homepage
  • Your recently viewed scenarios
    • HKL 259
      jrwusmc played the scenario
      The Niscemi-Biscari Highway
      igycrctl played the scenario
      Le Hérisson
      feralhuntsman played the scenario
      Fused At Zero
      mtrodgers99 played the scenario
      Scouts Out
      ubertripp played the scenario
      Roads to Perdition
      Houlie played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Nemesis (id:#56734)
ASL News (ASL News # 29 ID: NEWS58)   [next]   [previous]
See Also: Nemesis by Critical Hit
Brede Village, East Sussex, England 1940-07-03 (1 other)
ASLN58: Nemesis (Critical Hit #8.2)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
New ZealandGerman
50%

Overview:

Fictitious Operation Sea Lion scenario based on Germany's plans for the invasion of Britain. . . A brigade of cruiser tanks broke the deadlock of the battle of Carnbrook, turning the German left flank by a sudden advance from battle. The British light armour swept forward unchecked behind the German front line, leaving pockets of determined German resistance to the following infantry. In the cauldron of action that mingled friend and foe throughout Sussex and Kent, no forces were more determined to eliminate the invader than the 1st New Zealand Brigade, supported by survivors of the great tank battle. Typical of the ferocity of these last actions on British soil was the defence of Brede village by a handful of mixed German troops. Ordered to hold the Brede River bridge crossing, their objective soon became survival.
Attacker: New Zealand (1st New Zealand Brigade and 2nd Armoured Division)
Defender: German (16th Army and Tank (Fl) Detachment 100)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:2
A13 Mk II
A13 Mk II CS

AFVs: D:1
PzKpfw II(Fl)

Guns: A:0 D:1
7.5cm leIG 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat all Gullies as Deep Streams. D: FTV1
Map Board(s):
12 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country12
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the misc. rules2023-06-27 18:43:44
hoxson1 Linked the scenario to ROAR2023-06-27 18:41:22
hoxson1 Modified the overview2023-06-27 18:40:14
Hutch Modified the unit counts2020-11-23 00:49:02
Hutch Modified the Attacker's AFVs2020-11-23 00:49:02
FileDescriptionUserViews
(nz-germ.png)Imagehoxson1864
(nemesis map.png)Map Imagehoxson1832
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4370
To-Play list count: 0
Estimated Play time: 1.1 hours
Recorded Games: 0
Archive recorded plays:
New Zealand0
German0
Drawn:0

ROAR Data: (as of today)
Nemesis [Confirmed]
[A] New Zealand 2
[D] German 2
All Rights Reserved. (c)2022 Dave Ramsey.