homepage
  • Your recently viewed scenarios
    • Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
      Le Manoir
      A_Lost_Canadian played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Steel Inferno WTO (id:#60494)
(Beyond the Beachhead 2 ID: BtB 8)   [next]   [previous]
See Also: Steel Inferno by Heat of Battle
Fontenay le-Pesnel, France 1944-06-25 (32 others)
TTF1: Right Hook (Tigers To The Front!)
TTF6: A Nasty Surprise (Tigers To The Front!)
TTF7: Tigers to the Rescue (Tigers To The Front!)
BTB8: Steel Inferno (Beyond the Beachhead)
OF2: Storm, Five, Five, Five! (Ost Front Pack)
SP115: The Five Pound Prize (Schwerpunkt #10)
SP134: Barracuda! (Schwerpunkt #12)
PP06: Sturmwind on the Sopot (March Madness 2009 Partisan Pack)
SV11: Swede Revenge (Swedish Volunteers)
S36: Satisfaction and Confidence (Operations Special Issue #3)
RPT70: The Five Pound Prize (Rally Point # 7)
GJ028: Wulf Hunt (Grumble Jones)
DB113: Fontenay By Day (Dispatches from the Bunker #38)
JAVA06: Hammer of the Guards (ASL For Fun-LCP)
JAVA06a: Probing the Line (ASL For Fun-LCP)
JAVA06b: Door Bashers (ASL For Fun-LCP)
JAVA06c: Objective: The Bridge (ASL For Fun-LCP)
JAVA06d: Spewing Flames (ASL For Fun-LCP)
JAVA06e: Door Knocker (ASL For Fun-LCP)
PP06: Sturmwind on the Sopot (March Madness 2015 - The Very Best of.. .(Vol. 1))
DB144: Fontenay By Night (Dispatches from the Bunker #47)
OtO 14: Hornet Swarm (Onslaught To Orsha 2)
OtO 15: Western Dvina Duel (Onslaught To Orsha 2)
AP156: Swede Revenge (ASL Action Pack #15 Swedish Volunteers)
FLP 1: A Bright Red Scarf (Operation Martlet)
FLP 2: An Unorthodox Situation (Operation Martlet)
FLP 3: Scots Fusiliers' Assault (Operation Martlet)
FLP 4: Prize For A Panther (Operation Martlet)
FLP 5: A Parcel For The Chateau (Operation Martlet)
FLP 6: Forward The Dukes (Operation Martlet)
FLP 7: Across The Bordel (Operation Martlet)
FLP 8: Polar Bear's First Dance (Operation Martlet)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman / German (SS)
40%

Overview:

Fontenay was held by Battalion III, SS Panzergrenadier Regiment 26, which was reinforced with pioneers, guns, and PzIVs of Company 8, Battalion I, SS Panzer Regiment 12, the Reconnaissance Battalion, and elements of Battalion III, SS Panzergrenadier Regiment 26. The British 49th Division’s objective was to seize Fontenay. They benefitted from a tremendous amount of artillery support, but lacked air support due to a morning mist. The initial attack was made by the 11th Royal Scottish Fusiliers. The fighting started on the crest north of the village, where a Panzer IV was eliminated. The bloody fighting then entered the village streets. With the British attack all along the sector, Kampfgruppe Munche was committed to the action. The 11th Scots could not take the village, and the 7th Duke of Wellington Regiment, supported by tanks and tanks destroyers, threw themselves into the fray.
Attacker: British (Reinforced 147th Brigade, 49th Division)
Defender: German / German (SS) (Battalion III, Panzergrenadier Regiment 26 and Company 8/Battalion II, SS Panzer Regiment 12, SS Panzer Division 12 and Kampfgruppe Munche, SS Panzer Division 12)  
8 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:22.0 D:13.0
AFVs: A:9
Sherman III(a) x 5
Wolverine(a) x 2
Churchill AVRE
Sherman VC(a)

AFVs: D:5
PzKpfw IVH x 3
PzKpfw VG x 2

Guns: A:0 D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mist (E3.32) Turns 1-3, Bocage (B9.5) A: Bombardment (C1.8), D: FB (B23.9).
Map Board(s):
11 BFP-C Show/hide map dependencies
PublicationBoard
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
Beyond the Beachhead 2BFP-C
ASL 11a - Doomed Battalions (4th Edition)11
Overlays: NONE
Errata (source)
The reinforcing German AFV are two Pz5G tanks.Chas Smith via GameSquad.
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-23(A) A Fifteen vs Dan Virobik German / German (SS) win
2025-02-28(A) Peter Palmer vs John Knowles British win8 hrsThis is an involved, large scenario. Longs of ASL problem solving and manoeuvring on the art of the British to mount credible threats before the Panthers arrive. John and continued our chronological playthrough of BtB with the scenario and the second session was just vicious with my average DR being 5.62 and john having 7 consecutiveunsccesful Sniper activions. As three of those were on TH shots against his Panzers, there wasn't much opposition to the Shermans. John's Pak 40 had malfed and then Xed on the repair already (on his opening shot) and all his 75L tubes were eliminated or malfed by the time we called it a day. It's s scanrio I wouldn't mind playing again because our playing was very much dice driven in the end.
2020-11-10(A) Andy Bagley vs Neil Brunger German / German (SS) winThis is a big scenario, we played over two full-day sessions on VASL. No problems with it being big, but I found it a real slog for the Brits. This may be because I got off to a really bad start: the bombardment missed completely, OBA was ineffective (partly my fault), both 51mm mortars failed to get any smoke, and my squad failed to pass any MCs early on. And of course Neil correctly chose to rubble some front-line buildings, making them invalid for VC purposes - and then immobilised my AVRE Churchill with a lucky shot from a HIP AT Gun.. Things improved slightly later and my strategy of encircling the village made some progress, but it was too little too late; I resigned on turn 7 having got just four buildings with no prospect of getting any more. I think the scenario is probably balanced, but it needs a lot of brainpower and accurate play by the Brits to be successful.
2020-07-01(D) Michael Rodgers vs Jeff Sewell British winThe British have lots of tanks, lots of troops and lots of smoke assets.
2020-06-12(D) Jeff Waldon vs Joe Celebuski German / German (SS) winVASL - ASL Open
View all or balance report
ActionDate
A15.4er Added a playing2025-04-24 03:25:47
Hutch Modified the misc. rules2025-03-02 01:52:47
Hutch Modified the misc. rules2025-03-02 01:50:28
Hutch Modified the Unit Elements2025-03-02 01:47:13
CloseAssaultPete Added a playing2025-03-01 22:15:05
FileDescriptionUserViews
(fontenay panther.png)Imagehoxson1847
(brit-germ and SS.png)Imagehoxson1816
(BtB8-Map.png)Map Imagebkemp011297
Updated VASL Map (Steel Inferno.jpg)Map ImageFre207411169
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 5.67Votes: 6
Views: 4099
To-Play list count: 3
Estimated Play time: 12.1 hours
Recorded Games: 5
Archive recorded plays:
British2
German / German (SS)3
Drawn:0

ROAR Data: (as of today)
Steel Inferno
[Log in to Confirm or Edit]
[A] British 31
[D] German 37
All Rights Reserved. (c)2022 Dave Ramsey.