Date | Reporter | | Opponent | Bal. | Result | Time | Comments |
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2024-09-23 | (D) Jonathan Plott | vs | Bill Ryder | | German win | | A solid performance by the German attackers. In spite of some serious infantry losses on Turn 2, the Bosche got their HT on board during Turn 3 and it ran straight through town, surviving a couple of BAZ attacks (darn boxcars!) and wound up sitting on the victory bridgehead hex by mid-game! Three turns later, the Germans had a tight grip on the bridgehead with a leader, LMG, two full squads, a Pz IV and a Stug. At turn six, I rolled for reinforcements and got a 6 when I needed a 5, so I conceded the game at that point. The American reinforcements never got on the board. Great game, Bill! |
2024-07-19 | (D) Mark Thompson | vs | German (Peter Rogneholt) | | American win | | The Americans had luck on their side with a “1” dr on Turn 2 and the M8 and reinforcements in the Victory hex blocking position shortly thereafter. Meanwhile, the Germans failed to seriously attrit the American’s by mid-game and we decided that a German victory was highly improbable after one BAZ took out the Ht and another was poised to kill the StuG. A very good scenario that might be improved by allowing the Germans some degree of selection over the type of reinforcements entering and/or delaying the American reinforcements until Turn 4 (perhaps on a 4 or less then). With the American firepower largely intact and reinforcements in place by Turn 2, a very tough job for the 7 morale German squads to evict them and/or reach the Victory hex. Nonetheless, definitely worth a play or two! |
2023-10-01 | (A) Vic Lauterbach | vs | Trevor S. | | American win | | Fun classic from the General. My attack initally pressed Trevor's GIs hard and took out the M10 and Sherman but timely HEAT shots from the M5 and the 9-1 led kill stack in Z6 were too much for my second line Germans. Good game that was in doubt until turn six. |
2023-06-25 | (A) Jeff Wright | vs | Joe Armold | | German win | | |
2023-03-04 | (D) David Ramsey | vs | John Tait | | American win | | The Germans pretty much did enough to win but missed taking control of the bridge hex due to a rules mistake where they thought the tank wasn't enough to secure the hex - so the final turn descended into the much tougher option of an all-out push to break the remaining 2.5 squads on board 10. Surviving a 4+1 I won the game on the last DR. |
2018-11-28 | (A) Paolo Cariolato | vs | Federico Corso | | American win | | |
2018-06-17 | (D) Alan Krause | vs | German | | American win | | I played very aggressively to eliminate one of his stacks due to failure to rout, and got lucky when his PF shot roll was boxcars. |
2017-04-16 | (A) B-E Karlsson | vs | American | | German win | | |
2016-06-01 | (D) Kevin Duval | vs | Dwayne Duval | | German win | | |
2016-06-01 | (A) Dwayne Duval | vs | Kevin Duval | | German win | | |
2016-03-15 | (A) Simon Staniforth | vs | | | German win | | |
2016-03-12 | (D) Paul Legg | vs | Ian Morris | | German win | | Heroes 2016 |
2016-03-12 | (A) Ian Morris | vs | Paul Legg | | German win | | |
2015-08-17 | (A) leo zhu | vs | Edwin | | American win | | This scenario last about 2 month which is played by email.US make big mistake and lost one tank soon.Then,it's seem that US take advantage.However, they cannot elim all germany on board 10 and occupy the VP hex on board 7. |
2015-06-06 | (D) Gordon Jupp | vs | Nick Holmshaw | | American win | | Good fun game which went down to thw wire...Germans took out the US AFV and even managed to threaten the bridge but the US reinforcements took it back and 2 squads held on in the town... |
2015-02-05 | (A) Gordon Jupp | vs | Nick Jennings | | German win | | |
2014-12-16 | (A) X von Marwitz | vs | Steve Bond | | American win | | This seems to be a classic also previously published as ASLUG#14 which ROAR has very balanced. So why not play it? I had the attacking Germans. Their objective is roughly to push the US out of the village and/or secure the bridge exit hex. The Germans enter in four distinct groups, one per turn, the order of which is random. You might get a lot of infantry first but no AFV, or two AFVs with only token infantry support. As the Germans enter from offboard, the US will be concealed at start and thus makes them difficult to get out of the buildings in the beginning. Due to the odds, CC against the US squads is no good idea either. Beginning on turn 2, the US rolls for reinforcements that arrive if a dr is less or equal to the turn number. To become effective, the US reinforcements need to cross a wooden bridge (the particulars of which one should look up) to be of effective help. That said, the scenario will have a good replay value because the order of the entry of the German forces and the time of entry of the US reinforcements will vary. There is not that much you can plan as the Germans at start because you will need to see what you get. I got the "Brummbär" and PzIV plus 2 squads first - the group I wanted least at start, because you will need the infantry to guard the tanks from being rushed by BAZ or US AFV. At the same time, all US units are still concealed, so attacking them with tanks is more difficult. So the German entered to find a position which was not much threatened and could hopefully reinforced by more infantry. The US immediately moved to seal off this group, which would make it hard to redeploy the two most powerful German AFVs. For the first couple of turns just NOTHING would work. I just could not harm the US units, which in turn inhibited my movement and cost me valuable time. I had Group 4 followed by Group 1 in the north. Group 3 entered after that from the west but was quickly broken almost entirely. With two tanks bottled up and significant reinforcements broken, it took long to build up momentum. I had to move offensively with some "volunteers" to force the US to lose concealment - of course at some cost. US reinforcements entered on turn 4. At this point, I was in no position to interdict their successful crossing of the bridge in any way. Something had to happen, so I moved the "Brummbär" into the sights of the US tank destroyer hoping to survive its fire and to retaliate in AFPh. This worked out, and at long last, the Germans were able to move and put some pressure on the US, which had, by this time killed the German halftrack. By means of a sneaky LOS and moving into a somewhat position next to an 8-1 led US squad behind a wall, which had survived about half a dozen attempts to break it, I was able to take out the Sherman in German turn 4 - he never knew what hit him... During turn 4 and 5, the Germans at long last could move and put pressure on the US. In turn 5, I moved my "Brummbär" into a menacing position putting tough decisions on the US, ready to wreak havoc as a bounding firer and afterwards to freeze some Americans that would then be hapless against German infantry pulling up adjacent with dangerous fire. Good plan! Went up in smoke, when his darned BAZ rolled a critical hit vs. my "Brummbär". When I thought I had the four-hex building secured at last, the broken US HS in there battle hardened and created a leader. When I finally broke a squad in my back and forced it to surrender, the US Sniper broke the German guard. It was hairraising: Whenever I thought a problem settled, the improbable put me on the tip of my toes again. It did not help, that I misread the VC thinking that the US (and not the German) would win if he had control of the bridge exit hex. This "forced" me to a reckless move of my StuG and PzIV. Both died, because the freaking US M8 found special ammo and had ROF... During German turn 7 I had finally managed to push all GO MMC units off board 10. I deployed my infantry in a way, that would force the surviving 9-1+666 supported by the M8 to move and risk dangerous Defensive First Fire from multiple locations AND require a successful infantry OVR to have a chance to make it back onto board 10. The freaking M8 had ROF again and by means of overcoming the odds of IF, turning turret, hindrance, and TEM hit and then broke a German Squad+LMG each in two separate locations on a DR of 4 & 5 for effects. I STILL had a HS and a vehicular crew to put some fire on the moving 9-1+666 Americans. Managed to cause a PTC, which both passed thus having theoretically enough MF to reach board 10. Afterwards, they passed the TC for the infantry OVR. What shall I say, it was not to be - US win. I felt like I was fighting improbability constantly forcing me to sacrifice units and to take otherwise unneccessary risks. Small wonder that I came so close after initial setbacks. A recommendable scenario that I would play again. |
2014-10-08 | (D) Gordon Jupp | vs | Jeff Coyle | | German win | | ASLOK 2014. Good scenario that went to the last turn, US firepower wasn't effective enough early on and it was a struggle to hold on. One highlight was the US tank collapsing the bridge and falling in the river! |
2013-10-12 | (A) Andy Hershey | vs | Rich Domovic | | American win | | [Imported from ROAR] |
2012-08-11 | (A) John Van Natta | vs | Jeff T. | | American win | | See Jeff T's account of the battle. This is a fun scenario that I would definitely play again. Made the same mistake in two consecutive scenarios, however, by failing to interdict his reinforcements. |
2012-08-11 | (D) Jeff T | vs | JVan | | American win | | A burning wreck kill by the Sherman on the Panzer Mark IV cost the Germans momentum as the smoke blocked both the German kill stack which was chewing up the front of the building and the Brumbar which was ineffective throughout the scenario. The Germans didn't interdict the reinforcements and the Americans were able to hide in the back of the main building to lose DM and rally. Fun scenario, very tense through the first four turns but things went downhill for the Germans after that. Love to play it again. |
2010-11-11 | (D) Fred Ingram | vs | Jeff Coleman | | American win | | Finally immobilized the Brumar after it killed 2 tanks and had 2 critical hits against infantry units |
2009-08-21 | (D) Mark Drake | vs | John Brown/Ron Francis | | American win | | Awesome scenario! Held onto 10Z Building with single squad for win.
Highlight for me was using my MMG on Level 1 of 10Z Building to KIA German 37L halftrack during DFF Phase. |
2009-05-24 | (A) David Ramsey | vs | Martin Barker | | American win | | Good fun. Bridge attack or a flushing out of US squads - I missed the last turn win by focusing too much on the squads, to forget about the bridge which was undefended. |
2008-03-05 | (D) Fred Ingram | vs | Dave McLee | | American win | | |
2004-01-03 | (A) Andy Hershey | vs | Rob Schoenen | | German win | | [Imported from ROAR] |
1995-10-15 | (A) Fred Ingram | vs | Stan Jackson | | American win | | I had a chance to "go for the bridge" with one of the German vehicles and lost due to turning it down |
1988-01-01 | (D) Richard Jenulis | vs | Ken Marcinonis | | German win | | [date unknown] |
| (D) Jim Thompson | vs | Fabio Mazzucchelli | | German win | | [Imported from ROAR] |