Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 59 (12 on the archive and 47 on ROAR)
Attacker wins (Japanese): 16
Defender wins (American): 43
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1008 | 951 | 58% | 2025-12-06 | | Won |
| 966 | 1085 | 34% | 2025-09-04 | | Lost |
| 1004 | 1004 | 50% | 2025-05-25 | | Lost |
| 1086 | 1018 | 60% | 2020-12-12 | | Lost |
| 905 | 1066 | 28% | 2018-07-15 | | Won |
| 933 | 1183 | 19% | 2009-09-07 | | Lost |
| 1050 | 1000 | 57% | 2006-07-02 | | Lost |
| 1000 | 1050 | 43% | 2006-06-11 | | Lost |
| 1141 | 959 | 74% | 2003-10-11 | | Lost |
| 1096 | 1000 | 63% | 2003-03-29 | | Lost |
| 780 | 1141 | 11% | 2001-07-23 | | Won |
| 1086 | 832 | 81% | | | Lost |
Attacking (3 wins) average ELOs: 1004.6 vs 1024.1 has a 47.2% of winning (if the scenario was perfectly balanced).