ASL Journal #13

Published by: Multi-Man Publishing. December 2022
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From the MMP Website:
ASL Journal 13 is a 52-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 33 new scenarios printed on cardstock (including four “pocket” scenarios, with the map board included on the card), ASL board 77, and overlay X20 (to replace the version that came in the ASL Overlay Bundle).

ASL Journal 13 articles include:

Hatten In Flames: CG I Impressions wherein Gary Bartlett & Mike McGrath discuss approaches both German and American players might take in tackling this Campaign Game.
In (Not So) Free Parking, Phil Palmer uncovers some facts about Hull Down positions and how valuable they may actually be to your AFV.
Advanced Nuggets 2 finds Paul Sidhu & Rich Spilky illuminating even more obscure and easily overlooked rules.
Radio Contact Essentials offers a primer by Rich Spilky on the basics of this critical element of ASL OBA.
Second Impressions finds Rich Spilky musing on OBA draw pile probabilities in this extension of Robert Medrow's essential article in THE GENERAL (and ASL CLASSIC) on OBA in ASL and providing a basis for the “Pleva variant” for OBA chit draws.
Alternative OBA Systems by Jim Bishop explores additional chit replacement methods in this follow-up to Rich's draw pile article.
Ken Dunn gives us a Preview of the Drop Zone: Sainte-Mére-Èglise Historical ASL module.
Forgotten War Designer's Notes author Kenneth P. Katz was a key contributor to the creation and evolution of transitioning ASL to the Korean War, and herein offers insight into that process.
A Tale of Two Scenarios is John Slotwinski’s analysis of the original and updated versions of the YANKS scenario The Mad Minute, revered for its fun factor but notoriously unbalanced.
Per Mare Per Terram is Andrew H. Hershey's follow-up to Ghost Killers from ASL Journal 12 and covers the history of 41 (Independent) Commando of the Royal Marines in the Korean War.
The Debriefing offers this issue's errata updates.

ASL Journal 13 has 29 ASL scenarios and 4 "Pocket" Scenarios.:

Articles and Resources:

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PK1: Down Number Two Road02 7.50Manus, Admiralty IslandsPTOAmericanJapanese2 hrs100% American4%
PK2: Reckless Raid04 6.25Boteni Airfield, RomaniaETOGermanRomanian1.9 hrs100% Romanian8%
PK3: Hot Toddy03 5.67Opheusden, HollandWTOGermanBritish/American3.4 hrsBalanced6%
PK4: Forest Brothers02 7.50Simnas, LithuaniaETORussianPartisan2.5 hrs100% Russian4%
J194: A Real War00 Shanghai, ChinaCBIChineseJapanese15.2 hrsUnknown0%
J195: Such Faith00 Durrës, AlbaniaMTOItalianAlbanian5 hrsUnknown0%
J196: Blood Amongst The Pines00 Heteoja, FinlandETOFinnishRussian2 hrsUnknown0%
J197: Death on the French Coast02 7.50Cap Gris-Nez, FranceETOGermanFrench6.4 hrsBalanced4%
J198: The Valley of Glory04 7.50Zapadnaya Litsa River Valley, RussiaETORussianGerman3.7 hrs67% German8%
J199: Too Rapid An Advance01 2.00Hill 173.7, RussiaETORussianGerman/German (SS)4.8 hrs100% Russian2%
J200: One Story Town011 6.33Petrozavodsk, East KareliaETOFinnishRussian10.5 hrsBalanced23%
J201: Careless at Bakri01 2.00Muar-Bakri Road, Johore, MalayaPTOJapaneseCommonwealth6.5 hrs100% Commonwealth2%
J202: Down by the River01 9.00Demyansk, RussiaETOGerman/German (SS)Russian5.5 hrs100% German/German (SS)2%
J203: Death at the Cement Plant05 8.00Novorossiysk, RussiaETOGermanRussian4.2 hrs75% Russian10%
J204: Raff's Army01 2.00Sbeitla, TunisiaDTOItalianAmerican4 hrs100% American2%
J205: Goats to Lure the Tiger01 7.00Faïd, TunisiaDTOGerman/ItalianFree French7.6 hrs100% German/Italian2%
J206: Collect Call00 Drvar, Bosnia, YugoslaviaMTOGerman (SS) / BosnianPartisan2.7 hrsUnknown0%
J207: Unhorsed02 7.50La Goucherie, FranceWTOAmericanGerman (SS)4 hrs100% German (SS)4%
J208: Panzerpioniere!02 7.00Between Nouans and René, FranceWTOGermanAmerican6.1 hrs100% American4%
J209: Corking the Chambois Bottle00 Chambois, FranceWTOGerman/German (SS)American/Polish15.2 hrsUnknown0%
J210: Moment of Truth01 6.50Biely Potok, SlovakiaETOGerman (SS)Slovakian3.5 hrs100% Slovakian2%
J211: Breakthrough in the Arctic01 5.00Kirkenes, NorwayETORussianGerman4.3 hrs100% Russian2%
J212: Shoulder to Shoulder02 6.50Savelborn, LuxembourgWTOGermanAmerican5.9 hrsBalanced4%
J213: A Fluid Situation02 8.50Turzig, GermanyETOGerman (SS)Russian2.9 hrs100% Russian4%
J214: Raff's Orders00 Diersfordt, GermanyWTOAmericanGerman3.4 hrsUnknown0%
J215: Expendable Allies00 Kleinwelka, GermanyWTOGermanPolish8.7 hrsUnknown0%
J216: First Action at Jinju00 Jinju, South KoreaKWCommunist GuerillasSouth Korean3.2 hrsUnknown0%
J217: Dead Battery00 Samgyo-Ri, South KoreaKWNorth KoreanOUNC6 hrsUnknown0%
J218: A Promotion Fight00 Chindong-Ni, South KoreaKWNorth KoreanSouth Korean5.5 hrsUnknown0%
J219: Back in the Saddle00 Waegwan, South KoreaKWAmericanNorth Korean5 hrsUnknown0%
J220: Battle of the Barricades00 Seoul, South KoreaKWAmerican (USMC)North Korean5.3 hrsUnknown0%
J221: Hill 127700 Hill 1277, near Koto-Ri, North KoreaKWBritish (RM)Communist Chinese3.4 hrsUnknown0%
J222: Den Ouden Holds the Line00 Hoengsong, South KoreaKWCommunist ChineseOUNC4.6 hrsUnknown0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 4.6hrs

Average rating of scenarios: 6.28

Total playing time: 174.9hrs

All Rights Reserved. (c)2022 Dave Ramsey.