homepage
  • Your recently viewed scenarios
    • The Last Roadblock
      von Garvin played the scenario
      Insufficient Resolve
      lt_steiner played the scenario
      Supply Detail
      lechiquier94 played the scenario
      Urban Nightmare
      Bongiovanni played the scenario
      Raid on Rodimtsev
      Bongiovanni played the scenario
      Terror At Twilight
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Four Hours More CBI (id:#65474)
(ASL Starter Kit Bonus Pack #2 ID: S82)   [next]   [previous]
Tengxian, China 1938-03-16 (0 others)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
0%

Overview:

By March of 1938 Japanese forces controlled most of the Chinese Shandong Province. Despite the official non-expansionist policy that the Japanese High Command had enacted, the China Garrison Army continued to advance. To counter the Japanese aggression, the Chinese had gathered an army 600,000 strong in the Jiangsu Province immediately to the south. Ultimately, it was the Japanese intention to capture the city of Xuzhou, but in order to do so, they needed to isolate and reduced the small garrison at Tengxian first. The Chinese garrison of 2,000 men hunkered behind the city’s ancient walls having first brought all the supplies they had inside the town and sealing the north and south gates. Timely arrival of reinforcements from the south was their only hope of withstanding the siege. Believing that reinforcements were on the way, the Chinese Commanding Officer, Wang Mingzhang, asked his men to hold for four hours.
Attacker: Japanese (10th Division)
Defender: Chinese (122nd Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:1
Year-41 Type Mountain Gun
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Concealment (8.3); City Wall and Gate capture SSR
Map Board(s): j r
Overlays: NONE
Errata (source)
In SSR 3, at the beginning, add "Prior to setup, the Chinese player may secretly record one Gate as being Sealed (see SSR 2)."Perry Sez
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
2022-06-24(D) Kermit Mullins vs Scott Waites Chinese winThe Japanese 10-2 and several squads successfully breached on Turn 1, but the other Japanese group never managed a breach. The 10-2 fought by himself against the Chinese defenders. The Japanese failed badly in the various close combats. The Chinese won or exchanged on all of them for a heavy loss of the squads available to the Japanese 10-2. With nearly half of the Japanese still under unable to enter the fight and the 10-2 down to 2 full squads and a crew had to call it quits at the end of Turn 5 for a Chinese win.
2021-10-23(D) O Ramaille vs Chinese winThe Chinese garrison reinforced the West gate with 2 platoons and the other two with 1 platoon each while maintaining 3 squads in the objective building. The Japanese main attack was focused on the Eastern gate. The South gate blowed first and the Japanese force there attempted a Banzaï charge which revealed disastrous. The Eastern gate was then rubbled and the Japanese poured through it with efficiency. The Chinese however reorganized their defense to prevent the Japanese to reach the objective building. The Western gate finally fell and a succesful Banzaï charge forced the Chinese back. The objective building was in sight with several Chinese troops falling to hand-to-hand CC. The Japanese launched a few assaults but they were unable to enter the fortified building. They finally got in but a lone Chinese squad still resisted a the end of the game.
A Chinese victory despite the loss of 3/4th of the troops.
View all
ActionDate
grumblejones Added a playing2022-06-25 01:53:51
lt_steiner Added Errata2021-10-23 17:52:16
lt_steiner Added a playing2021-10-23 17:50:47
hoxson1 Uploaded an Image2021-09-14 21:43:33
hoxson1 Modified the misc. rules2021-09-14 21:42:04
FileDescriptionUserViews
(jap-kmt.png)Imagehoxson1152
(chinese foxhole city.png)Imagehoxson1125
(four hours map.png)Map Imagehoxson1124
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 7.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 2
Archive recorded plays:
Japanese0
Chinese2
Drawn:0

ROAR Data: (as of November 2021)
Four Hours More
[Log in to Confirm or Edit]
[A] Japanese 0
[D] Chinese 1
All Rights Reserved Dave Ramsey.