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Thrust For A Bridgehead WTO (id:#62501)
(ASLUG Singles ID: ASLUG22)   [next]   [previous]
See Also: Thrust For A Bridgehead by ASL Union of Gamers
Martelange, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Mark C. Nixon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
70%

Overview:

The German 5th Parachute Division drew the undesirable task of blocking the American 4th Armored Division’s drive north to relieve Bastogne. The first obstacle offered was the town of Martelange, its bridges crossing the Sure River blown, and the access to its crossing points somewhat shielded by the terrain. A company of the 15th Regiment, supported by several self-propelled guns, defended Martelange. But Brigadier General Herbert Earnst, commander of Combat Command A, meant to carry out the orders that he had from Patton, and smash on through.
Attacker: American (CCA, 4th Armored Division)
Defender: German (Fallschirmjäger Regiment 15, and Fallschirmjäger Sturmeschütz Brigade 11)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:12.0
AFVs: A:15
M4A3(76)W x 3
M4A3E2 x 2
M3(MMG) x 2
M3A1 ht x 2
M3 ht x 6

AFVs: D:3
StuG IIIG x 3

Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. Stream is Frigid water obstacle (B20.7); any Germans that enter are eliminated
Map Board(s):
8 22 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)8
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-03-16 23:19:24
hoxson1 Modified the overview2017-08-17 18:12:18
hoxson1 Uploaded an Image2017-08-17 18:09:30
hoxson1 Modified the misc. rules2017-08-17 18:08:17
hoxson1 Modified the overview2017-08-17 18:06:01
FileDescriptionUserViews
(!USA-GERM.png)Imagehoxson1983
(M4A3(76)W winter.png)Imagehoxson1967
(aslug22 winter map bridges removed.png)Map Imagehoxson11003
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4014
To-Play list count: 0
Estimated Play time: 7.7 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Thrust for a Bridgehead
[Log in to Confirm or Edit]
[A] German 7
[D] American 3
All Rights Reserved. (c)2022 Dave Ramsey.