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Rocket's Red Glare WTO (id:#56581)
Avalon Hill (AH:The General # 24.6 ID: G06)   [next]   [previous]
See Also: Rocket's Red Glare by Multi-Man Publishing
Cheneux, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman (SS)
52.655889145497%

Overview:

Colonel Reuben Tucker personally appealed to General Gavin to allow his 504th Regiment to attack Cheneux. Friendly civilians had reported a large column of German vehicles, including tanks, encamped there. Normally an American infantry regiment would request a battalion of armor for support before making such an assault, but Colonel Tucker had an ace up his sleeve. His men had recently captured a whole truckload of panzerfausts, had practiced with them, and now were ready to use them on the enemy. Combined with the early arrival of the latest model of bazooka, Tucker figured his force was strong enough to carry out the assault alone.
Attacker: American (504th Parachute Regiment, 1st and 3rd Battalions)
Defender: German (SS) (SS Panzergrenadier Regiment 2)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.0
AFVs: A:1
M36B1 GMC

AFVs: D:2
StuG IIIG (L)
FlaKPz IV/20

Guns: A:0 D:1
10.5cm leFH 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No vehicle of either side may setup inside a building.
Map Board(s):
3 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-21(A) Jonathan Plott vs Gary Bartlett German (SS) winPlayed ASL 195 Rocket's Red Glare with my mentor and friend Gary B who schooled me on how to set up an effective defense. I was the attacking Americans with a dozen 747s and a Jackson against Gary's SS with half as many squads but some interesting supporting heavy metal. His Wirbelwind Flakpanzer with its impressive 20 IFE provided the low and high points (from my point of view) of the game, causing the STUN/Recall of my CE M36, but MALF'ed two turns later as it broke while having one of my 747s crossing a road in its sights. A really good scenario I would not mind playing again (...but as the defender!)
2023-04-08(D) g db vs German (SS) win
2023-01-05(A) Chris Gregg vs Nate Gregg American win[Imported from ROAR]
2023-01-05(D) Nate Gregg vs Chris Gregg American win
2022-08-20(A) Mark Thompson vs Keith Hathaway (Germans) American winThe Americans successfully turned both flanks when the Whirlbelwind MA malfunctioned and then suffered a stun from a 2nd Level MMG shot and the StuG missed a close range MA shot when changing VCA in the woods. Both AFVs met their demise from PF and BAZ45 fire. The Germans attempted a fallback defense to the I10 building but the dice were (way) too unkind to them, and ultimately it was too late - I10 fell to the Americans in Turn.
View all or balance report
ActionDate
Pte Parts Linked the scenario to ROAR2024-07-18 23:41:55
Turuk Uploaded a VASL file2024-06-21 17:48:20
Larry Added a playing2024-05-30 12:41:00
Larry Added a playing2024-05-29 14:04:03
Jplott94 Added a playing2024-03-02 16:54:54
FileDescriptionUserViews
VASL Scenario Setup (ASL 195 rockets-red-glare v667.vsav)VASL SetupTuruk376
Col. Reuben Tucker (tucker.png)Imagehoxson11441
A US officer poses with a captured Panzerschreck in camouflage colours. (panzerschrek captured US.png)Imagehoxson11280
(!usa-ss new.png)Imagehoxson1957
Rockets Red Glare Map (G06 Rockets Red Glare.jpg)Map ImageFre207411552
DescriptionUploaded by
ITAslia 2007nicotum
TitleAuthorDate
AAR (view)Count_Zero2012-05-02 15:09:58
DescriptionUploaded by

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Images

Col. Reuben Tucker
A US officer poses with a captured Panzerschreck in camouflage colours.
 
Statistics:
Avg Rating: 7.08Votes: 61
Views: 14126
To-Play list count: 4
Estimated Play time: 3.5 hours
Recorded Games: 51
Archive recorded plays:
American23
German (SS)28
Drawn:0

ROAR Data: (as of today)
Rocket's Red Glare [Confirmed]
[A] American 205
[D] German 177
All Rights Reserved. (c)2022 Dave Ramsey.