ASL Journal #13

Published by: Multi-Man Publishing. December 2022
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Introduction:

From the MMP Website:
ASL Journal 13 is a 52-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 33 new scenarios printed on cardstock (including four “pocket” scenarios, with the map board included on the card), ASL board 77, and overlay X20 (to replace the version that came in the ASL Overlay Bundle).

ASL Journal 13 articles include:

Hatten In Flames: CG I Impressions wherein Gary Bartlett & Mike McGrath discuss approaches both German and American players might take in tackling this Campaign Game.
In (Not So) Free Parking, Phil Palmer uncovers some facts about Hull Down positions and how valuable they may actually be to your AFV.
Advanced Nuggets 2 finds Paul Sidhu & Rich Spilky illuminating even more obscure and easily overlooked rules.
Radio Contact Essentials offers a primer by Rich Spilky on the basics of this critical element of ASL OBA.
Second Impressions finds Rich Spilky musing on OBA draw pile probabilities in this extension of Robert Medrow's essential article in THE GENERAL (and ASL CLASSIC) on OBA in ASL and providing a basis for the “Pleva variant” for OBA chit draws.
Alternative OBA Systems by Jim Bishop explores additional chit replacement methods in this follow-up to Rich's draw pile article.
Ken Dunn gives us a Preview of the Drop Zone: Sainte-Mére-Èglise Historical ASL module.
Forgotten War Designer's Notes author Kenneth P. Katz was a key contributor to the creation and evolution of transitioning ASL to the Korean War, and herein offers insight into that process.
A Tale of Two Scenarios is John Slotwinski’s analysis of the original and updated versions of the YANKS scenario The Mad Minute, revered for its fun factor but notoriously unbalanced.
Per Mare Per Terram is Andrew H. Hershey's follow-up to Ghost Killers from ASL Journal 12 and covers the history of 41 (Independent) Commando of the Royal Marines in the Korean War.
The Debriefing offers this issue's errata updates.

ASL Journal 13 has 29 ASL scenarios and 4 "Pocket" Scenarios.:

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Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
PK1: Down Number Two Road018 5.38Manus, Admiralty IslandsPTOAmericanJapanese2 hrs71% American3%
PK2: Reckless Raid011 6.27Boteni Airfield, RomaniaETOGermanRomanian1.9 hrs65% Romanian2%
PK3: Hot Toddy034 6.06Opheusden, HollandWTOGermanBritish/American3.4 hrs75% German5%
PK4: Forest Brothers03 6.67Simnas, LithuaniaETORussianPartisan2.5 hrs69% Russian0%
J194: A Real War05 6.86Shanghai, ChinaCBIChineseJapanese15.2 hrs63% Chinese1%
J195: Such Faith04 5.33Durrës, AlbaniaMTOItalianAlbanian5 hrsBalanced1%
J196: Blood Amongst The Pines02 4.00Heteoja, FinlandETOFinnishRussian2 hrs63% Russian0%
J197: Death on the French Coast07 6.33Cap Gris-Nez, FranceETOGermanFrench6.4 hrsBalanced1%
J198: The Valley of Glory09 6.78Zapadnaya Litsa River Valley, RussiaETORussianGerman3.7 hrs71% German1%
J199: Too Rapid An Advance03 5.00Hill 173.7, RussiaETORussianGerman/German (SS)4.8 hrs71% German/German (SS)0%
J200: One Story Town035 8.00Petrozavodsk, East KareliaETOFinnishRussian10.5 hrs59% Russian6%
J201: Careless at Bakri07 7.00Muar-Bakri Road, Johore, MalayaPTOJapaneseCommonwealth6.5 hrsBalanced1%
J202: Down by the River016 6.94Demyansk, RussiaETOGerman/German (SS)Russian5.5 hrs56% Russian3%
J203: Death at the Cement Plant017 7.35Novorossiysk, RussiaETOGermanRussian4.2 hrs61% German3%
J204: Raff's Army03 4.20Sbeitla, TunisiaDTOItalianAmerican4 hrs64% Italian0%
J205: Goats to Lure the Tiger03 6.50Faïd, TunisiaDTOGerman/ItalianFree French7.6 hrs56% Free French0%
J206: Collect Call09 8.33Drvar, Bosnia, YugoslaviaMTOGerman (SS) / BosnianPartisan2.7 hrs100% Partisan1%
J207: Unhorsed011 6.82La Goucherie, FranceWTOAmericanGerman (SS)4 hrs57% American2%
J208: Panzerpioniere!036 7.38Between Nouans and René, FranceWTOGermanAmerican6.1 hrs68% American6%
J209: Corking the Chambois Bottle02 7.67Chambois, FranceWTOGerman/German (SS)American/Polish15.2 hrs64% German/German (SS)0%
J210: Moment of Truth010 5.29Biely Potok, SlovakiaETOGerman (SS)Slovakian3.5 hrsBalanced2%
J211: Breakthrough in the Arctic042 6.94Kirkenes, NorwayETORussianGerman4.3 hrsBalanced7%
J212: Shoulder to Shoulder078 7.06Savelborn, LuxembourgWTOGermanAmerican5.9 hrsBalanced12%
J213: A Fluid Situation08 6.67Turzig, GermanyETOGerman (SS)Russian2.9 hrs76% Russian1%
J214: Raff's Orders07 6.13Diersfordt, GermanyWTOAmericanGerman3.4 hrs63% American1%
J215: Expendable Allies04 6.40Kleinwelka, GermanyWTOGermanPolish8.7 hrs76% German1%
J216: First Action at Jinju02 7.00Jinju, South KoreaKWCommunist GuerillasSouth Korean3.2 hrsBalanced0%
J217: Dead Battery01 7.00Samgyo-Ri, South KoreaKWNorth KoreanOUNC6 hrs75% OUNC0%
J218: A Promotion Fight01 4.00Chindong-Ni, South KoreaKWNorth KoreanSouth Korean5.5 hrsBalanced0%
J219: Back in the Saddle02 9.00Waegwan, South KoreaKWAmericanNorth Korean5 hrs100% American0%
J220: Battle of the Barricades02 6.00Seoul, South KoreaKWAmerican (USMC)North Korean5.3 hrs56% American (USMC)0%
J221: Hill 127702 5.00Hill 1277, near Koto-Ri, North KoreaKWBritish (RM)Communist Chinese3.4 hrs100% Communist Chinese0%
J222: Den Ouden Holds the Line01 5.00Hoengsong, South KoreaKWCommunist ChineseOUNC7.8 hrs100% Communist Chinese0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 4.8hrs

Average rating of scenarios: 6.37

Total playing time: 178.1hrs

All Rights Reserved. (c)2022 Dave Ramsey.