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Confusion Reigns WTO (id:#55977)
Multi-Man Publishing (ASL 2 - Paratrooper (2nd Edition) ID: 12)   [next]   [previous]
Prior Publication: AH: 1st Edition
See Also: Confusion Reigns by Multi-Man Publishing Confusion Reigns by Critical Hit Confusion Reigns by Multi-Man Publishing
Sainte Mère-Église, France 1944-06-07 (63 others)
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
SB 1: You Want to Save Private Ryan? (Internet)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Round 2: Prelude to Disaster (ANZACon 2005)
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
FT75: Unexpected Fire (From The Cellar #13)
Designer: Don Greenwood
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
57.383966244726%

Overview:

General von Schlieben was determined to retake Ste. Mere-Eglise and committed all forces to that end. During the night of D-Day, they succeeded in getting a foothold at the northern edge of town. The Americans were ordered to repulse them at first light. . .
Attacker: American (Company D, 505th Parachute Infantry Regiment)
Defender: German (1st Battalion, 1058th Grenadier Regiment / 7th Army Sturm Battalion)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All hedges/walls are Bocage. Voluntary Break is NA. Encircled (A7.7)
Map Board(s):
1 4 24 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)1
ASL 1 - Beyond Valor (3rd Edition)4
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
Overlays: NONE
Errata (source)
Replace the 8-0 with a 9-1 in the German OB. Delete two BAZ 44s from the American OB.J11
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-20(D) Savo Barbero vs Opponent Aanonymous American win[Imported from ROAR]
2024-01-07(A) Klara Kundzicz vs Commissar Piotr German winMy first full ASL game, i lost because i couldnt acquire enough CVP to win, i think i played too slow but i maybe could have won if i was more aggresive
2023-08-30(A) Terrence Dorsey vs German German winAmericans captured three German squads on the way to running up part of the necessary victory points, but casualty reduction rolls chipped away at the American units and kept German CVP above what the US needed to win. In retrospect, I could have used the mortars more effectively.
2023-04-22(D) Andy Hershey vs Dave Johannsen American win[Imported from ROAR]
2021-01-26(A) Seumas Hoskins vs American winGermans were able to bait the Americans into funneling through the woods early in the game, although it was mostly conceal-creep after a forward German half-squad was captured. By turn 4, the Germans had enveloped the Americans in the center woods, leaving 2/3rd broken and all leaders broken and wounded. The fatal mistake by the Germans was to not capitalize on that moment and fallback. When the Americans rebounded, they quickly pinned down several Germans along the west edge. It bout them just enough time to move in and with fire attacks breaking several Germans, 4 squads were captured.
View all or balance report
ActionDate
Minedog Linked the scenario to ROAR2025-05-07 05:59:15
Dispang12 Added a playing2024-06-04 18:02:52
Dispang12 Rated the scenario2024-06-04 18:02:12
Klara Added a playing2024-01-07 17:31:19
tpdorsey Added a playing2023-08-30 22:52:07
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11244
(confusion art kibler.png)Imagehoxson1859
(asl012.gif)Map Imagemorrigu1614
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TitleAuthorDate
Balance (view)peacmyer2013-11-11 21:36:58
Give Germans the Balance SMC.
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Statistics:
Avg Rating: 6.02Votes: 57
Views: 13584
To-Play list count: 6
Estimated Play time: 5 hours
Recorded Games: 46
Archive recorded plays:
American24
German20
Drawn:0

ROAR Data: (as of today)
Confusion Reigns [Confirmed]
[A] American 112
[D] German 81
All Rights Reserved. (c)2022 Dave Ramsey.