098 | 1000 | 64% | 2023-11-04 | | Lost |
| 943 | 953 | 49% | 2021-07-02 | | Lost |
| 1140 | 1066 | 60% | 2020-11-05 | | Lost |
| 1000 | 1098 | 36% | 2016-11-06 | | Won |
| 767 | 1141 | 10% | 2000-04-18 | | Won |
| 1011 | 1000 | 52% | 2000-04-01 | | Won |
| 1070 | 1000 | 60% | | | Won |
Attacking (4 wins) average ELOs: 1004.1 vs 1036.9 has a 45.31% of winning (if the scenario was perfectly balanced).