Block Busting in Bokruisk ETO (id:#56401)
Prior Publication: SL 106
See Also: Block Busting in Bokruisk by Multi-Man PublishingBokruisk, USSR
1944-06-29 (33 others)
133: Block Busting in Bokruisk (ASL 1 - Beyond Valor (3rd Edition))
DASL A06: Breakout (AH:ASL Annual `90)
StB 4: Looking for Trouble (Scotland the Brave I)
StB 5: Hohenstaufen Left (Scotland the Brave I)
StB 6: Frundsberg Right (Scotland the Brave I)
StB 7: The Flank of the Black Bull (Scotland the Brave I)
StB 8: The Lost Platoon (Scotland the Brave I)
StB 18: We Blessed Them (Scotland the Brave II)
StB 19: Destruction of a Squadron (Scotland the Brave II)
StB CG 1: The Crossing Sweepers (Scotland the Brave I)
StB CG 2: Forged in Fire (Scotland the Brave II)
StB CG 3: The Lion Rampant (Scotland the Brave II)
O57.1: Operation Bagration (On All Fronts # 57)
V06: They Think It's All Over (View From the Trenches # 8)
15: Survival of the Vicious (Dezign Pak 2)
#5: Bob's Farm (To Battle By Air 1)
StB #4: Looking For Trouble (Orders For The Major)
StB #5: Hohenstaufen Left (Orders For The Major)
StB #6: Frundsberg Right (Orders For The Major)
StB #7: The Flank Of The Black Bull (Orders For The Major)
StB #8: The Lost Platoon (Orders For The Major)
CG 1: The Crossing Sweepers (Orders For The Major)
StB # 18: We Blessed Them (Shout For PIATS)
StB # 19: Destruction Of A Squadron (Shout For PIATS)
CG 2: Forged In Fire (Shout For PIATS)
CG 3: The Lion Rampant (Shout For PIATS)
OST 8: The Fifth's Rearguard (Ost Front Pack 2: Liberation of Minsk)
OST 9: Forcing the Berezina (Ost Front Pack 2: Liberation of Minsk)
173: Father Sunshine (ASL 14 - Hakkaa Päälle!)
AP114: A Lion in the Field (ASL Action Pack #12 Oktoberfest XXX)
T-TERROR #24: The Outskirts of Lepel (Teutonic Terror 3)
OtO 23: Cooked Hamman (Onslaught To Orsha 2)
BFP-187: Bloody Road to Ihantala (BFP 6: Mannerheim Cross)
DASL A06: Breakout (AH:ASL Annual `90)
StB 4: Looking for Trouble (Scotland the Brave I)
StB 5: Hohenstaufen Left (Scotland the Brave I)
StB 6: Frundsberg Right (Scotland the Brave I)
StB 7: The Flank of the Black Bull (Scotland the Brave I)
StB 8: The Lost Platoon (Scotland the Brave I)
StB 18: We Blessed Them (Scotland the Brave II)
StB 19: Destruction of a Squadron (Scotland the Brave II)
StB CG 1: The Crossing Sweepers (Scotland the Brave I)
StB CG 2: Forged in Fire (Scotland the Brave II)
StB CG 3: The Lion Rampant (Scotland the Brave II)
O57.1: Operation Bagration (On All Fronts # 57)
V06: They Think It's All Over (View From the Trenches # 8)
15: Survival of the Vicious (Dezign Pak 2)
#5: Bob's Farm (To Battle By Air 1)
StB #4: Looking For Trouble (Orders For The Major)
StB #5: Hohenstaufen Left (Orders For The Major)
StB #6: Frundsberg Right (Orders For The Major)
StB #7: The Flank Of The Black Bull (Orders For The Major)
StB #8: The Lost Platoon (Orders For The Major)
CG 1: The Crossing Sweepers (Orders For The Major)
StB # 18: We Blessed Them (Shout For PIATS)
StB # 19: Destruction Of A Squadron (Shout For PIATS)
CG 2: Forged In Fire (Shout For PIATS)
CG 3: The Lion Rampant (Shout For PIATS)
OST 8: The Fifth's Rearguard (Ost Front Pack 2: Liberation of Minsk)
OST 9: Forcing the Berezina (Ost Front Pack 2: Liberation of Minsk)
173: Father Sunshine (ASL 14 - Hakkaa Päälle!)
AP114: A Lion in the Field (ASL Action Pack #12 Oktoberfest XXX)
T-TERROR #24: The Outskirts of Lepel (Teutonic Terror 3)
OtO 23: Cooked Hamman (Onslaught To Orsha 2)
BFP-187: Bloody Road to Ihantala (BFP 6: Mannerheim Cross)
Designer: scenario adaptation: MMP
Starter kit scenario?: Deluxe scenario?:
Balance:
RussianGerman
Overview:
During the destruction of Army Group Center, many of Hitler’s “Fortified Localities” were cut off and surrounded by the Russian advance. Bokruisk was just such a city. The city had become a fortress with pillboxes and old tank turrets being used throughout. The Russian attack came from the north and south where the Germans were weakest. After successfully breaking through the fixed outer defenses, the Russian attack turned into bloody street fighting. . .Attacker: Russian (Third Army, First Belorussian Front)
Defender: German (Panzergrenadier Division 20, Armee 9)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:19.0 D:11.5 |
AFVs: A:5 ISU-152 SU-85 x 2 KV-1S x 2 GAZ-MM x 2 IAG-6 x 3 |
AFVs: D:2 StuG IIIG Marder III(t)H |
Guns: A:1 76.2mm PP obr. 27 D:2 7.62cm PaK 36r 5cm PaK 38 |
Misc Rules: | A: Elite, 6-2-8/3-2-8s Assault Engineers |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 1 |
ASL 1 - Beyond Valor (3rd Edition) | 3 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2021-09-12 | (A) Stefan Fiedler | vs | Rick marks | Russian win | |||
2021-09-09 | (A) patrick palma | vs | Fabio Mazzucchelli | Russian win | |||
2021-01-01 | (D) John Gorkowski | vs | John Stadick | German win | My Germans barely defeated Stadick’s Russians on the last turn in this combined-arms concrete rumble. The German 76L ATG in the wooden house along the east side (1F8) and the 50L ATG in the western wood at 1J0 formed a V-shaped cross fire to protect the German front. The HMG and MMG, each manned by half squads under a 9-1, watched on from the second floor of the triangular stone building (1L6). I sprinkled the remaining squads, two or three per building, throughout the town. My wire covered the eastern approach, to shield that 76L from infantry assault. The Russians opened with a failed smoke shot by their infantry howitzer emplaced in the open at mid-board 3FF5. They surged forward along the western side behind the woods in a huge assault gun/infantry swarm that overran the first wooden building at D2 on turn 1. German small arms and LMG fire from the second floor of 1G3 reached over the trees to break a couple of Russians around 1A2. The 76L fired into the woods around 1B3 to break another Russian squad. Over the next turn, Soviet fire ground down the German platoon in the L-shaped stone building along the west side (1F3). Of note, a German 8-1 broke and fled back while his charges went berserk. From on high (1G4) they later fired down the mid board dirt road to clobber an approaching Russian truck and break both its passenger squads. When the time came, they charged into a full Russian platoon to survive the 36+1 shot, but perished in a sheet of flame thereafter. The German Marder pulled forward to 1I2 with a view of the Russian approach and wasted its fire on infantry so an SU-85 followed, right through the woods at 1C2, to kill the thin-skinned tank destroyer. Soon after, both KVs, eager to avoid the central and eastern approaches guarded by the 76L, rushed forward in the west and parked adjacent to my still hidden 50L! It shocked the first and killed the second with defensive fire. Russian infantry responded, but couldn’t quite pin down the petulant German crew. That recovered German 8-1 then led a squad through the flaming Marder wreckage to close combat the shocked Russian KV. It took a couple of turns, but they finished off that menace and started a multi-turn melee that gradually sucked in three Russian squads. The Russians finally won that melee, but burned a lot of time in the process. By mid-game the Russians had absorbed the second L-shaped building (1G6) and got their flamethrower in there. But the German 76L scored a critical hit against the FT-totting 6-2-8 for an awesome 24 down 4 shot. The resulting snake eyes erased that 6-2-8 and FT as if they had never existed at all. All the while, the German STUG kept watch from 1J6, beside the oblong building, where his infantry skulked to minimize their exposure to fire. The German HMG/MMG stack in the triangular building mauled a Russian truck in 3BB6 (that long dirt road), killing all aboard from 16 hexes away! Thanks to smoke fired from Soviet assault guns at mid-board (3FF5 and FF6), the Soviet 9-2 led a squad from the western L-shaped building into the central oblong building at 1J4 and in two turns killed two German squads in melee. German troops fell back in good order to the last two stone buildings, the “hatchet” (1M5) and the “triangle” (1L6). Russian numbers and firepower seemed overwhelming, but a lucky sequence of events sealed the German defensive victory. First, the ISU-152 which had been lobbing area shots from mid-board, around 1B4, opted to dart forward and risk a hasty shot from the 76L along the eastern side at 1F8. Just as the ISU was about to escape into the safety of the “valley” between the two L-shaped buildings, the 76L fired AP for a side hit that destroyed the mighty beast. Soon after, a German squad in the “hatchet” voluntarily broke to flee upstairs. His 8-0 squad leader stayed behind. That presented the Russians with a last turn dilemma. In addition to knocking out the other 1.5 German squads in that building, they had to get through the 8-0 during their movement phase in order to advance upstairs and come alongside the broken 4-6-7 and eliminate him for failure to rout, otherwise he alone could prevent them from capturing the “hatchet.” To make that happen, all those Russians in the oblong building, and parts west, had to get past the German HMG and MMG in the “triangle” that could fire straight down hex row L right across their line of advance. Ergo, the Russians spent their last turn storming the hatchet by rushing across a bullet swept street (row L). An SU-85 came forward begging for a Panzerfaust shot to set it ablaze and thereby generate some cover for Russian infantry. But the STUG fired to shock the SU-85 so it was out and gave no cover. The German HMG made rate four times to inflict appalling carnage. Still, one after another, three 6-2-8s did enter the “hatchet” but – thanks to the building TEM – each in turn failed the NTC required to conduct a SMC overrun of that lone German 8-0. Hence, the broken 4-6-7 would remain out of reach and ensure German “possession” of the “hatchet,” in addition to the “triangle,” to foil the Russians. | ||
2016-09-08 | (A) patrick palma | vs | Miguel Molina | Russian win | |||
2007-10-20 | (A) Eric Partizan Eric | vs | Michel Bongiovanni | Russian win |
Action | Date |
---|---|
aokigaryou Linked the scenario to ROAR | 2025-03-01 08:35:23 |
Hutch Modified the Attacker's AFVs | 2024-11-01 12:14:09 |
Hutch Modified the unit counts | 2024-11-01 12:14:09 |
Hutch Modified the Attacker's AFVs | 2024-11-01 12:13:42 |
Hutch Modified the unit counts | 2024-11-01 12:13:41 |
File | Description | User | Views |
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Updated VASL Map (J008 Block Busting in Bokriusk.png) | After Action Report | Fre20741 | 1277 |
Updated VASL Map (J008 Block Busting in Bokriusk.png) | Image | Fre20741 | 1214 |
(133 Block Busting at Bokruisk Scenario Archive.jpg) | Image | von Marwitz | 1337 |
(!sov-germ.png) | Image | hoxson1 | 1060 |
Russian soldiers moving into Bokruisk (bokruisk russian.png) | Image | hoxson1 | 1110 |
(block busting batisse VASL.jpg) | Map Image | hoxson1 | 1024 |
Description | Uploaded by |
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Title | Author | Date |
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Description | Uploaded by |
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Location
Not found
Images
Updated VASL Map
Russian soldiers moving into Bokruisk
Statistics: | |
Avg Rating: 6.20 | Votes: 10 |
Views: | 7642 |
To-Play list count: | 3 |
Estimated Play time: | 8.4 hours |
Recorded Games: | 9 |
Archive recorded plays: | ||
Russian | 8 | |
German | 1 | |
Drawn: | 0 |
ROAR Data: (as of today) Block Busting in Bokruisk [Confirmed] |
[A] Russian | 63 |
[D] German | 53 |