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The Ring ETO (id:#56223)
Avalon Hill (ASL Action Pack # 1 ID: AP01)   [next]   [previous]
(Revision: MMP Website (Download))
Niesky, Germany 1945-04-20 (9 others)
IP 1: Hidden Foe (Blood & Iron)
IP 2: Company A's Charge (Blood & Iron)
IP 3: Potter's Ridge (Blood & Iron)
IP 4: Rebuffed At Ryan's Ridge (Blood & Iron)
IP 5: Schoeff's Stand (Blood & Iron)
WG 7: Desperation at Seelow (Wargamer # 2.11)
SP173: Der Letzte Geburtstag (Schwerpunkt #15)
DTF-7: Fast and Furious (Death to Fascism)
RR #35: Duel in Dessau (Russian Rarities 4)
Designer: Pat Jonke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
58.536585365854%

Overview:

With the final Soviet offensive pushing into the German capital, the war in the east was drawing to its conclusion. Soviet attacks in other sectors along the front were designed to keep German units pinned down, preventing them from reinforcing the battle for Berlin. The Red Army made penetrations everywhere along the front, and numerous German units found themselves surrounded and cut off. In the small town of Niesky, a garrison of the once-proud Brandenburg Division was in dire straits. Strong Soviet forces ringed the town, applying steady pressure against the beleaguered Germans. On the 20th of April, the Red Army attempted to take Niesky from its veteran defenders.
Attacker: Russian (1st Guards Cavalry Division, 245th Rifle Division, 82nd Soviet Army, 3rd Guards Tank Army)
Defender: German (Panzerjäger Regiment 1, Sturmpionier Bataillon, Pnzergrenadier Division Brandenburg)  
12 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:40.0 D:18.5
AFVs: A:9
SU-122 x 3
T-34/85 x 6
Horse x 12

AFVs: D:4
PzKpfw VG
PzA III/IV Hummel SPA
PzA II Wespe SPA x 2
SdKfz 11
Opel Blitz x 3

Guns: A:0
50mm RM obr. 40 x 2
D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: MOL (A22.6), Secret designation of entry points. NQ (A20.3)
Map Board(s):
4 17 10 38 42 43 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 3a - Yanks (2nd Edition)17
ASL 5a - For King and Country10
ASL 10a - Croix de Guerre42
ASL 10a - Croix de Guerre43
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 3 Few Returned43
ASL Action Pack # 142
ASL Action Pack # 143
ASL 3 - Yanks17
ASL 4 - Partisan!10
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
In line 2 of the Victory Conditions change “3 CVP” to “5 CVP”.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-28(D) S. Slunt vs Tim Osborne German winThe Russians got pinned down from so very accurate HMG fire with the direction of the 10-2. The Russian finally conceded During the German Turn 7 Prep fire when the 5th T-35 was turned into a burning wreck. The Germans were is full control of all of the buildings and were posed to get 20VP off the map edge on Turn 8
2022-08-22(D) Dwayne Duval vs Kevin Duval Russian win
2022-08-21(A) Kevin Duval vs Dwayne Duval Russian winLots of good action. Germans held out fairly well until Turn 10 entry of the SU-122's that helped break the will of the final defenders.
2022-06-22(D) Jeff B vs Scott Sherer Russian win14.5 hrsThis one is a chess match, and much will depend on the German setup versus the Russian choice of reinforcement entry. I went with a completely unorthodox approach, choosing to go all-in defending the western part of the map and leaving all buildings in town unoccupied. The goal obviously was to survive the first two, maybe three, waves of Russian reinforcements and exit. Unfortunately for me the Russian choices turned out to be optimal to counter my plan. Cavalry entered Turn 1 from the east, flying in the face of my expected infantry-only entry, and quickly made their way into town and down toward my men - who by this time were scrmabling to consolidate and furiously began digging foxholes. The village was secure by Turn 3, and the cavalry turned their attention to begin their assault on my wood denizens. Two misconceptions played a part in plans for both sides. On my part, I had assumed units attempting to enter from offboard via detection would be bounced back and eliminated from play. On Scott's part, he had thought he'd be able to human wave from offboard. I didn't know what to expect on Turn 4, but when Scott revealed his infantry were to enter from the west I knew all hell would break lose. By the end of the turn there were 15 dead Russian squads and a leader, while the Germans lost 4 squads plus two leaders (including my 10-2). Besides the fact that my northern defense was hampered by his highly destructive mortars and my southern defense harassed by multiple MGs, I was very happy with the situation, The next couple turns saw the Germans dish out more than they took, completely eliminating the southern MG threats, but the Russians had little care for losses, and every German unit they took down with them would benefit them in the end. With bated breath I awaited where the first Russian tanks would enter, and I was more than a little apprehensive when it turned out to be from the south. MG pressure from here I was able to deal with, but I had very little answers for dealing with heavy armor which kept a respectful distance. When I lost my Tiger to a lucky bounding fire CH on Turn 8 I knew that was most likely the nail in my eventual coffin. That was a 16 point swing and, only able to exit 11VP worth of units, was too big of a deficit to overcome. The next couple turns were highly entertaining, and we could've played it to the end with many more exciting moments, but I decided to concede on Turn 10, with the score 87-11 at the time. Very fun game, that has the potential to be played much more than once with all te variables involved.
2022-06-22(A) Scott Sherer vs Jeff B Russian winClassic ASL slugfest with quite a bit of strategy on each side. As Jeff points out, we both made considerable tactical (and rule) mistakes, but my biggest best choice was brining in the infantry group in from the bottom on Turn 4. The Russians lost a lot (and I mean a lot) of men, but in classic Russian style with no CVP they just continued to pound away at the German positions, eventually wearing them down considerably. But to Jeff's point, my incredibly lucky CH to eliminate the Tiger gave the Russians the advantage which the Germans could not overcome. Great fun!
View all or balance report
ActionDate
slunts Added a playing2024-12-28 19:40:37
aokigaryou Linked the scenario to ROAR2024-10-06 12:12:54
Hutch Modified the misc. rules2024-08-05 17:13:42
Hutch Modified the misc. rules2024-07-26 17:45:22
Hutch Modified the unit counts2024-07-26 17:44:06
FileDescriptionUserViews
Positions at end of GT9 (AP1 GT9.JPG)Imagedieneuner251343
(!sov-germ.png)Imagehoxson11070
SU-122s (ring pic.png)Imagehoxson11148
(ap01.gif)Map ImageTwirling1415
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
MMP downloads web page (opens in new window)Jim Rupp

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SU-122s
Positions at end of GT9
 
Statistics:
Avg Rating: 7.63Votes: 24
Views: 10387
To-Play list count: 5
Estimated Play time: 23.3 hours
Recorded Games: 18
Archive recorded plays:
Russian10
German8
Drawn:0

ROAR Data: (as of today)
The Ring [Confirmed]
[A] Russian 38
[D] German 26
All Rights Reserved. (c)2022 Dave Ramsey.