Gun & Run
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 10
Defender wins (Commonwealth (Gurkha/British)): 7
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1075 | 1239 | 28% | 2025-08-14 | Lost |
| 1294 | 1283 | 52% | 2025-02-18 | Won |
| 1172 | 992 | 74% | 2024-12-01 | Won |
| 1020 | 997 | 53% | 2024-10-10 | Lost |
| 1235 | 1008 | 79% | 2024-10-02 | Won |
| 1098 | 1019 | 61% | 2024-08-20 | Lost |
| 1167 | 1253 | 38% | 2024-08-06 | Won |
Attacking (4 wins) average ELOs: 1151.6 vs 1113 has a 55.53% of winning (if the scenario was perfectly balanced).