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The Recapture of Ockenburg ETO (id:#63115)
(Rally Point #14 ID: RP 133)   [next]   [previous]
Ockenburg, Netherlands 1940-05-10 (87 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
DutchGerman
33.333333333333%

Overview:

Fallschirmjager Regiment 2's seizure of Ockenburg airfield was a success. However, the German probe toward the hague had been stopped and now the whole Dutch Army was on alert and heading toward the German landing sites. Companies 2 and 3 of the Garderegiment Grenadiers were approaching the airfield when they ran into positions the fallschirmjagers and luftlande troops had established at a crossroads east of the airfield. Heavy German fire and a brief fighter plane strafing temporarily stopped the Dutch advance. From a water tower in Poeldijk, a Dutch forward observer took full advantage of his panoramic view of the Ockenburg airfield. Around 100 hours, the observer plastered the Germans with the fire of three batteries of 120mm howitzers. This was the signal for the Dutch Grenadiers to resume their attack.
Attacker: Dutch (Elements of 1e and 2e Compagnies, Garderegiment Grenadiers, 1e Divisie)
Defender: German (Elements of Kompanie 1, Infanterie Regiment 65, Infanterie Division 22 and elements of Kompanie 3, Fallschirmjager Regiment 2, Flieger Division 7)  
5.5 turns
    Players: 2     OBA: Dutch     Night: No
Unit Counts:
Squads: A:18.0 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Grain as OG, RR overlays represent Embankments
Map Board(s):
33 38 66 75 Show/hide map dependencies
PublicationBoard
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
Winter Offensive Bonus Pack 201366
Winter Offensive Bonus Pack 201675
ASL 11a - Doomed Battalions (4th Edition)33
ASL 9 - Gung Ho!38
Overlays: RR9 RR10 RR11 RR12 X7 X14
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-08(D) Dan Best vs Kermit Mullins German winFirst to play and post.
2024-06-08(A) Kermit Mullins vs Dan Best German winVery good scenario. My Dutch started off good, but then faltered. By Turn 5, the Dutch has taken two trenches and a single building, and didn't have the time to get any others, so that was game. Germans did a great job of delaying.
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ActionDate
grumblejones Added a playing2024-06-09 01:05:52
Danno Added a playing2024-06-09 00:37:50
hoxson1 Uploaded the Board image2022-03-07 19:47:33
hoxson1 Modified the Unit Elements2019-10-05 14:32:59
hoxson1 Modified the misc. rules2019-10-05 14:32:10
FileDescriptionUserViews
(dutch-germ.png)Imagehoxson11008
(recap map OG.png)Map Imagehoxson1625
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Statistics:
Avg Rating: 8.00Votes: 2
Views: 4220
To-Play list count: 0
Estimated Play time: 4.6 hours
Recorded Games: 1
Archive recorded plays:
Dutch0
German1
Drawn:0

ROAR Data: (as of today)
The Recapture of Ockenburg
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[A] German 1
[D] Dutch 1
All Rights Reserved. (c)2022 Dave Ramsey.