Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 33 (11 on the archive and 22 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 12
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1232 | 1002 | 79% | 2026-02-08 | Won |
| 1172 | 1172 | 50% | 2026-02-07 | Won |
| 1088 | 1088 | 50% | 2022-09-04 | Won |
| 904 | 884 | 53% | 2020-09-28 | Lost |
| 1098 | 1017 | 61% | 2019-10-08 | Lost |
| 1053 | 920 | 68% | 2019-03-17 | Won |
| 1081 | 1294 | 23% | 2019-02-24 | Lost |
| 1132 | 1072 | 59% | 2018-11-08 | Won |
| 1045 | 1157 | 34% | 2018-08-04 | Won |
| 1073 | 1052 | 53% | 2018-05-20 | Won |
| 974 | 941 | 55% | 2018-05-01 | Lost |
Attacking (7 wins) average ELOs: 1077.5 vs 1054.5 has a 53.31% of winning (if the scenario was perfectly balanced).