Uncommon Misery
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (British): 8
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1086 | 1175 | 37% | 2024-05-09 | Won |
1007 | 1004 | 50% | 2022-12-10 | Won |
993 | 1010 | 48% | 2020-09-19 | Won |
896 | 1135 | 20% | 2016-11-17 | Lost |
1082 | 919 | 72% | 2015-08-18 | Won |
1081 | 1209 | 32% | 2014-01-20 | Lost |
1037 | 1037 | 50% | 2013-04-06 | Won |
1082 | 1082 | 50% | 2012-07-07 | Lost |
1037 | 1058 | 47% | 2012-05-27 | Won |
697 | 1121 | 8% | 2011-06-04 | Lost |
1026 | 1014 | 52% | 2011-04-21 | Won |
953 | 963 | 49% | 2011-03-19 | Lost |
1087 | 1024 | 59% | 2011-01-16 | Won |
Attacking (8 wins) average ELOs: 1004.9 vs 1057.8 has a 42.45% of winning (if the scenario was perfectly balanced).