Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 952 | 1156 | 24% | 2026-02-19 | | Lost |
| 1217 | 996 | 78% | 2026-02-08 | | Won |
| 1200 | 1000 | 76% | 2026-02-07 | | Won |
| 1000 | 1088 | 38% | 2022-09-04 | | Won |
| 943 | 1000 | 42% | 2020-09-28 | | Lost |
| 1147 | 1000 | 70% | 2019-10-08 | | Lost |
| 1035 | 1000 | 55% | 2019-03-17 | | Won |
| 1080 | 1317 | 20% | 2019-02-24 | | Lost |
| 1134 | 1020 | 66% | 2018-11-08 | | Won |
| 1055 | 1000 | 58% | 2018-08-04 | | Won |
| 1035 | 1000 | 55% | 2018-05-20 | | Won |
| 1000 | 940 | 59% | 2018-05-01 | | Lost |
Attacking (7 wins) average ELOs: 1066.5 vs 1043.1 has a 53.36% of winning (if the scenario was perfectly balanced).