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Morgan's Stand WTO (id:#56605)
Avalon Hill (AH:The General # 30.4 ID: G30)   [next]   [previous]
Prior Publication: ASL Union of Gamers #7: ASLUG14
See Also: Morgan's Stand by ASL Union of Gamers Morgan's Stand by Multi-Man Publishing
Bar-le-Duc, France 1944-09-11 (8 others)
ASLUG14: Morgan's Stand (ASLUG # 7)
CH159: Just Before Breakfast (Critical Hit # 6.4)
OAF4: Firefight Before Breakfast (OAF Pack 1)
O64.1: Just Before Breakfast (On All Fronts # 64)
PJ2.1: No Surrender (OAF Playtester's Journal # 2)
RetroPak#4: Materialschlacht Enforced (Retro Pak I)
187: Morgan's Stand (ASL 3a - Yanks (2nd Edition))
DTF-15: Storming Lommel (Not One Step Back)
Designer: Dave Sisler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
43.333333333333%

Overview:

Lt. Allen Morgan's 2nd Platoon had orders to hold an important crossroads west of the Moselle River. On September 10th the Germans counterattacked the junction, but were repulsed in a furious fight, falling back to the village of Bar-le-Duc with Lt. Morgan's unit in close pursuit. Morgan's audacity captured the village, but only after suffering heavy casualties. With the prospects of reinforcement slim for at least two days, Morgan could muster only seventy-one men and two tanks -- low on ammunition -- for the defense of the village, and he knew that the Germans would be back.
Attacker: German (Fusilier Regiment 312)
Defender: American (53rd Armored Infantry Battalion)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:8.5
AFVs: A:4
PzKpfw IVH
StuG IIIG
StuPz IV
SPW 250/10

AFVs: D:3
M4A1
M10 GMC
M8 HMC

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AS (A19.131) for M4A1 and M10 GMC; Germans may FIRE only three PF (C13.3)
Map Board(s):
7 10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country7
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-26(A) fabio aliprandi vs Piergiorgio Caputo American win
2024-10-10(D) Andy Goldin vs Bob Bendis German winASLOK 2024. I set up a couple of half squads in the forward buildings but primarily built my defense around a squad with a Bazooka behind the stone wall in the Y5 intersection, with my main line of defense east of the R8/GG5 road which divides the town in half. I placed my MMG, 8-1 leader and a squad in the townhouse in V7 with a boresight at V0. My intention was to delay the Germans west of the road for as long as possible and make my final stand in the Z6 building. I discounted the likelihood of any Germans getting by since the building is centrally located and I’d have reinforcements to deal with any ‘leakers’.
Bob kept each reinforcement group within a few hexes of the board edge until most of the arrived and then came up my right (northern) flank.
I pulled back to my main line, which held only briefly before buckling due to the large amounts of firepower he threw at me. Left with little choice I retreated my right into the woods behind my Redoubt in the Z7 building. Simultaneously Bob pressed his Germans up the center, where my BAZ-toting squad in the intersection held tough thanks in part to Bob’s poor fire attacks and friendly support from my troops in the Z7 building. My left (southern) force in V7/W8 brushed away a couple of halfsquads and my MMG team managed to knock out the halftrack which presented itself nearby with a couple of direct fire hits on the To Kill table. Such victory was short-lived, however as my right (north) was retreating under pressure and my Redoubt in Z7 was also in a close fight. My reinforcements arrived just in time to help me hold on to the woods east of Z7. (Safety tip: have the infantry cross the bridge before the vehicle, since there’s a possibility the
M8 may cause the bridge to collapse). My bazooka-toting squad (which I had to retreat back to Y7 as the intersection at Y5 got too hot) fired on the Brumbar which Bob had moved adjacent. My first shot bounced off its thick armor. Getting desperate to stem the
tide, I kept the squad in place to fire on it again in the Prep Fire phase, scored a hit, and rolled a “snake eyes” on the TK DR, setting it ablaze. Nice!
Even so, pressure from Bob’s Germans forced me into an ever-shrinking perimeter around my Z7 building, until finally on Turn 6 Bob managed to get his infantry to the objective hex, 7AA5. Since there was no way I was going to break out of the noose to take it back with the diminishing forces I had, I conceded. In hindsight it’s clear that the woods in 7Z1/7AA1 are key terrain the defender must hold to prevent access to 7AA5.
Bob is a blast to play with and is generous with his beverages. I will seek him out to play at the next ASLOK!
2024-09-23(D) Jonathan Plott vs Bill Ryder German winA solid performance by the German attackers. In spite of some serious infantry losses on Turn 2, the Bosche got their HT on board during Turn 3 and it ran straight through town, surviving a couple of BAZ attacks (darn boxcars!) and wound up sitting on the victory bridgehead hex by mid-game! Three turns later, the Germans had a tight grip on the bridgehead with a leader, LMG, two full squads, a Pz IV and a Stug. At turn six, I rolled for reinforcements and got a 6 when I needed a 5, so I conceded the game at that point. The American reinforcements never got on the board. Great game, Bill!
2024-09-19(A) Rich Worden vs Jim G. American winVery early (during T1 & T2) the Germans lost their first two panzers to critical hits by long range bazooka fire. After that the attackers were left trying to isolate one-by-one, fire upon, and deny retreats to several small groups of US infantry. In the end the US was able to run a couple of its squads back onto Board 10 and deny the Germans a come from behind victory.
2024-07-19(D) Mark Thompson vs German (Peter Rogneholt) American winThe Americans had luck on their side with a “1” dr on Turn 2 and the M8 and reinforcements in the Victory hex blocking position shortly thereafter. Meanwhile, the Germans failed to seriously attrit the American’s by mid-game and we decided that a German victory was highly improbable after one BAZ took out the Ht and another was poised to kill the StuG. A very good scenario that might be improved by allowing the Germans some degree of selection over the type of reinforcements entering and/or delaying the American reinforcements until Turn 4 (perhaps on a 4 or less then). With the American firepower largely intact and reinforcements in place by Turn 2, a very tough job for the 7 morale German squads to evict them and/or reach the Victory hex. Nonetheless, definitely worth a play or two!
2023-10-01(A) Vic Lauterbach vs Trevor S. American winFun classic from the General. My attack initally pressed Trevor's GIs hard and took out the M10 and Sherman but timely HEAT shots from the M5 and the 9-1 led kill stack in Z6 were too much for my second line Germans. Good game that was in doubt until turn six.
2023-06-25(A) Jeff Wright vs Joe Armold German win
2023-03-04(D) David Ramsey vs John Tait American winThe Germans pretty much did enough to win but missed taking control of the bridge hex due to a rules mistake where they thought the tank wasn't enough to secure the hex - so the final turn descended into the much tougher option of an all-out push to break the remaining 2.5 squads on board 10. Surviving a 4+1 I won the game on the last DR.
2018-11-28(A) Paolo Cariolato vs Federico Corso American win
2018-06-17(D) Alan Krause vs German American winI played very aggressively to eliminate one of his stacks due to failure to rout, and got lucky when his PF shot roll was boxcars.
2017-04-16(A) B-E Karlsson vs American German win
2016-06-01(A) Dwayne Duval vs Kevin Duval German win
2016-06-01(D) Kevin Duval vs Dwayne Duval German win
2016-03-15(A) Simon Staniforth vs German win
2016-03-12(D) Paul Legg vs Ian Morris German winHeroes 2016
2016-03-12(A) Ian Morris vs Paul Legg German win
2015-08-17(A) leo zhu vs Edwin American winThis scenario last about 2 month which is played by email.US make big mistake and lost one tank soon.Then,it's seem that US take advantage.However, they cannot elim all germany on board 10 and occupy the VP hex on board 7.
2015-06-06(D) Gordon Jupp vs Nick Holmshaw American winGood fun game which went down to thw wire...Germans took out the US AFV and even managed to threaten the bridge but the US reinforcements took it back and 2 squads held on in the town...
2015-02-05(A) Gordon Jupp vs Nick Jennings German win
2014-12-16(A) X von Marwitz vs Steve Bond American winThis seems to be a classic also previously published as ASLUG#14 which ROAR has very balanced. So why not play it? I had the attacking Germans. Their objective is roughly to push the US out of the village and/or secure the bridge exit hex. The Germans enter in four distinct groups, one per turn, the order of which is random. You might get a lot of infantry first but no AFV, or two AFVs with only token infantry support. As the Germans enter from offboard, the US will be concealed at start and thus makes them difficult to get out of the buildings in the beginning. Due to the odds, CC against the US squads is no good idea either. Beginning on turn 2, the US rolls for reinforcements that arrive if a dr is less or equal to the turn number. To become effective, the US reinforcements need to cross a wooden bridge (the particulars of which one should look up) to be of effective help. That said, the scenario will have a good replay value because the order of the entry of the German forces and the time of entry of the US reinforcements will vary. There is not that much you can plan as the Germans at start because you will need to see what you get. I got the "Brummbär" and PzIV plus 2 squads first - the group I wanted least at start, because you will need the infantry to guard the tanks from being rushed by BAZ or US AFV. At the same time, all US units are still concealed, so attacking them with tanks is more difficult. So the German entered to find a position which was not much threatened and could hopefully reinforced by more infantry. The US immediately moved to seal off this group, which would make it hard to redeploy the two most powerful German AFVs. For the first couple of turns just NOTHING would work. I just could not harm the US units, which in turn inhibited my movement and cost me valuable time. I had Group 4 followed by Group 1 in the north. Group 3 entered after that from the west but was quickly broken almost entirely. With two tanks bottled up and significant reinforcements broken, it took long to build up momentum. I had to move offensively with some "volunteers" to force the US to lose concealment - of course at some cost. US reinforcements entered on turn 4. At this point, I was in no position to interdict their successful crossing of the bridge in any way. Something had to happen, so I moved the "Brummbär" into the sights of the US tank destroyer hoping to survive its fire and to retaliate in AFPh. This worked out, and at long last, the Germans were able to move and put some pressure on the US, which had, by this time killed the German halftrack. By means of a sneaky LOS and moving into a somewhat position next to an 8-1 led US squad behind a wall, which had survived about half a dozen attempts to break it, I was able to take out the Sherman in German turn 4 - he never knew what hit him... During turn 4 and 5, the Germans at long last could move and put pressure on the US. In turn 5, I moved my "Brummbär" into a menacing position putting tough decisions on the US, ready to wreak havoc as a bounding firer and afterwards to freeze some Americans that would then be hapless against German infantry pulling up adjacent with dangerous fire. Good plan! Went up in smoke, when his darned BAZ rolled a critical hit vs. my "Brummbär". When I thought I had the four-hex building secured at last, the broken US HS in there battle hardened and created a leader. When I finally broke a squad in my back and forced it to surrender, the US Sniper broke the German guard. It was hairraising: Whenever I thought a problem settled, the improbable put me on the tip of my toes again. It did not help, that I misread the VC thinking that the US (and not the German) would win if he had control of the bridge exit hex. This "forced" me to a reckless move of my StuG and PzIV. Both died, because the freaking US M8 found special ammo and had ROF... During German turn 7 I had finally managed to push all GO MMC units off board 10. I deployed my infantry in a way, that would force the surviving 9-1+666 supported by the M8 to move and risk dangerous Defensive First Fire from multiple locations AND require a successful infantry OVR to have a chance to make it back onto board 10. The freaking M8 had ROF again and by means of overcoming the odds of IF, turning turret, hindrance, and TEM hit and then broke a German Squad+LMG each in two separate locations on a DR of 4 & 5 for effects. I STILL had a HS and a vehicular crew to put some fire on the moving 9-1+666 Americans. Managed to cause a PTC, which both passed thus having theoretically enough MF to reach board 10. Afterwards, they passed the TC for the infantry OVR. What shall I say, it was not to be - US win. I felt like I was fighting improbability constantly forcing me to sacrifice units and to take otherwise unneccessary risks. Small wonder that I came so close after initial setbacks. A recommendable scenario that I would play again.
2014-10-08(D) Gordon Jupp vs Jeff Coyle German winASLOK 2014. Good scenario that went to the last turn, US firepower wasn't effective enough early on and it was a struggle to hold on. One highlight was the US tank collapsing the bridge and falling in the river!
2013-10-12(A) Andy Hershey vs Rich Domovic American win[Imported from ROAR]
2012-08-11(A) John Van Natta vs Jeff T. American winSee Jeff T's account of the battle. This is a fun scenario that I would definitely play again. Made the same mistake in two consecutive scenarios, however, by failing to interdict his reinforcements.
2012-08-11(D) Jeff T vs JVan American winA burning wreck kill by the Sherman on the Panzer Mark IV cost the Germans momentum as the smoke blocked both the German kill stack which was chewing up the front of the building and the Brumbar which was ineffective throughout the scenario. The Germans didn't interdict the reinforcements and the Americans were able to hide in the back of the main building to lose DM and rally. Fun scenario, very tense through the first four turns but things went downhill for the Germans after that. Love to play it again.
2010-11-11(D) Fred Ingram vs Jeff Coleman American winFinally immobilized the Brumar after it killed 2 tanks and had 2 critical hits against infantry units
2009-08-21(D) Mark Drake vs John Brown/Ron Francis American winAwesome scenario! Held onto 10Z Building with single squad for win.
Highlight for me was using my MMG on Level 1 of 10Z Building to KIA German 37L halftrack during DFF Phase.
2009-05-24(A) David Ramsey vs Martin Barker American winGood fun. Bridge attack or a flushing out of US squads - I missed the last turn win by focusing too much on the squads, to forget about the bridge which was undefended.
2008-03-05(D) Fred Ingram vs Dave McLee American win
2004-01-03(A) Andy Hershey vs Rob Schoenen German win[Imported from ROAR]
1995-10-15(A) Fred Ingram vs Stan Jackson American winI had a chance to "go for the bridge" with one of the German vehicles and lost due to turning it down
1988-01-01(D) Richard Jenulis vs Ken Marcinonis German win[date unknown]
(D) Jim Thompson vs Fabio Mazzucchelli German win[Imported from ROAR]
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ActionDate
toffee Added a playing2025-01-26 18:37:10
Agoldin Added a playing2024-12-25 02:38:08
A2ASLer Added a playing2024-12-17 19:58:42
Hutch Modified the Attacker's AFVs2024-11-23 12:47:35
Hutch Modified the unit counts2024-11-23 12:47:07
FileDescriptionUserViews
(G 30 Morgan's Stand.pdf)After Action ReportWhiskers3442
VASL Scenario Setup (ASL187 G30 Morgan's Stand v667.vsav)VASL SetupTuruk310
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(us inf urban.png)Imagehoxson11251
G30 end of game on VASL map (G30 on VASL map - end of game.JPG)Imagedieneuner25461
Morgan's Stand Map (G30 Morgan's Stand..jpg)Map ImageFre207411390
(G30 Morgan's Stand Scenario Archive.jpg)Map Imagevon Marwitz1314
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Statistics:
Avg Rating: 7.03Votes: 36
Views: 11262
To-Play list count: 6
Estimated Play time: 5.6 hours
Recorded Games: 30
Archive recorded plays:
German13
American17
Drawn:0

ROAR Data: (as of today)
Morgan's Stand
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[A] German 19
[D] American 20
All Rights Reserved. (c)2022 Dave Ramsey.