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Easy Company WTO (id:#56840)
Critical Hit (Airborne Stand! ID: ABS-7)   [next]   [previous]
See Also: The Story of Easy Company: Frères d’arme – 2 by Laurent Martin The Story of Easy Company: Frères d’arme – 4 by Laurent Martin The Story of Easy Company: Frères d’arme – 5 by Laurent Martin
La Fiere, Normandy 1944-06-09 (35 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Third Battalion of the 325th Glider Infantry Regiment was lined up to assault the causeway in company sequence: George, Easy, and Fox. As 1st Platoon of Easy Company arrived at La Fiere, the bulk of George was still strung out across the causeway. Stragglers, wounded, and dead plus a trickle of enemy prisoners formed a physical barrier to forward progress. German shells continued to pound the crossing. Easy Company's crossing was as bloody and as hesitant as George's. Of Easy Company's 148 men, over half were left on the causeway.
Attacker: American (G & E Companies, 3/325th Glider Infantry Regiment and Company A, 746th Tank Battalion)
Defender: German (Elements of the 1057th Grenadier Regiment)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:7.0
AFVs: A:1
M4

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): La Fiere
Overlays: NONE
Errata (source)
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hoxson1 Modified the Theatre2021-02-23 22:53:20
hoxson1 Uploaded an Image2020-02-03 20:27:26
hoxson1 Modified the overview2020-02-03 20:23:44
hoxson1 Modified the overlays2020-02-03 20:19:36
hoxson1 Modified the Unit Elements2020-02-03 20:19:15
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3345
To-Play list count: 0
Estimated Play time: 2.5 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of November 2021)
Easy Company
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[A] American 0
[D] German 0
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