Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1073 | 1131 | 42% | 2026-02-19 | | Lost |
| 1289 | 974 | 86% | 2026-02-08 | | Won |
| 1177 | 1000 | 73% | 2026-02-07 | | Won |
| 1000 | 1088 | 38% | 2022-09-04 | | Won |
| 979 | 1000 | 47% | 2020-09-28 | | Lost |
| 1133 | 1000 | 68% | 2019-10-08 | | Lost |
| 1029 | 1000 | 54% | 2019-03-17 | | Won |
| 1058 | 1310 | 19% | 2019-02-24 | | Lost |
| 1134 | 1064 | 60% | 2018-11-08 | | Won |
| 1011 | 1000 | 52% | 2018-08-04 | | Won |
| 991 | 1000 | 49% | 2018-05-20 | | Won |
| 1000 | 940 | 59% | 2018-05-01 | | Lost |
Attacking (7 wins) average ELOs: 1072.8 vs 1042.3 has a 54.39% of winning (if the scenario was perfectly balanced).