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ScenarioCommentUser
Death Solves All Problems rangercote
Requiem for a DreadnaughtThe German attack penetrated and supressed the big tanks - they fell easiyl really!
macrobosanta
Kenny's Attack Bongiovanni
First DanceeASL Open 2026 - Round 4 Bongiovanni
Mexico and Morocco asloser
Pomeranian FuryGermans were very aggressive on Turn 1 and they lost both STUGs and one PZR. We called it early and may try again. dmareske
War of the RatsRussians set up to only defend centre and east building and yet spread thinly to draw fire. Germans set up with leaders on machine guns. Two single squads with demo charges, both broke and unable to get leader across to rally. Germans swooped down west and captured building. But hard to take central building until turn 5. Russians eventually collapsed leaving solitary 2-2-7 in east building. German leader, 4-6-7 & LMG attempted to storm in last turn, but last Russian 2-2-7 at pbf rolled 1-1 and killed Germans, thereby winning. Doktor Carlos
A Cross in GoldeOpen 2026 Round 4 slunts
Bois de la HacheI advanced to the woods behind successful artillery smoke. My main thrust was in the North but with a group in the South for pressure and to prevent the Germans from getting into the setup zone.
While the French made good progress in the main woods, the presence of the INF and a tough defense kept the French from doing anything in the Southern part of the Bois and caused heavy casualties. The low French morals and ELR kept several units from making it back into the fight
At the end of turn 5 after the German counterattack, the French needed 8 hexes to reach victory and would have to hold them. Odds were quite small with the fresh German forces so we called it.
I should have put the French artillery observer where he could redirect artillery to the South after the initial French got in the woods. My 81 crew was taken out by the sniper early and they never recovered. German artillery never even tried as the fight was mixed in the woods.
sdedier
Ad Hoc at Chef-Du-Pont Osiris09
Rocket's Red Glare AZslim
Bastion Bodange jgarlic79@gmail.com
Obian HighwayWhittled down Russian infantry for the win. BravoCo
Guerra Relámpago Dispang12
Adolf's Amateurs toffee
The Road to LyonI based both attack and defense from an article in "View from the Trenches." The French defended up front across the board. The Stug broke the HMG stack in the Chateau from L9. It moved around the back garden on turn 3 and was attacked by the AT gun in J1, but the gun was sighting the road, and the Stug was sighting the chateau. They both spun around and exchanged misses. The ATG destroyed the Stug the next turn. Buy then the entire front had collapsed, but several squads were able to rout/sprint back towards the town. The final French squad finally fell on turn 7 to overwhelming German fire groups. Guru Bob
An Unexpected ComplicationApril 2026 Bearz Rich Weiley
Red Don (VASL Log) Bongiovanni
Triumph Atop TaraldsvikfjellUsed a defense I found somewhere that defended all of the level 3 hexes and the ridgeline. The Norwegian and French attacked both from the North and rolled up the German defenses up and along the ridge. Guru Bob
Roucaud’s BlowTwo CHs helped the German cause, but then I managed to malf 3 MAs. While the German's eliminated a couple French tanks they immobilized three others making victory for the French unattainable. Fun little tank action scenario that pits German mobility vs French tough armor. dmareske
A Wedge in the IceHis armor was fine, but once Chad had no infantry left, he threw in the towel. Chuck
Roucaud’s Blow Danno
Chapel Hill Danno
Chapel Hill grumblejones
Priests at St. Cloud Dispang12
The Montiguidi Mambo Michel Bongiovanni
The Montiguidi MamboFriday Night Fight (VASL Log) Paul Legg
The War is Over Danno
The War is Over grumblejones
Priests at St. CloudCome down to the last turn. The Americans got a critical hit with a bazooka shot to kill a French squad and a Priest got a critical hit on the last French building to win the game. From some of the comments I played the Americans very aggressive so the French artillery couldn't get at the Americans. Lorenzoknight
The Montiguidi MamboThe Americans have a lot of firepower here but it is difficult to apply. The forward victory buildings are on a hill out of sight of the attackers and the rear building has a great view of most of the approaches to it. It is tough for the attackers to achieve victory in the five turns available to them, particularly against a strong defence like Rich put up. I never really felt that I was threatening to win here and Rich did a great job of keeping the attackers at bay. (VASL Log) Dougban
Gavin Take DOTT_68
Suxy Beasts29VP to 29VP Bongiovanni
Prelude to Festung Brest Osiris09
Durs A Cuire Danno
Durs A Cuire grumblejones
The Forester's Lodge wwillow
Totsugeki!Japanese attacked on the left. Chinese had dummies on that side; and HIPs in the middle. On Turn 2 Japanese Banzai'd into the middle and lost 2 of 3 CCs losing 13 CVP all told including the 9-1. After that they were on the back foot. They got the gun on the left but a second charge to the middle gun was quickly wiped out and it was all over by T5. A_Lost_Canadian
Lenin's Sons slantoine
Le HérissonFrench used a set-up from an AAR. German attack was based on article in the Annual '96. The sIGs dropped triple smoke on turn one, then on turn 2 DFPh rubbled the hex with 2 MG's and the best French leader. they were in the same hex, but different floors, trying to avoid the smoke. The next turn another hex was rubbled, but the falling rubble KIA'd a German squad as well. A German berserk squad held French fanatic squad and a hero in melee. The Germans reinforced the melee, but the French group survived 3-1 odds and whittled down the Germans turn by turn and came out victorious with a half squad and the hero surviving. Unfortunately for the French that was all that remained unbroken at the end of the game. Guru Bob
Storm Group SedelnikovA small Stalingrad scenario introducing rubbles and building levels by SSR (imho building levels rules lack some details and may cause confusion for novice players unaware of the full ASL rule, as regards adjacent locations, FG and point blank attacks). Elite Russians are attacking to occupy 8 enemy building locations (not control). Russian fire was quite effective and forced the Germans to withdraw from the main building. Reinforcements were cut down. However, the remaining German defenders were able to rally for a last counter-attack... which failed against deadly Russian shots. lt_steiner
Taking LunevilleEpic scenario requiring us to adjust strategy and tactics as the battle evolved. Germans won after Ami 100 OBA was (again) ineffective and a Panther and PF took out three AFV in turn 6 that broke the back and morale of the defenders. A multi-battle feel requiring very thoughtful execution and an ability to adjust quickly as circumstances change (…a lot). An intricate, well-designed scenario challenges both sides. It plays long and is best played on VASL. Houlie
The Bet Danno
The Bet grumblejones
Turning the Tables Bongiovanni
Geki CactiTough on the Americans. wwillow
The Paw of the Tiger bleyaert62
Across the WireAnother Italian win. wwillow
Fighting at World's EdgeGerman set-up was based on an AAR with ATG on the hill in F7. Allied attack was based on an analysis let's play video. The French got both tanks and pushed them up the hill. The HMG in J4 commanded the battlefield, but eventually the squad broke, but rallied and reclaimed the hilltop, only to break again. In the end the Norwegians exited 3 squads and the French 2. The leaders added 4 more VP. A French squad and wounded leader Prep fired on turn 9 at an adjacent squad and leader directly between them and the board-edge. The result pinned the squad. The defensive fire broke the wounded leader, and encircled the squad. The squad advanced into a woods hex, two hexes from the edge instead of into CC. It broke in the German prep phase to leave only 14 VP exited for an exciting ending. Guru Bob
Turning the TablesInteresting desert battle. For the British, the puzzle lies in constructing a strong defensive position utilising three known minefields and lots of wire. For the Germans, the puzzle lies in trying to clear a path through the fortifications to allow them to reach the exit.
The best weapons for the British are the ATG, HMG and AA Gun. None of them did anything. For the Germans, the Stukas are key. Both of them were gone by the end of turn 3 due to malfunctioned MGs. This allowed me to hide broken units behind sand dunes and maintain a defence. The Germans simply couldn't clear a route through the minefields under fire from British defences and Eric conceded at the end of German turn six
Dougban
Villy Muss Fallen! East Danno
Guerra Relámpago Lorenzoknight
The TrialWent down to the last CC DR with the Russians needing to win a 1:1, but the Germans held fast to the last hex of the factory. bleyaert62
Esprit CombatifWilliam and I played at our monthly Conscripts game day, with me defending as the French. As it turns out, my setup was not bad but I needed to use my obstacles more effectively to keep his armored cars out of the center of the town. I used the prepared fire zones to cut down the orchards so they were open ground which got me some nice -2 shots on his advancing infantry, and wire to keep his infantry from gaining access to one of the buildings but it was his armored cars running around all over the place which disrupted my rout paths that was a serious problem.

Highlight was my 65* gun going on a rate tear which shredded his MMG kill stack. Lowlights were many and tough to choose from. By the end of Turn 3 I had malf'd all three of my LMGs and my 65* Infantry gun. Both attempts to throw MOLs resulted in me breaking my squads and leaving a flame behind (6 on the colored die both times). And then there was my nerf-gun equipped squads which were totally ineffective at streetfighting against his vehicles. By Turn 4 I had done as much damage to myself with my dice as he had done to me and it was pretty much over.

Overall, this is probably one of the better scenarios of this Action Pack since there aren't a whole lot of SSRs and the OB for both sides is pretty reasonable. I'd play this again with a revised setup and hopefully better dice.
Agoldin
A Breezeless Day wwillow
Viking Surprise igycrctl
Gallic Counterpunch fdapra
Point D'Appui Danno
Point D'Appui grumblejones
No Japanese Within 100 MilesGreat scenario - came down to final banzai charge to clear the hill of only GO Australian unit. The off-board artillery seems like a help but needing to roll a 1 or 2 proved to be impossible to overcome. The additional rate of fire from the Australian MMG's had an impact and multiple banzai charges were needed to clear a path to the hill. barracuda
Cutler's Cross (VASL Log) Bongiovanni
Independence DayVery fun and fun scenario, played as usual with my "Play Both Sides" rules. Scenario comes down to the last turn where two final CC rolls decide who is the winner. The German take advantage of upper levels, and during the last turn they deploy so as to have one HS on the ground level, and one HS on the first level of a couple of buildings. During the final turn the Czech have to break units on the upper levels and engage in CC those at ground level.
All goes pretty well, but an Ambush dr is won by the German who retreats from ground to 1st Level, making a win for the Czech impossible.
The attacker is strong, but must run fast and take some risks with the Cromwells (which are a very good source of Smoke too). In this playing one Cromwell was taken out by a PF. The Germans must skulk as much as they can, and use the upper levels to make things difficult for the attacker.
AndreaF
Deep Into the French FrontThe armored trucks took some shots at the French truck, with one exiting on Turn 1. The French had some decent tries at street fighting but failed each time. Eventually, all the French broke in the village and the Germans were able to mop up. dmareske
It's a Battlefield slunts
Vichy Vengence Danno
Deep Into the French Front Danno
Vichy Vengence grumblejones
Light 'em Up JimT1277
Comfortably NumbI had the upper hand until Chad's kill stack with the 9-2 just went OFF!
Congrats to him on the win, though. He was taking it on the chin for most of the game.
Chuck
Dying for DanzigI drew the hard-pressed Germans in this one, a wild slugfest from the first phase! Lots of IF, HoB, desperate moves and PF shots that kept the outcome in doubt until turn 5. The Germans are outgunned, but dangerous with two PSK and lots of PF. I put the 88LL in BB9 where it could dominate the road through the middle of the strongpoint. It payed off as the crew survived two turns of CC and killed three AFVs. My luck ran out when I fired PFs from inside Y4L2 in a desperate bid to fend off an OT-34. Jim: This was a ferocious fight! The Soviet force is powerful but small, so picking your risky moves is critical. The key to a Soviet win is "non-Encircled" in the VC. You don't have to kill or break all the Germans (just almost of them). Vic's 9-1 led kill stack in Y2L2 and a 467 skulking in CC8 almost saved him, but I managed to break the last hold-out for the win. This one went down to the last half turn, the sign of a very good scenario that's much more balanced than it looks. dieneuner25
The Meat Grinder usmcwo1
Crossing Chaos Bongiovanni
Taking TaillevilleVASL Lg RD2. Canadians took some lumps on the first turn then just grinded it out leaning on the armor. Some crazy CC rolls made it interesting. wwillow
Cutler's CrossFNF game Dougban
Over Open Sights Osiris09
Cutler's CrossFriday Night Fight

This was a fun game with some crazy dice rolls and came done to the closest win for the French, 8VP to 7VP. (VASL Log)
Paul Legg
One-Eyed Jacques Danno
One-Eyed Jacques grumblejones
Danish Crossroads Dispang12
Danish Crossroads Dispang12
Paper ArmyWe may have messed up the SSRs, but it was a fun game. von Garvin
The Fond Dagot Drag-Out jwert02
Halha River Bridge Danno
Halha River Bridge grumblejones
First DanceVery interesting scenario played for FNF. Within the first three turns, two French ACs and three German tanks (!) malfunctioned their MAs. One French AC was recalled but while the other didn't attempt to repair. Two German AFVs managed to repair their guns, so my good luck in that regard retrieved the position. The critical moment occurred as early as turn two when the French were attempting to retain control of the vital three hex building in the centre of the board. A favourable CC result at superior odds would probably have done for the Germans but I rolled a 2 that allowed my units to infiltrate and surround the French defenders. The Germans then rolled forward to wipe out the French infantry in the south and Gregg conceded on the penultimate turn. Lots of interesting decisions for both sides here and highly recommend. Dougban
Hunters from the SkyFun scenario. Gakked my drop points and my boys got shredded pretty good. Still made it to turn 9. Would play again. wwillow
Crossing Chaos Michel Bongiovanni
The Drive for TaierzhuangChinese set up deep. Japanese attacked hard on the left. It was going well but then the 37L went on a rate run and eliminated 4 Japanese vechicles in a turn. The Japanese no longer had enough VP left on the board. A_Lost_Canadian
Hoppers and Hardyfun scenario, the gliders give this a good replayability. cosarara
Suxy Beasts jgarlic79@gmail.com
Hammer TimePro German. Balance suggestion : the Belgian AT Gun setup emplaced and HIP (delete SSR2) Bongiovanni
A Long Way To Go Osiris09
Ad Hoc at Chef-Du-PontThe Germans set up with platoons on the flanks guarding the entry avenues and the MMG set up at the head of the exit road. The GIs approached using the woods as cover on both flanks. By turn 3 they had set up two fire groups thanks to the strong leaders being able to regularly rally DM squads. From there they inexorably broke down the German defence, keeping broken squads under DM until the Germans had a lone out of position squad to try and stop the Americans from exiting. Result was a decisive American victory with 6 squads and 2 leaders making it onto the bridge. ifoxen
The Last RoadblockUsed set-ups from two different AAR. It was a disaster for the allies. It was almost over by turn 2 and I called it. Guru Bob
The Hegyfarok Hayfork In our game my opponent tried a central attack up the board seams. It quickly turned into a valley of death. My MMG and HMG both got KIA results in the first turn (HMG took out a 9-2 and 2 airborne squads). Both ATG got a Sherman and 2 PSK got a kill each by turn 3. Russians tried to proceed more cautiously and ran out of time. Good OOB and fun to play but I think the attacker has a tough challenge. 2026 ASL eOpen nebel
Sweeping East Pantera
Gallant MogilevThe Russians setup about 1/3 or his forces West of the river. On Row G they set up 2 wire and two 6 mine fields to prevent a mad rush at the game end. The Germans were not aggressive enough and ran out of time and steam to take the bridge hexes. slunts
A Good PartyMy minefields were most effective. German fire consistently broke the Brits. A dicing it could be called. wwillow
Kicked to the Curb Dispang12
Philippine Firemen grumblejones

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A Cross in Goldslunts Added a playing14h 46m 6s ago
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Last Minute Wardieneuner25 Uploaded an Image17h 40m 32s ago
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War of the RatsDoktor Carlos Rated the scenario23h 2m 54s ago
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Brush FireHutch Modified the overviewYesterday
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Mexico and Moroccoasloser Added a playingYesterday
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ASL 10 - Croix de Guerre 86.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
ASL Journal # 5 136.66
ASL Starter Kit #1 66.65
Dezign Pak 5 186.65
ASL Journal # 3 336.64
Schwerpunkt #13 126.64
Operations Special Issue #1 66.64
March Madness 2019 Close Combat Pack 86.64
From The Cellar Pack # 9 176.64
ASL Action Pack #15 Swedish Volunteers 166.64
Critical Hit # 3.1 126.63
Aussie Tournament Pack 76.63
Schwerpunkt #20 126.63
Dezign Pak 10 156.63
BFP 5: Poland in Flames 456.63
HASL 7 - Valor of the Guards 216.62
ASL Journal #13 336.62
ASL Action Pack # 2 86.61
Coastal Fortress 556.61
Friendly Fire Pack 10 86.61
Quick 6 Scenario Pack 66.61
ASL Starter Kit Expansion Pack #3 86.61
ASL Action Pack #21 Blitzkrieg to Paris 106.61
ASL Open `96 Scenario Pack 106.60
AH:ASL Annual `96 146.59
Blood & Iron 106.59
Tactiques # 4 86.59
HASL 12a - Drop Zone: Sainte-Mère-Église 146.59
Rally Point # 2 106.58
BFP 2: Operation Cobra 126.58
HASL 10a - Red Factories 186.58
ASL 12 - Armies of Oblivion 116.57
HSASL 2 - Operation Veritable 176.57
ASL Journal # 7 126.57
ASL Starter Kit #2 86.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Quick 6 Scenario Pack III 66.57
HazMo Scenario Pack 4: Making the Grade 106.57
HSASL 1 - Operation Watchtower 176.56
AH:ASL Annual `92 156.56
Franc-Tireur #10 116.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 3 - Yanks 86.54
ASL Action Pack # 1 86.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Schwerpunkt #11 126.54
Schwerpunkt #10 126.53
ASL Action Pack # 5 East Front 126.53
ASL Journal # 9 256.53
Rally Point #14 106.53
ASL Journal # 2 246.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
From The Cellar Pack # 5 146.51
Quick 6 Scenario Pack V 66.51
Recon by Fire! #3 206.50
Melee Pack II 66.50
Franc-Tireur #11 226.50
Schwerpunkt # 7 126.49
ASL 10a - Croix de Guerre 426.49
ASL 5a - For King and Country 206.48
Leibstandarte Pack 2 - Barbarossa 86.48
Beyond the Beachhead 2 166.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Rally Point #15 106.48
ECZ Tournament Director's Pack 166.48
Basic Training: Issue One 126.48
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Rivers to the Reich 156.47
ASL 11a - Doomed Battalions (4th Edition) 326.47
Into The Rubble 2 126.46
G.I.'s Dozen 136.45
Rally Point # 3 106.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Dos Equis Scenarios Especial 106.44
Nor'easter XX 136.44
AH:ASL Annual `91 166.43
AH:ASL Annual `97 166.43
Critical Hit # 6.4 246.42
Melee Pack III 76.42
Swedish Volunteers 146.42
ASL Journal # 6 156.41
Waffen-SS II: The Fuhrer's Fireman 86.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
ASL Journal #15 116.41
Dezign Pak 1 106.40
Rally Point # 7 106.40
Rally Point #18 106.40
HASL 11 - Sword & Fire: Manila 306.40
Tactiques # 6 86.39
Out of the Attic #2 166.38
High Ground 2 166.38
Schwerpunkt #17 126.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Winter Offensive Bonus Pack 2018 66.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Onslaught to Orsha 256.35
Nor'easter Scenario Pack II 156.35
High Ground! 86.34
Franc-Tireur #13 176.34
Quick 6 Scenario Pack II 66.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
ASL Action Pack #18 Oktoberfest XXXVII 146.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
ASL Action Pack # 7 106.32
Dezign Pak 2 126.31
ASL 2 - Paratrooper (2nd Edition) 86.30
ASL Action Pack #12 Oktoberfest XXX 106.30
Schwerpunkt #21 126.30
AH:ASL Annual `89 156.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Rally Point #17 106.28
ASL Action Pack #20 Oktoberfest XXXIX 126.28
Franc-Tireur # 8 106.27
Onslaught To Orsha 2 326.27
Out of the Attic 166.26
Tactiques # 9 106.26
ASL 14 - Hakkaa Päälle! 176.26
ASL Action Pack #11 29 Let's Go! 106.26
BFP: Operation Neptune 106.26
Critical Hit # 3 186.25
Critical Hit # 4.2 86.25
Tactiques # 7 86.25
Schwerpunkt #19 126.25
Fanatic Pack 1 126.24
Franc-Tireur #12 126.24
Out of the Bunker 146.24
Rally Point # 8 106.24
Rally Point #16 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.23
ASL 15 - Forgotten War 166.23
ASL 4 - Partisan! 86.22
Blitzkrieg Pack 186.22
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
HASL 10b - Red October 116.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Dezign Pak 4 156.19
HASL 3 - Kampfgruppe Peiper II 86.18
Internet: MMP 66.18
Tactiques # 2 106.17
Armoured Aussie Pack 76.17
Rally Point # 9 106.17
Covered 136.17
Franc-Tireur #15 226.16
From The Cellar Pack # 6 106.13
March Madness `97 Pack 126.12
Schwerpunkt #15 126.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
The Canadians In Italy 2: The Spaghetti League 126.10
Recon by Fire! #4 146.10
Tropic Thunder! 126.08
Franc-Tireur #14 326.08
From The Cellar Pack # 7 106.07
Schwerpunkt #18 126.07
Rally Point #21 106.05
Buckeyes! 106.04
Objective: Schmidt 176.02
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
ASL 8 - Code of Bushido 85.99
Schwerpunkt # 3 125.99
ASL 6 - The Last Hurrah (2nd Edition) 85.98
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.93
Backblast # 2 85.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
March Madness `99 Pack 105.86
Deluxe Pack #1 125.82
ASL Journal #16 175.82
Time on Target # 1 135.81
Time on Target # 2 215.81
Winpak #2 65.81
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
Hero PAX 2: Eastern Front Hero Fest 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
Southern Cross Scenario Pack `96 65.75
Paddington Bears '97 Pack 85.74
Leibstandarte Pack 4 - Turning of the Tide! 85.73
DASL 2 - Hedgerow Hell 85.71
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Waffen-SS III: Neither Fear Nor Hope 145.00
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
Doktor CarlosCarlos Bedson2026-04-06 19:18:06
wombatChristopher M. Conway2026-04-06 13:50:38
BKramerBrian Kramer2026-04-06 01:14:29

On this day...

ScenarioLocationDate
38 Escape from DernaDerna, Libya1941
A 28 The ProfessionalsPirot, Yugoslavia1941
LN3-1 Red HillNear Minami-Vebaru, Okinawa1945
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