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Bridge Number 10 WTO (id:#61416)
(Winpak #2 ID: WP13)   [next]   [previous]
Honinghutie, Holland 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
33.333333333333%

Overview:

Just before dawn, a small force of American paratroopers of the 508th Parachute Infantry Regiment under the command of Lt. Lloyd Polette Jr. are tasked with securing Bridge #10 over the Maas-Waal Canal; in the fading darkness the force broke cover and raced for the bridge...
Attacker: American (Elements of Company F, 508th PIR)
Defender: German (Elements of Kampfgruppe Henke)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:3.5 D:2.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
5cm leGrW 36 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No hills, Ov1, dawn LV turn 1
Map Board(s):
40 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)40
ASL 10 - Croix de Guerre40
Overlays: OW1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-05-11(D) David Yllanes vs Carlos Guarnizo American win
2023-02-11(D) Allen Evenson vs Rob Wirthlin German winCame down to the wire. Mortar crew broke and routed across bridge. Rallied on American last turn (with snakes) Germans jumped in for CC for the win but, Germans ambushed and withdrew to save the day. Tight/Quick little scenario.
2021-12-31(A) Dan Best vs Kermit Mullins German win
2021-12-31(D) Kermit Mullins vs Dan Best German winThe Americans managed to move up close and then aggressively attacked my mortars in the trenches. Both crews broke and routed across the bridge. My 8-0 became a heroic 8-1 and took the 4-4-7 with the LMG across the bridge into the stone building. My other 4-4-7 was deployed as two half-squads with one HIP. The Americans eliminated one half-squad, but had lost a 2-1/2 squads with the 8-1 and 9-1 both killed. But an American hero crossed the bridge eliminated two crews and then in Close Combat on the final turn eliminated the 8-1 and squad. But my last 2-3-7 was within 2 hexes of the bridge which gave the Germans an unlikely win.
View all or balance report
ActionDate
Lluison Rated the scenario2024-05-18 17:31:33
Yllanes Added a playing2024-05-14 19:45:28
asevenson Added a playing2023-02-12 01:54:48
grumblejones Added a playing2022-01-01 01:57:33
Danno Added a playing2022-01-01 01:55:17
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11007
(honinghutie bridge loc.png)Imagehoxson11050
(bridge 10 map.png)Map Imagehoxson1922
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Statistics:
Avg Rating: 4.60Votes: 5
Views: 4593
To-Play list count: 1
Estimated Play time: 0.6 hours
Recorded Games: 3
Archive recorded plays:
American1
German2
Drawn:0

ROAR Data: (as of today)
Bridge Number 8
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[A] German 0
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.