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Hitdorf on the Rhine WTO (id:#62813)
(ASL 3a - Yanks (2nd Edition) ID: 202)
See Also: Hitdorf on the Rhine by Avalon Hill
Hitdorf, Germany 1945-04-06 (15 others)
L: Hitdorf on the Rhine (AH:The General # 25.2)
DD 4: To Capture an Outpost (Internet)
CH 62: Tanigawa's Outpost (Critical Hit # 3.1)
TOT 13: Learning the Law of the Soldier (Time on Target # 2)
TOT 14: Panzer-Teufel Strikes Back (Time on Target # 2)
FT 50: Meeting on the Summit (From The Cellar Pack #1)
11: Symphony of Violence (Dezign Pak 2)
MM08: The Northern Battery (March Madness 2011 Texel Pack)
MM09: Old Child Harbor (March Madness 2011 Texel Pack)
MM10: Stutzpunkt XI (March Madness 2011 Texel Pack)
KSM013: Lasting Valor (Grumble Jones)
MM09: Old Child Harbor (March Madness 2015 - The Very Best of.. .(Vol. 1))
FT222: Hetzer Butcher (From The Cellar Pack #8)
#1: Boy Warriors (Across the Aller)
#2: Final Thrusts (Across the Aller)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
33.333333333333%

Overview:

As the Third Reich collapsed, many American leaders became bold to the point of recklessness. Often, a daring stroke by a small group of GIs yielded a vast gaggle of demoralized German prisoners. But sometimes the Americans pushed their luck to far and the Germans, like a wounded animal, would lash back with stinging effect. At early dawn, Company A of the 1st Battalion, 504th Parachute Regiment crossed the Rhine and advanced toward the town of Hitdorf. Unfortunately, elements of the 62nd Volksgrenadier Division had just linked up with lingering elements of the 11 Panzer Division, and these Germans were not yet willing to lay down their arms. The landings went easy enough, but as the paratroopers entered the town, they were met by an enemy company that had been rushed to the sector.
Attacker: American (Company A and I, 1st Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)
Defender: German (Hitdorf Garrison Platoon and Volksgrenadier-Division 62 with Panzer-Division 11)  
9 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:15.0 D:10.5
AFVs: A:0 D:5
PzKpfw IVH x 4
SPW 251/1
Opel Blitz

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Plowed Ground. D: units that start on board may utilize HIP
Map Board(s): 3 4
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2020-11-28(D) Kermit Mullins vs Dan Best German winWow...long game that went down to the final turn. The Germans lost two buildings early, but minefields prevented more break-throughs into the village. Tanks allowed the Germans to recover one of the buildings and hold everything else for the win.
2020-11-28(A) Dan Best vs Kermit Mullins German win
2020-10-09(D) Vilis Pavulans vs Kai Glanz German winThe Americans ran stright into a couple of well placed minefields which made them careful, too careful. They backed up and waited for reinforcements but still were hesitant to cross the open roads which gave the germans time to gather strength. The american commander of the battallion mortar got angry and cancelled the mortar missions for the poor company and then the german AFVs drove in and unleashed a hailstorm of snake eyes on the few brave trying to approach the village. The germans managed to defend the Vaterland this day.
2019-03-11(A) Scott Sherer vs D. Bruce Weston German winFun back-and-forth scenario that came down to the Ami's busting the CVP. American artillery proved totally useless (I mean, who draws 2 straight red chits out of a 10/3 draw pile with your first two draw? Apparently I do.). Americans held three stone buildings but could not survive the withering German panzer fire.
2018-09-11(A) Jeff B vs John Malaska German winGerman mines made life fairly miserable for the Americans early after hitting four of them in the first two turns. Americans did succeed in grabbing the high ground though. German reinforcements immediately tried to contest them there, with a halftrack moving to the northern hill and a couple squads to the southeastern hill. Americans dispatched these two squads on Turn 3 and the halftrack on Turn 4, once again securing the hills. But in the meantime German OBA started to make its presence known. This and the 10-2 and gang prevented the Americans from locking up the village before the German tanks arrived. After this it was mostly a battle of attrition, one which the Americans could not afford as they grew perilously close to the CVP cap. Two blown BAZ shots at the end allowed two tanks to bookend a broken squad and leader pushing them over the limit. Good game.
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 01:14:00
hoxson1 Linked the scenario to ROAR2021-01-20 18:49:35
Danno Added a playing2020-11-29 06:26:38
grumblejones Added a playing2020-11-29 06:12:40
DrDryg Added a playing2020-10-09 12:39:54
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1486
(504th hitdorf.png)Imagehoxson1568
(hitdorf map.png)Map Imagehoxson1540
(hitdorf map Batisse.jpg)Map Imagehoxson1463
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Statistics:
Avg Rating: 7.25Votes: 12
Views: 2450
To-Play list count: 1
Estimated Play time: 8.1 hours
Recorded Games: 8
Archive recorded plays:
American2
German6
Drawn:0

ROAR Data: (as of January 2022)
Hitdorf on the Rhine [Confirmed]
[A] American 3
[D] German 4
All Rights Reserved Dave Ramsey.