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Point 171 DTO (id:#67136)
(Dispatches from the Bunker #59 ID: DB194)   [next]   [previous]
See Also: Action at Point 171 by Critical Hit
7 km Southeast of Bir Hakeim, Libya 1942-05-27 (12 others)
ASLUG 8: Desert Citadel (ASLUG # 4)
KE 3: Disengagement Under Fire (March Madness `97 Pack)
TOT 34: Parry and Riposte (Time on Target # 3)
SFS 6: Bonfires at Bir Hakeim (L.A. Tournament)
AK 51: Clash of Armor (Afrikakorps - AK007 Battle of Gazala)
AK 53: Action at Point 171 (Afrikakorps - AK007 Battle of Gazala)
AK 54: The Panzer Thrust is Slowed (Afrikakorps - AK007 Battle of Gazala)
AK 80: Desert Citadel (Afrikakorps - AK010 Along the Via Balbia)
AK 84: Setback at El Adem (Afrikakorps - AK011 Hellfire Pass and Beyond)
: Some Sort of Sinbad (View From the Trenches - Brit Pack)
DJH002: Grant's Draw First Blood (WASLC's Rally Point! # 4.1)
2GM-5: ¡A por ellos, como en Madrid! (Alea #36)
Designer: Steve Johns
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

On the second day of the assault towards Tobruk, Rommel ordered General Baldassarre’s XX Mobile Corps to advance and make contact with the Free French at Bir Hakeim. The Ariete Division on the extreme left of the formation ran into a significant Allied unit, Brigadier General Anthony Filose’s 3rd Indian Motor Brigade. The Indian Brigade had been directed to occupy a defensive position on Point 171. By dawn they had established a hasty perimeter but had not been able to lay mines or dig trenches. Even worse, half of their anti-tank guns had not yet arrived.
Attacker: Italian (X° Battaglione Carri M, and VIII° Reggimento Bersaglieri , 132 Divisione Corazzata 'Ariete')
Defender: British (Indian) (3rd Indian Motor Brigade with Brigade AT Coy, and 2nd Field Regiment, Indian Artillery, XXX Corps)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:12.0
AFVs: A:8
M14/41 x 6
Semovente M42 da 75/18 x 2

AFVs: D:0
Guns: A:0
Mortaio da 45 Brixia x 2
D:2
OQF 25-Pounder Gun-How.
OQF 2-Pounder
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Dust (F1.71), Hex 30Q6 is Hillock Summit (F6.6)
Map Board(s):
30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: H2 S3 S5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the misc. rules2025-03-25 17:28:10
Hutch Modified the Unit Elements2025-03-25 17:21:47
Hutch Modified the gps location2025-03-25 00:27:26
Hutch Modified the overview2025-03-25 00:26:18
Hutch Modified the misc. rules2025-03-25 00:25:27
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 6.5 hours
Recorded Games: 0
Archive recorded plays:
Italian0
British (Indian)0
Drawn:0

ROAR Data: (as of today)
Point 247
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[A] French 6
[D] German 5
All Rights Reserved. (c)2022 Dave Ramsey.