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The Bridge (id:#56221)
Multi-Man Publishing (SASL 1 - Solitaire ASL (2nd Edition) ID: Mission 13)   [next]   [previous]
Prior Publication: AH: Solitaire ASL (1st Edition)
See Also: Dash for the Bridge by Multi-Man Publishing The Bridge at Cheneux by Avalon Hill The Bridge at Cheneux by Avalon Hill Tigers to the Bridge! by Multi-Man Publishing The Bridge of Verdalsöra by Multi-Man Publishing Clear Up the Bridgehead by Battleplan "Hold The Bridge" by Critical Hit Race for the Bridges by Critical Hit The Bridges At Tuntsajoki by Critical Hit Probing for the Bridge by Critical Hit Threat to the Bridgehead by Kinetic Energy Productions Tony - Take the Bridge - Out! by Kinetic Energy Productions Crete 2: The Bridge by On All Fronts Achtung! Panzer!: Storming the Bridges! by Tim Hundsdorfer Seizing the Bridge by Paddington Bears Taking the Bridge by Unknown The Bridge over the River Kwai by Kansas City ASL Club Expanding the Bridgehead by Critical Hit Liquidate the Bridgehead by Critical Hit Blow the Bridge by Critical Hit Probing For The Bridge by Critical Hit Crushing the Bridgehead by Ogre GenCon The Bridge at Ramelle by View From the Trenches Objective: The Bridge by Lone Canuck Publishing The Bridge at Ramelle by tacticalwargamer.com Enlarging The Bridgehead by Critical Hit Blow The Bridge by Critical Hit The Bridges At Tuntsajoki by Critical Hit The Bridge At Vise by Critical Hit Probing the Bridgehead by Multi-Man Publishing Dash For The Bridge by Avalon Hill Dash For The Bridge by Avalon Hill Race For The Bridges by Critical Hit Quickly Toward the Bridge! by Multi-Man Publishing Commanding From the Bridge by Sherry Enterprises
1901-02-01 (36 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
Z28: Soldiers of Construction (Rate of Fire # 8)
JS 2: The Primosole Bridge (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FriendlyEnemy
0%

Overview:

For several days the enemy has been vigorously attacking up and down the lines. News has just arrived, however, that a breakthrough has occurred, and the enemy has sent a substantial force pouring through the ever-widening rift. Your unit, positioned about 1 km to the rear in the second line of defense, has been guarding a strategic river bridge. Now however, you must do your part to help limit the extent of the enemy breakthrough. It is imperative that you demolish the bridge, rendering it unusable to the enemy -- but only after all friendly units have been safely evacuated to the western side of the river. Be advised that enemy units have been spotted approaching your sector; contact is expected momentarily!
Attacker: Friendly (No more details)
Defender: Enemy (No more details)  
6-20 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:unknown
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: SASL rules. West bd is 7, 8 or 40 River board. Bridge capture or blown by enemy ends game
Map Board(s):
random generation Show/hide map dependencies
PublicationBoard
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2008-08-15(A) Aaron Sibley vs Russian Enemy winDecember 1941. Campaign game 7
Must Refit Company. So Jan 1941 is spent rebuilding Co. Current Campaign score is 0
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ActionDate
hoxson1 Modified the maps2020-02-12 18:40:21
hoxson1 Modified the overlays2019-12-13 17:41:47
hoxson1 Modified the overview2019-12-13 17:41:16
hoxson1 Uploaded an Image2019-12-13 17:35:42
hoxson1 Modified the misc. rules2019-12-13 17:34:36
FileDescriptionUserViews
(SASL_mission.png)Imagehoxson1849
(rhine bridge.png)Imagehoxson1819
(SASL bridge board vert.png)Map Imagehoxson1792
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Statistics:
Avg Rating: 7.00Votes: 1
Views: 4703
To-Play list count: 1
Estimated Play time: 0 hours
Recorded Games: 1
Archive recorded plays:
Friendly0
Enemy1
Drawn:0

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