Uncommon Misery
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (British): 8
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1115 | 1155 | 44% | 2024-05-09 | Won |
1005 | 933 | 60% | 2022-12-10 | Won |
993 | 1010 | 48% | 2020-09-19 | Won |
897 | 1135 | 20% | 2016-11-17 | Lost |
1048 | 929 | 66% | 2015-08-18 | Won |
1081 | 1259 | 26% | 2014-01-20 | Lost |
1037 | 1053 | 48% | 2013-04-06 | Won |
1048 | 1048 | 50% | 2012-07-07 | Lost |
1037 | 982 | 58% | 2012-05-27 | Won |
697 | 1037 | 12% | 2011-06-04 | Lost |
1026 | 1072 | 43% | 2011-04-21 | Won |
997 | 963 | 55% | 2011-03-19 | Lost |
1110 | 1024 | 62% | 2011-01-16 | Won |
Attacking (8 wins) average ELOs: 1007 vs 1046.2 has a 44.39% of winning (if the scenario was perfectly balanced).