A Quick Strike
Scenario balance report
Games with no balance used/recorded: 75 (19 on the archive and 56 on ROAR)
Attacker wins (American): 38
Defender wins (Japanese): 37
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1019 | 1065 | 43% | 2024-08-24 | Lost |
822 | 1081 | 18% | 2024-07-13 | Lost |
1055 | 1094 | 44% | 2024-07-13 | Lost |
965 | 1139 | 27% | 2024-06-22 | Lost |
931 | 1060 | 32% | 2022-10-08 | Won |
1049 | 1015 | 55% | 2021-10-23 | Lost |
1048 | 979 | 60% | 2020-11-03 | Won |
941 | 978 | 45% | 2020-03-22 | Won |
1054 | 1054 | 50% | 2020-03-07 | Won |
1074 | 889 | 74% | 2018-06-09 | Won |
1181 | 932 | 81% | 2018-01-07 | Won |
1099 | 1058 | 56% | 2017-09-24 | Lost |
1137 | 1137 | 50% | 2016-11-12 | Won |
1058 | 898 | 72% | 2016-10-17 | Won |
1087 | 1053 | 55% | 2016-10-07 | Lost |
889 | 1022 | 32% | 2016-06-01 | Won |
1100 | 1016 | 62% | 2016-02-14 | Won |
1100 | 1045 | 58% | 2016-02-14 | Won |
1138 | 796 | 88% | | Won |
Attacking (12 wins) average ELOs: 1039.3 vs 1016.4 has a 53.3% of winning (if the scenario was perfectly balanced).