homepage
  • Your recently viewed scenarios
    • Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Wise's War WTO (id:#62524)
(ASL Action Pack #12 Oktoberfest XXX ID: AP118)   [next]   [previous]
Aachen, Germany 1944-10-13 (5 others)
J59: Friday the 13th (ASL Journal # 3)
HoW 5: The Narrow Front (Hell on Wheels Battle Pack)
RBF-48: The Narrow Front (Recon by Fire! #4)
ITR-5: Fire Teams (Into The Rubble)
ITR-19: The Narrow Front (Into The Rubble 2)
Designer: Bill Sisler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
65.671641791045%

Overview:

The main assault on Aachen began with a pounding barrage by aircraft and artillery. Early on 13 October, Lt. Col. John Corley's 3rd Battalion of the 26th Infantry Regiment was ordered to push northwest, while Lt. Col. Derrill Daniel's 2nd Battalion began making a painstaking sweep through the heart of the city. Corley, moving west towards Lousberg and Observatory Hill, found the route blocked on the very first day.
Attacker: American (Company K, 3rd Battalion, 26th Infantry Regiment, 1st Infantry Division)
Defender: German (Volksgrenadier-Division 246)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.5
AFVs: A:3
M10 GMC x 3

AFVs: D:0
Guns: A:0 D:3
2cm FlaK 30 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: FB3
Map Board(s):
45 51 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
ASL 11a - Doomed Battalions (4th Edition)45
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-15(D) Tuomo Lukkari vs Antti Westerlund German win[Imported from ROAR]
2022-02-20(D) wayne baumber vs Joel American win
2021-06-11(A) Kermit Mullins vs Dan Best American winMy Americans advanced on a broad front and promptly ran into trouble as one M-10 was stunned and another immobilized. But after Turn 2, my Americans began a steady advance that eliminated the Germans up to the main building. On Turn 6, I managed to get into Melee with the only remaining Germans and since they were no longer good order got the immediate victory. Tough scenario for the Germans. Dan had no luck with his Panzerfausts and was not as successful in Close Combat as he usually is, which really helped the American cause in this scenario.
2021-06-11(D) Dan Best vs Kermit Mullins American win
2021-03-08(A) Andy Bagley vs Josh Kalman American winThis was really close; I broke the last German MMC on my final AFPh, but had the dice gone differently at the end it could easily have gone the other way. The German defensive setup was excellent: two buildings as strongholds (one particularly well protected with fortified locations and AA guns covering the approaches), plus a lone HS hiding at the far end of the playing area. I cleared one building fairly quickly but struggled to break into the stronger other, not helped by the German sniper killing two of my M10 crews and forcing their recall. After surrounding the building I eventually got the shots I needed to get into it, but even then I needed to break or pin his last HS there on a 12 +3 IFT shot to stop it reaching a fortified location, which fortunately I managed. Great scenario, one with plenty of movement despite the urban setting.
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2024-04-19 23:19:10
waynebaumber Added a playing2023-06-12 18:50:47
Bongiovanni Added a playing2022-09-16 12:56:27
dieneuner25 Uploaded an Image2021-10-17 14:06:18
dieneuner25 Added a playing2021-10-17 14:05:29
FileDescriptionUserViews
(us-germ.png)Imagehoxson11165
(aachen street us.png)Imagehoxson11110
Situation at end of GT5 (AP118 end of GT5.JPG)Imagedieneuner25717
(AP118 Wise's War Scenario Archive.jpg)Map Imagevon Marwitz1266
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Situation at end of GT5
 
Statistics:
Avg Rating: 6.17Votes: 23
Views: 5711
To-Play list count: 2
Estimated Play time: 4.1 hours
Recorded Games: 19
Archive recorded plays:
American15
German4
Drawn:0

ROAR Data: (as of today)
Wise's War [Confirmed]
[A] American 29
[D] German 19
All Rights Reserved. (c)2022 Dave Ramsey.