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Confusion Reigns WTO (id:#62774)
(ASL 3a - Yanks (2nd Edition) ID: 12)   [next]   [previous]
See Also: Confusion Reigns by Multi-Man Publishing Confusion Reigns by Critical Hit Confusion Reigns by Multi-Man Publishing
Ste-Mére-Église, France 1944-06-07 (59 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S1: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM7: One-man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM8: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM9: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
Designer: Don Greenwood
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
71.428571428571%

Overview:

General von Schlieben was determined to retake Ste-Mére-Église and committed all forces to that end. During the night of D-Day, they succeeded in getting a foothold at the northern edge of town. The Americans were ordered to repulse them at first light. . .
Attacker: American (Company D, 2nd Battalion, 505th Parachute Airborne Regiment, 82nd Airborne Division)
Defender: German (Bataillon I, Grenadier-Regiment 1058, Luftland-Infanterie-Division 91 and 7th Army Sturm-Bataillon)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All hedges/walls are Bocage. Voluntary Break is NA. Encircled (A7.7)
Map Board(s): 1 4 24
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-03-29(A) David Garvin vs Loic Gourdon American winI was barely collecting CVPs, but as luck would have it, I captured 2 German squads to bring my count to a potential 12. I then ran away, forcing the Germans to close up to get more CVPs for them. A fateful shot induced a 2 KIA on the advancing US forces, sealing the victory for me.
2022-03-03(D) Jeff B vs Bronson Banhart German winGermans mostly hid from the Americans, but one of those deadly mortars managed a sneaky shot to kill a HS. Turn 4 the Germans started to bleed HS as they fell trying to keep the Americans from entering the woods too quickly, but Turn 6 saw them dish a little punishment back as the Americans tested their mettle against the German MG kill stack. The next couple turns saw more of the same, with first a 1KIA killing an 8-1 and breaking two squads, then a 2KIA killing two squads and breaking another. The Americans were able to retake the lead over the last couple turns, finally hitting 12 CVP, but having lost 10 of their own prevented a victory. The limited movement and disallowance of self-breaking makes this one extremely tough for the Germans, especially if the Americans take some prisoners.
2021-03-05(D) Dave Mareske vs Craig Renier American win
2021-03-05(A) Craig Renier vs Dave Mareske American winThe American assault started out well by breaking one squad with mortar fire and a half squad manning the German HMG. The Americans advanced slowly using the advantage of time. The Germans slowly withdrew to building 24V4/U4, unable to withdraw with the American overwatch in Building 1X2. When the American mortars broke and the 9-2 leader, HS, and MMG moved downstairs, the Germans made a dash for the board edge. However, the Americans were able to exact enough casualties that the Germans had to return or accept a loss. With enough CVPs for the win, the Americans fell back and the German conceded.
2021-03-02(A) Craig Renier vs Vilis Pavulans American winThe American player made a number of significant mistakes early on which resulted in early American casualties. Struggling from behind, the American advance was able to make some gains, but the Germans began a quick withdrawal leaving a few broken squads behind. However, after a late review of the VCs, the German player realized he left too many units behind and reversed course. The Americans were able to maneuver into good position causing enough German casualties leaving the German player with little choice but to concede.
View all or balance report
ActionDate
von Garvin Added a playing2022-03-29 15:31:16
buser333 Added a playing2022-03-03 23:05:55
dmareske Added a playing2021-03-06 22:25:03
Heloanjin Added a playing2021-03-05 21:00:30
DrDryg Added a playing2021-03-02 17:36:40
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1581
Stained glass window in village chapel depicting Saint Michael and the insignia of various Allied military units that fought in or near the village. (ste mere eglise church stain glass.png)Imagehoxson1627
(confusion Batisse VASL.jpg)Map Imagehoxson1523
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Stained glass window in village chapel depicting Saint Michael and the insignia of various Allied military units that fought in or near the village.
 
Statistics:
Avg Rating: 6.94Votes: 18
Views: 3002
To-Play list count: 5
Estimated Play time: 5 hours
Recorded Games: 12
Archive recorded plays:
American10
German2
Drawn:0

ROAR Data: (as of November 2021)
Confusion Reigns [Confirmed]
[A] American 10
[D] German 6
All Rights Reserved. (c)2022 Dave Ramsey.