Gun & Run
Scenario balance report
Games with no balance used/recorded: 24 (11 on the archive and 14 on ROAR)
Attacker wins (Japanese): 11
Defender wins (Commonwealth (Gurkha/British)): 13
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1007 | 49% | 2026-08-28 | | Lost |
| 977 | 1003 | 46% | 2026-08-28 | | Lost |
| 1018 | 1131 | 34% | 2026-08-28 | | Lost |
| 917 | 1217 | 15% | 2025-08-14 | | Lost |
| 1000 | 1000 | 50% | 2025-03-23 | | Won |
| 1225 | 1185 | 56% | 2025-02-18 | | Won |
| 1142 | 1041 | 64% | 2024-12-01 | D | Won |
| 1041 | 1043 | 50% | 2024-10-10 | | Lost |
| 942 | 1041 | 36% | 2024-10-02 | | Won |
| 959 | 1014 | 42% | 2024-08-20 | | Lost |
| 1320 | 1000 | 86% | 2024-08-06 | | Won |
Attacking (5 wins) average ELOs: 1049.2 vs 1062 has a 48.16% of winning (if the scenario was perfectly balanced).