The Lion, Driven
Scenario balance report
Games with no balance used/recorded: 27 (9 on the archive and 18 on ROAR)
Attacker wins (Commonwealth (Gurkha/British)): 11
Defender wins (Japanese): 16
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1140 | 1157 | 48% | 2026-06-21 | Lost |
| 1057 | 995 | 59% | 2025-08-04 | Won |
| 878 | 878 | 50% | 2025-04-13 | Lost |
| 1175 | 1138 | 55% | 2025-03-01 | Lost |
| 1263 | 1313 | 43% | 2025-01-31 | Lost |
| 1136 | 1030 | 65% | 2024-12-06 | Won |
| 999 | 997 | 50% | 2024-09-23 | Won |
| 920 | 1013 | 37% | 2024-08-26 | Lost |
| 1060 | 1174 | 34% | 2024-08-22 | Won |
Attacking (4 wins) average ELOs: 1069.8 vs 1077.2 has a 48.93% of winning (if the scenario was perfectly balanced).