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Von Sponeck's Woods ETO (id:#63116)
(Rally Point #14 ID: RP 134)   [next]   [previous]
Ockenburg Airfield, Netherlands 1940-05-10 (87 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
DutchGerman
50%

Overview:

German paratroopers were dropped at the airstrip in Ockenburg. The defenders of Ockenburg were unable to prevent the Germans taking the airfield, but they were able to delay them long enough to ensure that the Dutch infantry units arrived to prevent the paratroopers from advancing into the Hague. As the Germans were using the Ockenburg airfield to strengthen their numbers, the Dutch bombed it to prevent the landing strip being used further and destroyed idle Ju-52 transports. The Dutch troops followed up by storming the airfield. The Germans, under command of Hans Graf von Sponeck, were forced into retreat, and several were captured. However, some of the German troops withdrew to the woods near the field and successfully defended themselves against the counter-attack. The Dutch forces were later ordered to disengage and turn instead to Loosduinen, and so the Germans were able to head towards Rotterdam.
Attacker: Dutch (Elements of the Jager Regiment)
Defender: German (Elements of Infanterie Regiment 65, Infanterie Division 22 and elements of Kompanie 3, Fallschirmjager Regiment 2, Flieger Division 7)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:13.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Both sides may declare Hand-to-Hand Combat
Map Board(s):
19 75 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
Winter Offensive Bonus Pack 201675
ASL 3 - Yanks19
Overlays: X11 X14 X22 Wd12 Hi12
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-03-29(A) Craig Renier vs Mike Sutbits German winThe Dutch main thrust was in the German center with a small force on the Dutch right. The Dutch planned to split the German forces and keep the defenders on the south tied down using the LMGs and MMG. The attack was stymied on turn 1 when the German MMG used spray fire at long range and broke two Dutch squads, each with an LMG. The main attacking force pressed hard through the woods on both sides of the center road. However, due to the terrain each time concealment was stripped, the defenders were able to quickly regain it, seriously hampering the attackers. A small force of Dutch elite squads was able to break through the center and drove towards the victory buildings in the north, eventually taking control, albeit with many losses. With those buildings seized, the remaining force was too far away to provide any assistance in the center. In the center, the German 10-2 leader directed a rain of bullets holding back the attackers. The Dutch forced their way into the first building and, stunningly, broke the 10-2 leader. The Dutch spirits rose with the hope of victory. They entered into CC, but the Germans won ambush and elected to infiltrate into the building the Dutch had just advanced from. The Germans struck back, breaking a Dutch leader and MMC with the HMG. In an attempt to reinforce the final defenders, the Germans launched a counter attack, but suffered heavy losses, including the just rallied 10-2 leader. On the final turn, the Dutch prep fired with adjacent units but were unable to break the Germans holding the last victory building. The Dutch followed up by sending all available units to bolster the upcoming CC, but everyone but a wounded leader was deflected. The Dutch advanced, gained ambush and declared HtH. All they needed was an 8 for the win. But rolled a 10 instead locking in a hard fought German win.
2023-03-27(D) Larry Rohlfing vs Rob Arrieta German win
2023-02-17(A) Will Willow vs Jim Waterhouse German winWent to the last turn but the Dutch were mismanaged.
2017-12-30(D) Dan Best vs Mark Fischer Dutch win
View all or balance report
ActionDate
Larry Added a playing2024-05-27 11:07:06
Heloanjin Added a playing2023-03-30 15:24:29
wwillow Added a playing2023-02-17 18:25:48
hoxson1 Updated the Victory Conditions2022-03-07 18:09:05
hoxson1 Uploaded the Board image2022-03-07 18:08:23
FileDescriptionUserViews
(dutch-germ.png)Imagehoxson11008
(netherland para spots.png)Imagehoxson11053
Hans Graf von Sponeck (Von Sponeck woods.png)Imagehoxson11107
(von sporeck corrected.png)Map Imagehoxson1663
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Hans Graf von Sponeck
 
Statistics:
Avg Rating: 6.75Votes: 4
Views: 5026
To-Play list count: 0
Estimated Play time: 5 hours
Recorded Games: 4
Archive recorded plays:
Dutch1
German3
Drawn:0

ROAR Data: (as of today)
Von Sponeck's Woods
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[A] Dutch 4
[D] German 2
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