Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 29 (9 on the archive and 20 on ROAR)
Attacker wins (Chinese): 13
Defender wins (Japanese): 16
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1087 | 1087 | 50% | 2022-09-04 | Won |
900 | 885 | 52% | 2020-09-28 | Lost |
1060 | 1020 | 56% | 2019-10-08 | Lost |
1061 | 920 | 69% | 2019-03-17 | Won |
1044 | 1247 | 24% | 2019-02-24 | Lost |
1133 | 1098 | 55% | 2018-11-08 | Won |
1052 | 1158 | 35% | 2018-08-04 | Won |
1064 | 1047 | 52% | 2018-05-20 | Won |
974 | 870 | 65% | 2018-05-01 | Lost |
Attacking (5 wins) average ELOs: 1041.7 vs 1036.9 has a 50.69% of winning (if the scenario was perfectly balanced).