Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Japanese): 2
Defender wins (American): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1030 | 1013 | 52% | 2025-09-04 | Lost |
| 1111 | 1111 | 50% | 2025-05-25 | Lost |
| 1014 | 1031 | 48% | 2020-12-12 | Lost |
| 962 | 1066 | 35% | 2018-07-15 | Won |
| 1041 | 1056 | 48% | 2009-09-07 | Lost |
| 1045 | 914 | 68% | 2006-07-02 | Lost |
| 914 | 1045 | 32% | 2006-06-11 | Lost |
| 1152 | 969 | 74% | 2003-10-11 | Lost |
| 1095 | 1056 | 56% | 2003-03-29 | Lost |
| 713 | 1152 | 7% | 2001-07-23 | Won |
| 1104 | 830 | 83% | | Lost |
Attacking (2 wins) average ELOs: 1016.5 vs 1022.1 has a 49.19% of winning (if the scenario was perfectly balanced).