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Munda Mash PTO (id:#61910)
(ASL 13 - Rising Sun ID: 152)   [next]   [previous]
Prior Publication: AH:ASL Annual `93a
See Also: Munda Mash by Avalon Hill Munda Mash by ASL Digest Munda Mash by Multi-Man Publishing
Near Laiana, New Georgia, Solomon Islands 1943-07-16 (15 others)
A 58: Munda Mash (AH:ASL Annual `93a)
DASL A11: Sicilian Midnight (AH:ASL Annual `93a)
J97: A Nice Morning For A Ride (ASL Journal # 6)
OA12: Sicilian Midnight (Out of the Attic)
G08: Recon in Force (AH:The General # 25.5)
RBF 2: Aggravation at Agrigento (Recon by Fire! #1)
CDN2: "Drive The Canadians On Hard" (The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily)
5: A Walk in the Sun (ASLOK 2005 - 20th Anniversary Scenario Pack)
ATL 92.1: Munda Mash (ASL Digest # 3.01)
SHS 4: Morning for a Ride (Gun Duel 2000)
40: Patton's Pride (Dezign Pak 4)
HB3 9: Final Defiance (Hell's Bridgehead 3)
D25: Sicilian Midnight (Deluxe Advanced Squad Leader)
152: Munda Mash (ASL 13 - Rising Sun (2021))
285: Recon in Force (ASL 7a - Hollow Legions (3rd Edition))
Designer: Guy Chaney & Mike McGrath
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
66.666666666667%

Overview:

The swift capture of Munda Point and its airfield was imperative. American forces reached the defenders' main line on the peninsula. The Japanese were there in force, cleverly concealed in pillboxes and "spider holes". It was decided to put the Marine tanks to use, employed alongside the infantrymen, in close support. It was to be the first use of armor on New Georgia.
Attacker: American (172nd Infantry Regiment with armor support from 9th Marine Defense Battalion)
Defender: Japanese (2nd Battalion, 229th Infantry Regiment)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.5 D:9.0
AFVs: A:3
M3A1 LT x 3

AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher
Type 97 20mm Automatic Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ. A: AFVs only move using Armored Assault w D: may create 4 T-H Heroes.
Map Board(s):
37 35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
Overlays: Wd1 Wd3 Wd5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-05(A) Kevin Duval vs Dwayne DuvalA American winFight came to Japanese quickly & they were completely Eliminated down to the last man by Turn 7.
2022-07-23(D) John Garlic vs Adam Lunney Japanese win[Imported from ROAR]
2021-10-16(D) Kermit Mullins vs Dan Best American winThe American attack was incredibly successful. The Stuarts entered the jungle with impunity and wasted my boys. It wasn't even a contest. My ATR broke on its first and only shot. My flamethrower ambushed but couldn't do much and Dan would create two heroes as the dice gods granted him a few snakes. His HMG rate of fired two of my squads to death. It was over by Turn 5.
2021-10-16(A) Dan Best vs Kermit Mullins American win
2016-10-05(D) Jeff Waldon vs Will Willow Japanese winFtF ASLOK: Fun scenario. American player held back the armor support and I was able to keep the infantry at bay. I set-up the bunker complex in jungle around 37A5.
View all or balance report
ActionDate
Kydder Added a playing2023-07-06 23:16:01
Kydder Rated the scenario2023-07-06 23:10:59
Danno Added a playing2021-10-17 01:01:49
grumblejones Added a playing2021-10-15 00:59:41
Hutch Modified the unit counts2021-01-30 19:48:14
FileDescriptionUserViews
"Death-Hell & Destruction" (m3a1 lt pacific.png)Imagehoxson11118
(!usa-jap.png)Imagehoxson11008
(Munda Mash.png)Map Imagehipsu1252
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"Death-Hell & Destruction"
 
Statistics:
Avg Rating: 6.90Votes: 10
Views: 4946
To-Play list count: 1
Estimated Play time: 5.6 hours
Recorded Games: 6
Archive recorded plays:
American4
Japanese2
Drawn:0

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