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Recon (id:#56211)
Multi-Man Publishing (SASL 1 - Solitaire ASL (2nd Edition) ID: Mission 03)   [next]   [previous]
Prior Publication: AH: Solitaire ASL (1st Edition)
See Also: Recon in Force by Avalon Hill Recon in Force by Critical Hit Recon Leader: Situation 1 - The Village by On All Fronts Recon Leader: Situation 2 - The City by On All Fronts Recon Leader: Situation 3 - Road Junction by On All Fronts Recon Leader: Situation 4 - Meeting Engagement by On All Fronts Recon Leader: Situation 5 - Mountain Pass by On All Fronts Armed Reconnaissance by On All Fronts Reconnaissance in Force by On All Fronts Leibstandarte Series #3: Recon Blitz at Sarnowka by The Bunker Lack of Reconnaissance by Coastal Fortress Recon Awry by Recon by Fire by Single Man Publishing Long Range Recon by Iowa City ASL Club Recon the City by Hans Mielants Stentzler's Wary Reconnoitre by Heat of Battle Forced to Reconsider by Heat of Battle Reconnaissance Failure by Critical Hit Long Range Recon by Multi-Man Publishing Von Renesse's Recon by Sherry Enterprises Reconnaissance by Attack by Fanatic Enterprises Tiedusteluoperaation [Recon Operation] by Vae Victis Red Horse Recon by Multi-Man Publishing Drillo HG Reconquest by Advancing Fire Recon Rescue by Grumble Jones Recon On The Logging Trail by Yankee ASL Club Recon in Force by Multi-Man Publishing Red Horse Recon by Multi-Man Publishing Recon Delay by Grumble Jones Recon In Force by Critical Hit Recon on the Kokoda Trail by The Bunker 20 Regiment's Recon in Force by Advancing Fire Recon Awry by Coastal Fortress
1901-02-01 (36 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
Z28: Soldiers of Construction (Rate of Fire # 8)
JS 2: The Primosole Bridge (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FriendlyEnemy
100%

Overview:

A recent breach of the enemy lines by your unit's division has created an excellent opportunity for exploitation. Your forces are to act in a reconnaissance role to locate and overcome encountered enemy strongpoints. You are scheduled to be reinforced by a selected force from the division's reconnaissance battalion. Furthermore, the Quartermaster is trying to requisition some transport vehicles to speed your advance. Enemy resistance has not been established but is expected to be rather unorganized and scattered.
Attacker: Friendly (No more details)
Defender: Enemy (No more details)  
10-98 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:unknown D:unknown
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Game ends on dr of 1 (or less with drm) on Turn 10 or even number turns thereafter
Map Board(s):
random generation Show/hide map dependencies
PublicationBoard
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-07-01(A) Don Lazov vs Russian In progressPlayed the first mission in Hans Mielants Operation Barbarossa CG
2024-07-01(A) Don Lazov vs Russian Friendly winPlayed the first mission in Hans Mielants Operation Barbarossa CG.
View all or balance report
ActionDate
dlazov Added a playing2024-08-01 17:17:37
dlazov Rated the scenario2024-08-01 17:11:41
Hutch Updated the Scenario ID2021-11-04 10:22:43
hoxson1 Uploaded an Image2020-02-12 19:04:33
hoxson1 Updated the Victory Conditions2019-12-04 18:08:54
FileDescriptionUserViews
(SASL_mission.png)Imagehoxson1828
(sasl recon pic.png)Imagehoxson1796
(asl ad.png)Imagehoxson1813
(SASL recon board.png)Map Imagehoxson1792
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Statistics:
Avg Rating: 7.33Votes: 3
Views: 5168
To-Play list count: 1
Estimated Play time: 0 hours
Recorded Games: 2
Archive recorded plays:
Friendly1
Enemy0
Drawn:0

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