Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 24 (8 on the archive and 16 on ROAR)
Attacker wins (Japanese): 13
Defender wins (British): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1024 | 1058 | 45% | 2023-12-26 | Lost |
954 | 1001 | 43% | 2023-11-18 | Lost |
1047 | 1071 | 47% | 2023-11-18 | Lost |
1065 | 1024 | 56% | 2020-05-24 | Lost |
1181 | 1011 | 73% | 2018-06-27 | Lost |
857 | 1140 | 16% | 2018-06-10 | Lost |
1088 | 1088 | 50% | 2018-06-10 | Lost |
1053 | 889 | 72% | 2018-02-19 | Won |
Attacking (1 wins) average ELOs: 1033.6 vs 1035.3 has a 49.77% of winning (if the scenario was perfectly balanced).