Gun & Run
Scenario balance report
Games with no balance used/recorded: 17 (6 on the archive and 11 on ROAR)
Attacker wins (Japanese): 9
Defender wins (Commonwealth (Gurkha/British)): 7
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1008 | 1277 | 18% | 2025-08-14 | Lost |
| 1207 | 1001 | 77% | 2024-12-01 | Won |
| 1020 | 1060 | 44% | 2024-10-10 | Lost |
| 1206 | 992 | 77% | 2024-10-02 | Won |
| 1078 | 1020 | 58% | 2024-08-20 | Lost |
| 1199 | 1180 | 53% | 2024-08-06 | Won |
Attacking (3 wins) average ELOs: 1119.7 vs 1088.3 has a 54.5% of winning (if the scenario was perfectly balanced).