Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 28 (8 on the archive and 20 on ROAR)
Attacker wins (Chinese): 13
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1088 | 1088 | 50% | 2022-09-04 | Won |
880 | 885 | 49% | 2020-09-28 | Lost |
1022 | 1019 | 50% | 2019-10-08 | Lost |
1019 | 922 | 64% | 2019-03-17 | Won |
1133 | 1077 | 58% | 2018-11-08 | Won |
1087 | 1154 | 40% | 2018-08-04 | Won |
1064 | 1044 | 53% | 2018-05-20 | Won |
975 | 885 | 63% | 2018-05-01 | Lost |
Attacking (5 wins) average ELOs: 1033.5 vs 1009.3 has a 53.48% of winning (if the scenario was perfectly balanced).