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Vingt Neuf en Avant! WTO (id:#58910)
Tactiques (Tactiques # 7 ID: TAC58)   [next]   [previous]
Grandcamp, France 1944-06-08 (37 others)
11: Defiance on Hill 30 (ASL 2 - Paratrooper (2nd Edition))
15: Trapped! (ASL 2 - Paratrooper (2nd Edition))
D14: Buying the Farm (DASL 2 - Hedgerow Hell)
A 06: The Price of Impatience (AH:ASL Annual `89)
DASL A01: L'Ecole Normale (AH:ASL Annual `89)
G21: Cat's Kill (AH:The General # 29.4)
S17: A Ridge Too Far (Operations #48)
ABS-5: Confused Firefight (Airborne Stand!)
AA 5: Cloaks of Confusion (All American I: Kellam's Bridge)
AA 15: Beneath the Castle Walls (All American II: Timmes' Orchard)
AA 16: The Siege (All American II: Timmes' Orchard)
AA 24: Fire Brigade to Filiolet (All American III: Shanley's Hill)
AA 25: Shanley's Hill (All American III: Shanley's Hill)
AAGG1: Historical Defiance on Hill 30 (All American: Gamers Guide)
NQNG4: Noble Craft of Warfare (Waffen-SS I: No Quarter No Glory!)
SC2.6: With a Little Help From Our Friends (ASL Digest # 1.05)
P5: Movie Popcorn 1: Saving Ryan's Privates (Bonsai!!)
BtB #6: From Omaha with Love (Critical Hit # 7.3)
S41: Sink's Encouragement (ASL Starter Kit Bonus Pack #1)
LMA9: L'Attaque Allemande (Putot en Bessin)
LMA10: La Contre-attaque Canadienne (Putot en Bessin)
LMA9: Section d'assaut-1 / L'attaque allemande (Putot en Bessin)
LMA10: Section d'assaut-2 / La contre-attaque canadienne (Putot en Bessin)
MLR11: Only the Beginning (Elite Canadians)
GJ005: Wounded Panther (Grumble Jones)
KB II 5: Cloaks of Confusion (All American I: Kellam’s Bridge (2nd Ed.))
AP-102: Better Late Than Never (ASL Action Pack #11 29 Let's Go!)
AP-103: That Damn Bridge (ASL Action Pack #11 29 Let's Go!)
11: Defiance on Hill 30 (ASL 3a - Yanks (2nd Edition))
15: Trapped! (ASL 3a - Yanks (2nd Edition))
CHA #16: Peregory's Push (Critical Hit Annual #2)
ELC 01: You Say Potato, I Say Putot-En-Bessin (Elite Canadians II: Manitoba at War)
MM 56: Wettauk Chaung (March Madness 2019 Close Combat Pack)
BtB A1: Road to Isigny (Behind the Beachhead Tournament 2019)
D14: Buying The Farm (Deluxe Advanced Squad Leader)
S41: Sink's Encouragement (ASL Starter Kit Expansion Pack #1 2nd Edition)
1: On The Road To Isigny (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Pascal Guet
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
0%

Overview:

"29 Let's Go!" -- Two days after D-Day, the German 352nd Infantry Division, now decimated, was forced to withdraw in the face of an American push from Omaha Beach. In the small port of Grandcamp, they made a stand. The swampy terrain was an asset to the Germans, and so was a small stream protecting the eastern approaches to the village. Around midday, a group of Rangers were fought off. A more powerful American attack was then prepared. After a one-hour naval bombardment, K and L Companies of the 116th Infantry Regiment launched an assault with the support of Sherman tanks. . .
Attacker: American (5th Rangers/K and L Companies, 3rd Battalion, 116th Infantry Regiment "Stonewallers" and 743rd Tank Battalion)
Defender: German (914th Grenadier Regiment, 352nd Infantry Division)  
7.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:15.0 D:9.5
AFVs: A:4
M4A1 x 3
M4A3(75)W

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
M19 60mm Mortar
D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Board 16 Bog Checks (+1 DRM soft ground) on non-road movement, Mud, Pre-game bombardment
Map Board(s): 16 22
Overlays: St1 Hd5 Hd9
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2017-05-21(A) Andy Goldin vs Ish Molnar German winIsh and I had fun playing this scenario. I had good luck with my pre-game bombardment, which managed to destroy his 'kill' stack (HMG and 9-1) along with his mortar crew. Even so, I lost too much time on my initial, overcautious approach across board 16, thereby placing me behind on the game timeline. A well-placed AT minefield destroyed one of my tanks forced the remainder into the mud where I alternated between failing and then passing bog checks. A lucky hit with the re-crewed mortar blew up one tank and a surprise PF shot brewed up another, which left me with a single (bogged) M4. I had difficulty passing NMCs and it wasn't until turn 4 I managed to get my SSR-derived Hero. After several turns I finally got it together by combining vehicle and infantry smoke to cross streets and open areas without getting vaporized or broken but Ish successfully traded ground for time. He avoided close combat with my superior firepower Americans to preserve his force. Scenario ended with me having cleared only 6 of 10 buildings and not going very far with the 29th.
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-24 21:34:15
hoxson1 Modified the Title2017-09-22 15:26:10
Agoldin Uploaded an AAR2017-06-30 16:19:40
Agoldin Added a playing2017-06-30 16:15:26
Agoldin Modified the Title2017-06-30 15:55:14
FileDescriptionUserViews
End of Game -- a costly defense for the Germans but they held the ground (EndofGame.jpg)After Action ReportAgoldin546
(!usa-germ.png)Imagehoxson1532
Map of Grandcamp action (grandcamp action.png)Imagehoxson1551
(tac58 map w overlays.png)Map Imagehoxson1560
DescriptionUploaded by
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Map of Grandcamp action
 
Statistics:
Avg Rating: 6.00Votes: 1
Views: 3818
To-Play list count: 1
Estimated Play time: 6.1 hours
Recorded Games: 1
Archive recorded plays:
American0
German1
Drawn:0

ROAR Data: (as of November 2021)
Vingt neuf en avant! (29 Let's Go!) [Confirmed]
[A] German 0
[D] American 1
All Rights Reserved. (c)2022 Dave Ramsey.