Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 27 (10 on the archive and 17 on ROAR)
Attacker wins (Japanese): 14
Defender wins (British): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1052 | 1095 | 44% | 2025-06-21 | Won |
1004 | 1036 | 45% | 2023-12-26 | Lost |
1010 | 1071 | 41% | 2023-11-18 | Lost |
1064 | 1074 | 49% | 2023-11-18 | Lost |
1082 | 1024 | 58% | 2020-05-24 | Lost |
1152 | 1079 | 60% | 2018-10-02 | Lost |
1158 | 764 | 91% | 2018-06-27 | Lost |
857 | 1127 | 17% | 2018-06-10 | Lost |
1087 | 1087 | 50% | 2018-06-10 | Lost |
1030 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1049.6 vs 1024.7 has a 53.58% of winning (if the scenario was perfectly balanced).