Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1019 | 1139 | 33% | 2023-11-04 | Lost |
| 913 | 953 | 44% | 2021-07-02 | Lost |
| 1193 | 1064 | 68% | 2020-11-05 | Lost |
| 1019 | 1131 | 34% | 2016-11-06 | Won |
| 1207 | 1019 | 75% | 2009-02-24 | Lost |
| 727 | 1140 | 8% | 2000-04-18 | Won |
| 1023 | 1031 | 49% | 2000-04-01 | Won |
| 1036 | 1000 | 55% | | Won |
Attacking (4 wins) average ELOs: 1017.1 vs 1059.6 has a 43.91% of winning (if the scenario was perfectly balanced).