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Venture Into Carnage PTO (id:#65864)
(HASL 11 - Sword & Fire: Manila ID: SF11)   [next]   [previous]
Manila, Luzon, Philippines 1945-02-20 (13 others)
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KSM003: Tiger Trap (Grumble Jones)
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CtR-16: Too Close For Comfort (Corregidor: The Rock)
CtR-17: Clearing the Badlands (Corregidor: The Rock)
SF10: High Rent Hooligans (HASL 11 - Sword & Fire: Manila)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

As the Americans edged deeper into the Ermita District of downtown Manila, the Japanese response became increasingly violent. Dominating this area was the City Hall with its tall tower. Should the Americans gain control of this building it would effectively split the Japanese defenses in two, and deny them a key observation position for spotting artillery and mortar fire. The men of 3rd Battalion, 145th Infantry Regiment formed up near the Meralco Bus Depot and advanced west towards the City Hall. Along the path the Japanese had fortified the YMCA and several other buildings to prevent the Americans from reaching their objective. With darkness approaching there was no time for reconnaissance, and reinforcements would not arrive until after dark. Supported by a few tanks and company mortars, the Americans decided to force the issue and continued their attack.
Attacker: American (3rd Battalion, 145th Infantry Regiment, 37th Infantry Division and 754th Tank Battalion)
Defender: Japanese (Central Force Headquarters Sector Unit and Central Force Headquarters Battalion)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.5 D:9.0
AFVs: A:8
M4 x 3
M4(105)
M4A1 MC
M3 ht x 3

AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:2
Year-10 Type 12cm Naval High Angle Gun
Type 94 Rapid-Fire Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Fortified Building (B23.9), Random OOB. Turn 5; +1 LV (E3.1)
Map Board(s): SFM4
Overlays: NONE
Errata (source)
SSR5: "Every SMC stacked with a Commando MMC has scaling abilities, and every SMC generated by a Commando (in RePH purchase, or via Leader Generation or HOB) is a Commando.MMP/GS-Perry
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Last Played:
DateReporterOpponentResultComments
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ActionDate
Hutch Added Errata2022-06-06 19:06:20
Hutch Modified the overview2022-05-18 01:09:20
Hutch Updated the Victory Conditions2022-05-17 01:04:20
Hutch Modified the unit counts2022-05-16 23:49:17
Hutch Modified the misc. rules2022-05-16 16:32:56
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To-Play list count: 0
Estimated Play time: 7.7 hours
Recorded Games: 0
Archive recorded plays:
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All Rights Reserved Dave Ramsey.