Recruiting Tactics
Scenario balance report
Games with no balance used/recorded: 32 (10 on the archive and 22 on ROAR)
Attacker wins (Red Army): 17
Defender wins (KMT): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
998 | 1115 | 34% | 2025-05-05 | Won |
1066 | 1084 | 47% | 2021-12-08 | Won |
1224 | 1241 | 48% | 2021-02-26 | Won |
1133 | 1153 | 47% | 2020-08-16 | Won |
1175 | 1086 | 63% | 2019-11-20 | Won |
986 | 1025 | 44% | 2019-09-14 | Lost |
1002 | 986 | 52% | 2018-10-19 | Lost |
933 | 870 | 59% | 2011-07-10 | Won |
1121 | 1045 | 61% | 2009-10-03 | Lost |
1094 | 986 | 65% | 2009-09-05 | Won |
Attacking (7 wins) average ELOs: 1073.2 vs 1059.1 has a 52.03% of winning (if the scenario was perfectly balanced).