Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 29 (9 on the archive and 20 on ROAR)
Attacker wins (Chinese): 13
Defender wins (Japanese): 16
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1088 | 1088 | 50% | 2022-09-04 | Won |
937 | 884 | 58% | 2020-09-28 | Lost |
1038 | 1020 | 53% | 2019-10-08 | Lost |
983 | 923 | 59% | 2019-03-17 | Won |
1026 | 1254 | 21% | 2019-02-24 | Lost |
1132 | 1086 | 57% | 2018-11-08 | Won |
1061 | 1157 | 37% | 2018-08-04 | Won |
1082 | 1044 | 55% | 2018-05-20 | Won |
974 | 872 | 64% | 2018-05-01 | Lost |
Attacking (5 wins) average ELOs: 1035.7 vs 1036.4 has a 49.89% of winning (if the scenario was perfectly balanced).