Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Japanese): 3
Defender wins (American): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1008 | 964 | 56% | 2025-12-06 | Won |
| 1008 | 1034 | 46% | 2025-09-04 | Lost |
| 1030 | 1030 | 50% | 2025-05-25 | Lost |
| 1087 | 1017 | 60% | 2020-12-12 | Lost |
| 939 | 1066 | 32% | 2018-07-15 | Won |
| 939 | 1167 | 21% | 2009-09-07 | Lost |
| 1019 | 913 | 65% | 2006-07-02 | Lost |
| 913 | 1019 | 35% | 2006-06-11 | Lost |
| 1140 | 968 | 73% | 2003-10-11 | Lost |
| 1096 | 1056 | 56% | 2003-03-29 | Lost |
| 753 | 1140 | 10% | 2001-07-23 | Won |
| 1095 | 833 | 82% | | Lost |
Attacking (3 wins) average ELOs: 1002.3 vs 1017.3 has a 47.84% of winning (if the scenario was perfectly balanced).