Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Japanese): 2
Defender wins (American): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1031 | 1012 | 53% | 2025-09-04 | Lost |
1064 | 1064 | 50% | 2025-05-25 | Lost |
1014 | 1029 | 48% | 2020-12-12 | Lost |
956 | 1066 | 35% | 2018-07-15 | Won |
1056 | 1044 | 52% | 2009-09-07 | Lost |
1052 | 914 | 69% | 2006-07-02 | Lost |
914 | 1052 | 31% | 2006-06-11 | Lost |
1152 | 969 | 74% | 2003-10-11 | Lost |
1095 | 1056 | 56% | 2003-03-29 | Lost |
712 | 1152 | 7% | 2001-07-23 | Won |
1090 | 834 | 81% | | Lost |
Attacking (2 wins) average ELOs: 1012.4 vs 1017.5 has a 49.27% of winning (if the scenario was perfectly balanced).