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Push to Um-Katef MTO (id:#61432)
(Genesis II ID: Genesis II #18)   [next]   [previous]
See Also: Push To Um-Katef by Critical Hit
Um-Katef, Sinai 1967-06-06 (12 others)
Genesis II #19: Bloody French Hill (Genesis II)
#19: Into the Gloam (Critical Hit Annual #5)
#20: Turn and Fight (Critical Hit Annual #5)
#22: Jericho Road (Critical Hit Annual #5)
G3#11: Push To Um-Katef (Genesis III)
G3#12: Bloody French Hill (Genesis III)
Jeru67#2: Ammunition Hill (Jerusalem: Siege)
Jeru67#3: Road To The West Bank (Jerusalem: Siege)
Jeru67#4: Beaten To The Punch (Jerusalem: Siege)
#1: Fighting Withdrawal (Uzi's War: The Six Day War of 1967)
#2: Moshe's Meeting (Uzi's War: The Six Day War of 1967)
#3: Between a 'Rom" and a Hard Place (Uzi's War: The Six Day War of 1967)
Designer: Bob O'Connor
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
IsraeliEgyptian
50%

Overview:

The key to conquest of the Sinai front was the Abu-Ageila road junction. Significant Egyptian forces stood in the way, including 100,000 soldiers and over 900 tanks, backed by a massive quantity of APCs and artillery. A numerically inferior Israeli force planned on using the element of surprise, timing ground attacks with the IDF/AF strikes on Egyptian airfields. The southern division, commanded by Major General Ariel Sharon faced heavily defended enemy positions manned by the Egyptian 2nd Infantry Division, bolstered by a battalion of tank destroyers and a tank regiment. Sharon's plan sent two of his brigades north to Um-Katef, tasked with breaking through the enemy lines at Abu-Ageila to the south and to block the road to El-Arish.
Attacker: Israeli (Elements of 14th Armored Brigade)
Defender: Egyptian (Elements of the 12th Infantry Brigade, Egyptian 2nd Infantry Division)  
6.5 turns
    Players: 2     OBA: Egyptian     Night: No
Unit Counts:
Squads: A:10.0 D:12.0
AFVs: A:11
M3 ht x 5
M3 Mk C
M51HV x 2
M50 Mk I x 2
M4 (105) Crab
1 1/2-Ton Truck(a) x 3

AFVs: D:4
T-34/85 x 2
SU-100 x 2

Guns: A:0 D:1
100mm PTP obr. 44

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Level 1 hills, Woods/Marsh is Brush. Treat airfield as Trench hexes. Light Dust. A: Air
Map Board(s):
38 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Attacker's AFVs2020-03-09 23:22:39
hoxson1 Modified the unit counts2020-03-09 23:22:38
hoxson1 Modified the Attacker's AFVs2020-03-09 23:22:20
hoxson1 Modified the Attacker's AFVs2020-03-09 23:21:52
hoxson1 Modified the unit counts2020-03-09 23:21:52
FileDescriptionUserViews
(israel-egypt.png)Imagehoxson1975
Dead T34-85s at Um-Katef (um-katef knocked out t34-85s.png)Imagehoxson1889
(um katef art trenches shown.png)Imagehoxson1902
(push to um map SSRs.png)Map Imagehoxson1859
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Dead T34-85s at Um-Katef
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 3511
To-Play list count: 0
Estimated Play time: 7.8 hours
Recorded Games: 0
Archive recorded plays:
Israeli0
Egyptian0
Drawn:0

ROAR Data: (as of today)
Push to Um-Katef
[Log in to Confirm or Edit]
[A] Israel (CH) 1
[D] Egypt (CH) 1
All Rights Reserved. (c)2022 Dave Ramsey.