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ScenarioCommentUser
Retaking Vierville cupcakus
Silence that Gun cupcakus
Hitdorf on the Rhine cupcakus
Radio X-MASThis is a very good scenario. Maneuver for both sides and I can see severl ways on how to Attack / Defend. asloser
Radio X-MASExcellent scenario with plenty of options for both sides.

CyberVASL XXII
jgarlic79@gmail.com
Alles Hat Ein EndeFirst to play and post. Danno
Alles Hat Ein EndeTough game for both sides. The Germans managed to deal enough damage to slow the Russian infantry and then eliminate all the Russian Armor by Turn 3 for the win. grumblejones
The Defense of Luga usmcwo1
The Lion, DrivenThis is a great scenario and a real chess match. asloser
The SpearheadPoles really have to blitz to keep German defenders off-balance. jgarlic79@gmail.com
Early Morning ActionSo close to winning, but last round and the russians made the ambush roll and could retreat from CC and thereby stay in the area and win the game. lokatt
The Last Knight Danno
The Last KnightGood game with the Germans prevailing on Turn 4 by blowing the two bridges. grumblejones
Confusion ReignsVASL jrwusmc
Order 831Completely diced Fabio asloser
Victory Is LifeWhile an unlucky rush in the west left an Italian platoon broken on the board edge, the performance of the HEAT rounds against the T34s more than made up for it, killing 4 of them by the second turn. Italians were able to exit the HQ off board along the east edge, leaving the Russians with an unwinnable CVP tally to contend with. feralhuntsman
The Trial Bongiovanni
The Queen's PrequelGerman defense held throughout the game, even though I forgot to HIP my AA Guns and lost one of them to a mortar CH shot.

A nice quick playing scenario with some variety introduced by the random aircraft wreck placement.
ASLSKGwahlur
Into the Fray A15.4er
Into the Fray jgarlic79@gmail.com
Pipkorn's AttemptRussians win at the last turn with 21VP vs 16 VP. Only one tank left (a T34/85) and 4 melees at the end. Bongiovanni
Death Solves All Problems GOUREAU
Dreil TeamPoor showing from the Germans, saw the British win at the end of Turn 5. Dave moved his British Deathstar into the H4 stone building, advancing up to the 2nd floor over three turns, while the Panther vainly tried to take them out over 6 fire phases, with 0 luck, except to strip concealment from them. Once they were in place they were able to dominate the open areas north of the stream and took out the last remaining unbroken German units, a 9-1 and 467; wounding the leader (failed the subsequent dr) and rolling boxcars on the MC for the broken 467 for the LLMC.

My biggest error however was delaying withdrawing the Panther until it was too late, as it was destroyed in CC on Turn 4. I should have withdrawn it on Turn 3 after wasting only 5 turns trying to wipe out the MG deathstar. Very enjoyable scenario despite the loss and only took us three hours to play. We will give the scenario another playthrough, with hopefully a better result for the Germans.
Ahriman667
Balloons, Cakes and PoniesThe German setup was flawed, allowing the Russians to outflank and get behind them. Game went 3 of 5 turns. mtrodgers99
Raff's Army RJenulis
Gun & Run slunts
Baking Bread Danno
Baking BreadDicey game as nearly all SK scenarios tend to be. German 9-2 ruled the battlefield and once the Germans had control of P2 and P3, they never let go. Russians had to concede on Turn 5. grumblejones
Hell for the HolidaysGermans were able to hold on until the end to win. Made some risky moves to rush to the backfield, but it paid off. LtDan
Shoot or ShovelWhile my defensive fallback was decent and my rallies impressive, things might have been very different if the Japanese had landed any smoke. Fun scenario, lots of tactical work required, and I played an excellent opponent. Cheers EJ1
Going to New York! NicolasLL
The HawkJapanese were getting close a CVP loss but the Marines ran out of troops and time. The Hermit IX
Inainte!The Romanians progressed in two wings towards the village, hidden by the hills around. Despite some Russian fire, the Romanians crossed the hills without much worries. In the Northern building, the Russian became fanatic and held back several attackers. In the center, the Russian commissar had to take cover from the mortar fire and a pair of MGs. Russian fire was unable to prevent the Romanians to advance. And on the opposite, Romanian fire was accurate breaking several units. Fortunately, the commissar Piotr woke up and rallied a pair of Russian squads. They took back a building and unexpectedly prevent the Romanians to get a foothold in the center of the village. A final Russian victory, but it could have ended both ways. The results of critical DR at some key turning points of the scenarios can dramatically change the outcome. lt_steiner
Timoshenko's Attack grumblejones
Fuller's Folly toffee
Timoshenko's Attack Danno
Combat TestSurprisingly fun, the 37L AT guns are a frustrating piece of tech to try and circumvent, with one of mine rolling TH 11 times in a row! Thankfully, both the T-100 and SMK are too tough to crack outside of critical hits, which is what one of them scored on an AT gun sitting in a pillbox. The loss of the 2nd AT gun doomed the infantry as they were slowly picked off or lost their AT weapons. A lucky self-rally allowed the Soviets to get control of all buildings on map 10, and the win secured by the Finns rolling boxcars on the last rally phase on their last half-squad. Fun, especially due to the super tanks. Replayable as well. Jobbo_Fett
"Mad Mike's" Finest HourThis scenario has been high on my play list for awhile mainly because it has a lot of good comments even with its unbalanced record. All infantry across 4 boards of PTO terrain is awesome. Our playing came down to the wire as Tom Human Waved his Chinese supported by charging Chindits. The subsequent CCs did not go well and the Japanese prevailed. Very exciting! SGT Mac
"They're Here! Reverse!"The British didn't get too lucky with their ROF here. Once the Italians got close they destroyed the British armor and basically won the game. The British player did manage to stall the Italians with clever use of smoke for some time, but by the beginning of Turn 5 the end result was not in question anymore.

My second ever DTO game, very interesting stuff.
ASLSKGwahlur
A High Price to Pay rangercote
Hurricane BiakUnder estimated Japanese Banzai and its ability to close on lines quickly. feralhuntsman
Sparkplug Danno
SparkplugDan's Germans put a beating on my Russians. Rate of Fire tears and a ton of 3's and 4's left me slapped around pretty good. But I hung in there. My boys were able to destroy one Cupola with a DC and the other with a miracle shot from the captured German 75 manned by my 10-2 for the highly improbable win on Turn 6. Very tough battle for both sides. grumblejones
Rocket's Red GlareThe Americans won by sending a task force around the American right flank of the German position, and capturing the wooden building in the rear by a coup de main. But not before a hellacious slugfest played out in the village, which saw, among other things, the Wirbelwind Flakpanzer roll 6-6 on its first IFE shot (subsequently repaired in very next RPh), a BAZ44 taking out the Stug III situated on the hill on the American right flank, and a single German sniper attack striking Tucker's task force (10-2, 7-4-7 x 3) in one stack, rolling 1-2-2-2 for random selection, wounding Tucker and halving two already broken 7-4-7 squads! BlitzkriegBeast
Tardiveau Le Volontaire Bongiovanni
Dompaire DestructionIt was a grind with the Germans losing all but one Panther and there was no hope of beating the 15 CVP spread required after a tank shot killed a half track full of German soldiers. badger317
Reluctant WarriorsTough scenario for the Filipinos. Japanese LMG knocked out the Bren Gun Carrier and three Japanese 4-4-7's the northern flank and eliminated all comers in Hand-to-Hand CC for the Japanese win. grumblejones
Reluctant WarriorsFirst to play and post. Danno
Kingston of the HillNVR dropped to Zero in first two Turns which gave the Korean attackers advantage of avoiding any American response until Turn 4. The defenders were swarmed and gave up before any reinforcements arrived. Kydder
Penny PacketsDice definitely favoured the Americans as I hammered the German half tracks and the heavy German armour broke 2 of their own guns. With German AT assets out of the way the American half tracks started mopping up the German infantry, who conceded in turn 5. aiabx
Drava Epic johan.vrijdaghs@gmail.com
Commandos, Not Supermen Danno
Commandos, Not SupermenJapanese had a hard slog up the slopes and the Australian dice were super hot. Japanese lost 2-1/2 squads to KIA or K results along with the 9-0 KIA'd by a K result. The Australian Hero killed 1-1/2 squads just by himself. At the end of 3-1/2 turns there was only a Japanese 2-3-7 left in the game. Hard battle and an Australian win. grumblejones
Schwarzer FreitagRussians trying to move with limited cover across a deep snow map made for sluggish approaches and German attacks kept picking off squads. feralhuntsman
French Toast and Bacon Cpl Wright
Released from the East toffee
Hammer to the TeethWe might have made some errors with the AT Guns HE firing but not sure. Both guns did well and created issues for the Germans but an aggressive move to attack light units on the center hill and then hold the hill with an MMG probably was the difference maker. Didn't hurt that I rolled pretty well this scenario. cub99
Raff's Orders RJenulis
Purple Heart Lane Danno
Purple Heart LaneMy Germans struggled to get good rolls against moving in the open Americans. My first roll in D Fire was a 12 and promptly broke 1 of my 2 LMG's. I held the Americans back until Turn 5, when they took 7 buildings and I had had enough. American win. grumblejones
Loser Takes AllI enjoy playing ASL with Craig. He is tenacious and will make you work for it. I had some fortune picking off his tanks and got a key K/2 on his 9-2 stack which saw his 9-2 go to a Wound dr. All in all, a good game. Sparafucil3
Kick in the TeethBritish took about two turns to get safely across the dry stream, but then got a bit speedy and ended up going into some questionable CCs against concealed Japanese. They actually got lucky and avoided dying to ambushes, but ended up getting broken by fire into melee during the next Japanese PFPh. With a 1:1 squad ratio left after turn 4, and no buildings yet captured, opponent resigned.

pmartin
The Vienna BypassAnthony is a new player but he has a firm grasp of the rules and tactics, much better than I was at his level of experience. We've played several infantry only scenarios but I wanted to introduce him to something with a little flavor and introduce him to some new units and tactics. I like Schwerpunkt because they play fast and there's action from the start.

I chose the attacking Russians because I know you've got to get moving in this six turn game. The Russians have a lot of ground to cover and the Germans can really pack in their defenses. I set up with a few units working up the gully and a few AFVs as well. The rest of my forces I dedicated to moving on the first turn and using the big guns on the AFVs to try and get some lucky concealment strips, which I stripped both of his forward units. From their, I was able to execute a human wave to get adjacent to the two forward level 1 buildings. I took some losses but I was able to get those positions neutralized pretty quickly. I unloaded both HTs with the passenger and .50 cal on the first turn along with a leader and get them into position to form a couple big FGs that would work on the farther back level 1 locations. Being new to AFVs, Anthony set up his Tigers unconcealed and without a lot of support. He was able to take out a few of my tanks before I got them out of the game and his hidden 88L AA Gun caused a bit of havoc killing a T34/85 and continually breaking units trying to assault the victory buildings.

In the end, the Russian forces were able to put too much FP on his locations and eventually surrounded him to where by the German turn 5, he conceded a hard fought battle. This guy, watch out for him in a few years, he's going to be a real good player with a little experience. No need for him to only be grinding out The Guard's Counterattack only.

Great scenario. After the game we went over the ins and outs and where maybe his setup could have been improved, but all in all I just got some decent dice and his dice could have been a little better and the game would have gone down to the end.
tatumjonj
The Monetake Mambo johan.vrijdaghs@gmail.com
Bad LuckFun scenario. The Americans scored some early casualties by putting their 60mm mortar on top of the hill. The German tanks and mortar caused havoc during mid game. The Americans lost one Sherman, but then bagged a MkIV with a bazooka. The Germans then broke almost all of the remaining American squads and the Panther was running around in the backfield DM'ing the broken squads. Then an American half squad with a bazooka self-rallied at range 3 from the Panther which was left in motion. Bazooka hits the Panther and results in a kill, the squad does not survive which makes 19 CVP. Earlier in the game a Sherman hit the Panther twice with deliberate immobilization shots which required TH of 5 or less only to get turret hits and then miss with the 3rd shot. Lots of wild swings, all in only 4 turns!. cgregg
A Ridge Too FarMy British couldn't get the rolls with 24 factor shots and the Germans plastered me with 2's, 3's, and 4's. German victory.
grumblejones
A Ridge Too Far Danno
To The Cider Crossroads Dispang12
Priority TargetThe allied defense was undermined early on with two box cars on TH rolls with the Bofors. Not wanting to help the Germans destroy any guns, the allies chose to not attempt any repairs. The remaining gun did have exceptional results regularly maintaining ROF and getting two CHs. The Germans attacked from the NE, NW, W, and S. The NW force was crippled from the CHs and the S force was first neutralized and then eliminated. Despite the losses and multiple failed attempts to take possession of a gun, the Germans were able to rally and resume the attack. The single gun was not enough to stem the tide and the Germans captured the final gun on Turn 5. Heloanjin
Frosty The SnowmanThe Russians executed a particularly aggressive attack that managed to force its way into the equally aggressive Finnish setup. Losses were hard for the Russians, but the tanks helped push the Finns back. Much back and forth was made through IFT DRs, but it was not enough for the Russians to overcome the defenders and secure the necessary number of buildings. The worst thing about this scenario is the Finnish reinforcements that, by design, are forced to wait in the back of the map to garrison buildings and help maintain the objective. Jobbo_Fett
Benedello toffee
Hasty Pudding igycrctl
Drava Epic strategos
Headhunting For Bloody HunsTough scenario for the Germans. The New Zealanders cleared the village of a stick that landed there and then pushed all the Germans towards board g. The hilltop positions just dominated the battlefield. Germans had to concede at the end of three. grumblejones
Headhunting For Bloody Huns Danno
Bridge to NowhereAn early Turn 1 sniper took out the only fording Italian SL and broke the entire stack with it before they even moved. Italians very quickly overran the Russian Bridge Patrol, but got bottlenecked in the peninsula and couldn't make an advance inland. The tank sat back keeping its LOS on that 17Y10 to help with VC. High dice on both sides, but ended with most Italians broken and conscript. By turn 6 it was clear Italians did not have enough to push the Russians off LOS of that road. feralhuntsman
No Monumental Acclaim NicolasLL
Last OrdersSupporting fire 2024 5th round asloser
Bare Foot BeatingI drew the attacking Chinese in this late-war CBI theater fight. They have to take 8 buildings adjacent to 4 road hexes (road exists per SSR1). My main force drove straight for the 38X1 woods. My Turn 2 group swung west aiming for buildings H8 and I7. Time is on the defenders' side, so I had to close in fast and be aggressive in CC to avoid HtH CC initiated by the defenders. My plan worked, but this one comes down to who gets low CC DRs. I got enough to win. Jim: I opted for a compact defense as the defending force is too small to sacrifice any MMC as pickets. I put two HS with LMORs up front to take pot shots at the advancing Chinese. After turn 3, my force was pushed back to the VC buildings for the loss of two HS. The Chinese reinforcements quickly took the buildings on the north side of the road. That set up a fierce fight for building K7, trench J6 and building F4. The INF gun in K7 and MMG in J6 broke numerous attackers until both crews and my 9-1 died in turn 6 CCPh. My wounded 8-0 and a 237 held out in F4 until the final CCPh. Good game!
dieneuner25
Bidermann's Escape jwert02
A High Price to PayVery close game and came down to a single Italian crew advancing onto the bridge on the last turn. feralhuntsman
Turned Away Dispang12
A Day at the Museum Dispang12
Smoke The Kents! Danno
Smoke The Kents!One of the more fun DASL scenarios out there. Game went all the way to final German movement in Turn 2 and the Germans were able to take building locations for the win after existing 4 tanks. Good fun scenario. grumblejones
Flying SamuraiVery intense and enjoyable scenario. The later turns, once reinforcements have built up and you have banzai charges and hand-to-hand combat all over the map, are a bloodbath. The situation looked grim for my Japanese most of the game, I was applying a lot of pressure without getting points and step-reducing all of my units it seemed. It was crucial to save some points to make a big purchase of reinforcements for turn 6 (when their entry area is closer to the target). This group mounted a big banzai charge on turn 7 that made the Australian position collapse. Yllanes
Bertoldo the Brave lokatt
Tolstoy WoodsSupporting fire 2024 3rd round asloser
Close QuartersSuppoering fire 2024 4th round
asloser
Death BoxThis game was virtually over on turn one when the German mortar had seemingly endless ROF at the end of which my mortar crew was gone together with a squad and my best leader. My initial defensive set up was probably not ideal and was too spread out which became particularly problematic when the defenders were reduced to one leader. The results to date suggest that the scenario is slightly pro-Russian but it certainly didn't feel that way to me! Dougban
One Story TownFinns were in the lead until the Russian reinforcements arrived, at which point the Finnish casualties and broken equipment (including the FT tank that gacked it's first shot) meant the Finns couldn't resist the Russian tide. aiabx
Charging Chaumont Danno
The Crown of Thorn Dispang12
Charging Chaumont grumblejones
Cream of the CropSupporting fire 2024 1st round asloser
Under SiegeSupporitng Fire 2024 2nd round asloser
Mount PissoderiThe Greek plan of attack was to push through the 9L2-L5 road valley and approach the victory hex from the rear through the cover of crags while interdicting reinforcements with HMG/LMG teams on 2P5/Q5. The Italian INF Gun and Mortars on the 9-740 hill mass caused some casualties (e.g., 9-1 going berserk/subsequently eliminated) and eventually broke the HMG/LMG teams, but the Italian MMG malf'd (never to return). The Greeks reached the reverse slope crags in significant force and killed the Italian tankette and AC with a rear PBF LMG and 3 hex-range ATR shot, respectively. From there it was just a matter of time before the Italians folded under the weight of Greek firepower, accelerated by their 6 morale. I think a reverse slope defense in the crags with enough firepower to dissuade a frontal approach is the way to go for the Italians to compensate for their lower morale/ELR/firepower, and short range. Thompsonmg(MGT)
Taken To CourtVery challenging for Russians. Bombardment set off fires which slowly englufed everything in SMOKE and made it very slow going. Good game! jgarlic79@gmail.com
The Cost of Non-ComplianceVery nice scenario, if perhaps a little pro-German. I tried the "left hook" strategy, coming over the hill to take the shortest route to the Board 76 buildings. Sure enough, his HIP guns were there, so I took casualties in securing the hill, and didn't then have enough troops left to complete the task. I had also sent my two T-26 M31 tanks towards the centre of the map in an attempt to delay the Germans shifting from East to West - a tactic which succeeded at first but failed later when both these tanks were lost. By the end on my turn 5 I still had numerical superiority in AFV, but only one victory building and no chance of securing another four, so I resigned. Andy_Bagley
Death Rattle AlexB

Latest News

March Madness Korean War pack available for download
The March Madness Korean War pack is available for download at a cost of $20 from the shop.

8 scenarios, ranging from small to large all featuring the KW. Look out for an episode of IR focusing on this pack, shortly!
ROAR record importer
After too many requests from players, I've now added a way for you to import your playings from ROAR into the archive. The instructions can be found at the bottom of your My Page, but essentially requires you to copy and paste your playing records from your account page in ROAR into a spreadsheet, then from there into the input box.

Games aren't removed from your account but duplicates won't be added (duplicates check player name, scenario and dates).

Please do carry on using ROAR if you choose to do so, but this is being offered to players who'd like to consolidate their records here.
Reports and statistics
I've added a replica of the roar balance report (based on archive plays) underneath reports -> balance, on the left hand menu and some statistics charts, too.

Want to see how many games have been logged and when? Are we playing more now than we did 3 years ago? What about the year when the most scenarios were published? Or are games played with vasl more regularly than ftf?

All this and a little bit more on the statistics page (found on the left hand side under reports).
Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!

Latest Content Additions

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ScenarioActionWhen
Those Ragged Bloody HeroesHutch Modified the misc. rules1h 56m 11s ago
Repulsed on the BeachHutch Modified the Defender's Guns1h 58m 32s ago
Repulsed on the BeachHutch Modified the unit counts1h 58m 33s ago
Repulsed on the BeachHutch Modified the Defender's Guns1h 59m 2s ago
Repulsed on the BeachHutch Modified the unit counts1h 59m 3s ago
Repulsed on the BeachHutch Modified the Attacker's AFVs1h 59m 3s ago
Repulsed on the BeachHutch Modified the Attacker's Guns1h 59m 3s ago
Repulsed on the BeachHutch Modified the Unit Elements2h 29s ago
Repulsed on the BeachHutch Modified the misc. rules2h 1m 23s ago
Rescue Behleaokigaryou Linked the scenario to ROAR2h 1m 53s ago
Repulsed on the BeachHutch Modified the misc. rules2h 4m ago
Skilbeck's GauntletHutch Modified the overlays2h 5m 38s ago
Skilbeck's GauntletHutch Modified the misc. rules2h 5m 55s ago
Skilbeck's GauntletHutch Modified the misc. rules2h 6m 21s ago
Desperate EscapeHutch Modified the overlays2h 8m 2s ago
Desperate EscapeHutch Modified the misc. rules2h 8m 27s ago
Desperate EscapeHutch Modified the Attacker's Guns2h 9m 6s ago
Desperate EscapeHutch Modified the unit counts2h 9m 7s ago
Desperate EscapeHutch Modified the misc. rules2h 9m 55s ago
Early SurpriseHutch Modified the Unit Elements2h 12m 41s ago
Early SurpriseHutch Modified the unit counts2h 15m 15s ago
Early SurpriseHutch Modified the Attacker's Guns2h 15m 15s ago
Early SurpriseHutch Modified the Defender's Guns2h 15m 15s ago
Early SurpriseHutch Modified the misc. rules2h 16m 9s ago
Early SurpriseHutch Modified the gps location2h 17m 10s ago
Early SurpriseHutch Modified the unit counts2h 18m 27s ago
Early SurpriseHutch Modified the Attacker's Guns2h 18m 27s ago
Early SurpriseHutch Modified the Defender's Guns2h 18m 27s ago
Early SurpriseHutch Modified the misc. rules2h 19m 5s ago
Early SurpriseHutch Updated the Victory Conditions2h 19m 37s ago
Piercing the Peelaokigaryou Modified the unit counts2h 21m 58s ago
Cold ComfortHutch Modified the unit counts2h 31m 26s ago
Cold ComfortHutch Modified the Attacker's Guns2h 31m 26s ago
Cold ComfortHutch Modified the Defender's Guns2h 31m 26s ago
Cold ComfortHutch Modified the misc. rules2h 32m 51s ago
Cold ComfortHutch Modified the misc. rules2h 33m 34s ago
Gona's GoneHutch Updated the Victory Conditions2h 34m 32s ago
Cold ComfortHutch Modified the Attacker's Guns2h 34m 55s ago
Cold ComfortHutch Modified the Defender's Guns2h 34m 55s ago
Cold ComfortHutch Modified the unit counts2h 34m 56s ago
On The Right FlankHutch Modified the Unit Elements2h 36m 25s ago
On the Right FlankHutch Modified the Unit Elements2h 36m 58s ago
Cold ComfortHutch Modified the Unit Elements2h 41m 29s ago
Gona's GoneHutch Modified the gps location2h 43m 4s ago
Gona's GoneHutch Modified the overlays2h 44m ago
Gona's GoneHutch Modified the unit counts2h 44m 25s ago
Gona's GoneHutch Modified the Attacker's Guns2h 44m 25s ago
Gona's GoneHutch Modified the Defender's Guns2h 44m 25s ago
Gona's GoneHutch Modified the misc. rules2h 45m 27s ago
Gona's GoneHutch Modified the misc. rules2h 46m 9s ago
On The Right FlankHutch Modified the Unit Elements2h 48m 29s ago
On The Right FlankHutch Modified the unit counts2h 49m 1s ago
Gona's GoneHutch Modified the gps location2h 50m 55s ago
Gona's GoneHutch Modified the unit counts2h 51m 46s ago
Gona's GoneHutch Modified the Attacker's Guns2h 51m 46s ago
Gona's GoneHutch Modified the Defender's Guns2h 51m 46s ago
On The Right FlankHutch Modified the unit counts2h 54m 17s ago
On The Right FlankHutch Modified the Attacker's Guns2h 54m 17s ago
On The Right FlankHutch Modified the Defender's Guns2h 54m 17s ago
On The Right FlankHutch Modified the misc. rules2h 56m 6s ago
On the Right FlankHutch Modified the misc. rules2h 56m 45s ago
On the Right FlankHutch Modified the unit counts2h 58m 13s ago
On the Right FlankHutch Modified the Attacker's Guns2h 58m 13s ago
On the Right FlankHutch Modified the Defender's Guns2h 58m 13s ago
On The Right FlankHutch Modified the gps location3h 52s ago
On the Right FlankHutch Modified the gps location3h 2m 9s ago
DestinationYarlis Uploaded the Board image6h 37m 23s ago
The Hatefulness of WarYarlis Uploaded the Board image7h 25m 31s ago
All I've Got is PrayerYarlis Uploaded the Board image7h 29m 8s ago
Good, Lucky, or BothYarlis Uploaded the Board image7h 33m 12s ago
March of DestinyYarlis Uploaded the Board image7h 39m 2s ago
Armageddon BeginsYarlis Uploaded the Board image7h 45m 6s ago
Stalin's SocksYarlis Uploaded the Board image7h 46m 23s ago
Alles Hat Ein Endegrumblejones Added a playing14h 23m 3s ago
Alles Hat Ein EndeDanno Added a playing14h 25m 39s ago
The SpearheadHutch Modified the unit counts22h 26m 9s ago
The SpearheadHutch Modified the Attacker's AFVs22h 26m 9s ago
The Spearheadjgarlic79@gmail.com Added a playing23h 11m 41s ago
Radio X-MASjgarlic79@gmail.com Added a playing23h 56m 9s ago
Radio X-MASasloser Added a playingYesterday
Taken To Courtjgarlic79@gmail.com Added a playingYesterday
Locust SwarmHutch Modified the misc. rulesYesterday
Locust SwarmHutch Modified the misc. rulesYesterday
Locust SwarmHutch Modified the misc. rulesYesterday
Locust SwarmHutch Modified the Unit ElementsYesterday
Locust SwarmHutch Modified the overviewYesterday
Locust SwarmHutch Modified the gps locationYesterday
Locust SwarmHutch Modified the gps locationYesterday
Locust SwarmHutch Modified the gps locationYesterday
Locust SwarmHutch Modified the gps locationYesterday
Locust SwarmHutch Modified the gps locationYesterday
Angels at the AirfieldHutch Modified the gps locationYesterday
Angels at the AirfieldHutch Modified the gps locationYesterday
Hitdorf on the Rhinecupcakus Added a playingYesterday
Silence that Guncupcakus Added a playingYesterday
Retaking Viervillecupcakus Added a playingYesterday
The Lion, Drivenasloser Added a playingYesterday
Currie's FavorBongiovanni Uploaded a VASL fileYesterday
King and LoveJimT1277 Added a playing2 days ago
Scobie PreservesHutch Modified the gps location2 days ago

Popular Publications

PublicationScenariosRating
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 88.00
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.83
March Madness 2018 Players Pack 107.70
March Madness 2013 Commissar Pack 87.68
Grumble Jones 1577.61
ASL Starter Kit Expansion Pack #2 87.48
Time on Target # 3 147.34
ASL Starter Kit Expansion Pack #1 2nd Edition 127.26
ASL Starter Kit #4 87.23
Schwerpunkt # 9 127.22
ASL Starter Kit Bonus Pack #2 87.20
ASL 9 - Gung Ho! 87.14
Friendly Fire Pack 12 87.14
Schwerpunkt #14 127.12
From The Cellar Pack #4 207.12
The Green Hell of Inor 197.10
Quick 6 Scenario Pack IV 67.10
Fistful of Scenarios 67.08
Friendly Fire Pack 1 87.07
Battle of the Hedgerows - The Storm Broke 67.07
HASL 1 - Red Barricades 107.06
Friendly Fire Pack 2 87.05
Dezign Pak 9 107.05
From The Cellar Pack #8 167.05
Beyond the Beachhead 87.02
ASL Action Pack #14 Oktoberfest XXXIV 127.02
March Madness 2020 Full Rulebook ASL Pack 87.02
Ost Front Pack 67.00
Leibstandarte Pack 5 - Scorched Earth 87.00
From The Cellar Pack#11 107.00
Best of Friends 126.99
Critical Hit # 2 156.98
ASL Action Pack #10 86.97
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
Race For The Meuse 66.96
ASL Journal #12 146.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
HazMo Scenario Pack 2: The Un-Civil Wars 106.94
ASL Journal #10 196.93
From The Cellar Pack #3 106.91
ASL Journal #11 286.91
ASL Action Pack #19 Roads to Rangoon 106.91
Schwerpunkt # 4 126.90
Friendly Fire Pack 4 106.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
AH:ASL Annual `93a 116.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Into The Rubble 86.89
Friendly Fire Pack 11 86.89
ASL 12 - Armies of Oblivion (2nd Edition) 326.89
Quick 6 Scenario Pack VI 66.89
Kreta - Operation Merkur 186.88
Friendly Fire Pack 3 86.87
Operations Special Issue #3 76.87
Grossdeutschland Pack 1 - The Early Years 86.86
HASL 9 - Hatten in Flames 106.86
Death to Fascism 86.86
ASL 13 - Rising Sun (2021) 386.86
Dezign Pak 6 126.85
Not One Step Back 86.85
ASL 16 - Twilight of the Reich 176.85
Classic ASL 166.83
China-Burma-India: The Lost Theater Part 1 156.83
ASL Journal #14 256.83
Turning the Tide 206.82
ASL Action Pack # 6 A Decade of War 106.82
Schwerpunkt #22 126.82
ASL Action Pack #16 From The Land Down Under 156.82
Recon by Fire! #2 106.81
Schwerpunkt # 8 126.81
Deluxe Advanced Squad Leader 386.80
Best of Friends 2 126.80
Paddington Bears '96 Pack 106.79
HazMo Scenario Pack 3: City of Steel 106.79
AH:ASL Annual `93b 126.78
Aussie '98 Pack 106.78
Aussie Tournament Pack 76.78
ASL Journal # 5 136.77
ECZ Tournament Director's Pack 166.77
ASL Action Pack #13 Oktoberfest XXXII 116.76
Melee Pack III 76.75
BFP 3: Blood and Jungle 476.75
ASL 3a - Yanks (2nd Edition) 416.75
HASL 4 - Pegasus Bridge 86.74
AH:ASL Annual `90 166.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
ASL Action Pack # 4 Normandy 1944 126.74
ASL Journal # 8 166.74
ASL 13 - Rising Sun 336.74
Schwerpunkt #23 126.74
ASL Starter Kit #3 86.73
Friendly Fire Pack 7 86.73
ASL Journal #13 336.72
DASL 1 - Streets of Fire 106.71
Dezign Pak 5 186.71
ASL Journal # 4 136.70
Schwerpunkt # 5: Medal of Honor 126.70
From The Cellar Pack #2 106.70
HazMo Scenario Pack 4: Making the Grade 106.70
Schwerpunkt #13 126.69
ASL 10 - Croix de Guerre 86.68
ASL 12 - Armies of Oblivion 116.68
AH:ASL Annual `95 Winter 246.68
HSASL 2 - Operation Veritable 176.67
ASL Journal # 3 336.67
Schwerpunkt # 7 126.67
Tactiques # 4 86.67
BFP 4: Crucible of Steel 326.67
ASL Journal # 1 176.66
HASL 7 - Valor of the Guards 216.66
Operations Special Issue #1 66.66
Quick 6 Scenario Pack III 66.66
Quick 6 Scenario Pack V 66.66
Provence Pack (MMP Download) 106.65
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
BFP 2: Operation Cobra 126.64
Dezign Pak 10 156.64
Rally Point #11 106.64
Quick 6 Scenario Pack 66.64
HazMo Scenario Pack 1: A World at War 106.64
ASL Open `96 Scenario Pack 106.63
BFP 5: Poland in Flames 456.63
Rally Point #14 106.63
March Madness 2019 Close Combat Pack 86.63
AH:ASL Annual `96 146.62
From The Cellar Pack #9 176.62
ASL Action Pack #15 Swedish Volunteers 166.62
Rally Point # 1 106.61
Rally Point # 3 106.61
Friendly Fire Pack 10 86.61
Schwerpunkt # 6: Victoria Cross 126.60
Schwerpunkt #11 126.60
Franc-Tireur#10 116.60
Rally Point # 2 106.60
Franc-Tireur#11 226.60
Rally Point #15 106.60
Blood & Iron 106.59
Schwerpunkt #12 126.59
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Schwerpunkt #20 126.58
ASL 3 - Yanks 86.57
ASL Action Pack # 2 86.57
AH:ASL Annual `92 156.57
ASL Starter Kit #2 86.57
Coastal Fortress 556.57
Rally Point #17 106.57
ASL Action Pack # 1 86.56
ASL Action Pack # 5 East Front 126.56
Dezign Pak 1 106.55
ASL 10a - Croix de Guerre 426.55
ASL 11a - Doomed Battalions (4th Edition) 326.55
HASL 8 - Festung Budapest 206.54
Elite Canadians 96.53
HASL 10a - Red Factories 186.53
ASL 5a - For King and Country 206.52
HASL 2 - Kampfgruppe Peiper I 66.52
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Kampfgruppe Scherer: The Shield of Cholm 176.52
From The Cellar Pack #5 146.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
HASL 12 - Drop Zone: Sainte-Mère-Église 146.50
HSASL 1 - Operation Watchtower 176.49
AH:ASL Annual `97 166.49
Recon by Fire! #3 206.49
Tactiques # 7 86.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
ASL Journal # 9 256.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
ASL Journal # 7 126.47
Internet 1616.47
Onslaught to Orsha 256.47
Critical Hit # 3.1 126.46
Beyond the Beachhead 2 166.46
Friendly Fire Pack 5 106.46
HASL 11 - Sword & Fire: Manila 306.46
ASL 5 - West of Alamein 86.45
Waffen-SS II: The Fuhrer's Fireman 86.45
Swedish Volunteers 146.45
ASL Action Pack # 8 Roads Through Rome 106.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
Friendly Fire Pack 8 86.44
Tactiques # 8 106.43
Rally Point # 7 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.42
ASL Action Pack # 9 To the Bridge! 106.41
ASL Journal # 6 156.40
G.I.'s Dozen 136.40
Schwerpunkt #16 126.40
Rally Point #13 106.40
Into The Rubble 2 126.40
Schwerpunkt #17 126.39
ASL 7a - Hollow Legions (3rd Edition) 546.39
Out of the Attic #2 166.38
High Ground 2 166.38
Critical Hit # 4 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Rivers to the Reich 156.36
AH:ASL Annual `89 156.35
Onslaught To Orsha 2 326.35
Tactiques # 6 86.34
Franc-Tireur#12 126.34
Tropic Thunder! 126.33
Nor'easter Scenario Pack II 156.33
Rally Point #18 106.33
Covered 136.33
Franc-Tireur #7 116.32
Recon by Fire! #4 146.32
ASL Action Pack #18 Oktoberfest XXXVII 146.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Franc-Tireur#13 176.31
Corregidor: The Rock 216.31
Quick 6 Scenario Pack II 66.31
High Ground! 86.30
Franc-Tireur #8 106.30
Winpak #1 106.30
ASL Action Pack # 7 106.29
Critical Hit # 3 186.28
Dezign Pak 2 126.28
ASL Action Pack #11 29 Let's Go! 106.28
BFP: Operation Neptune 106.28
ASL Action Pack #12 Oktoberfest XXX 106.27
Schwerpunkt #21 126.27
Out of the Attic 166.25
Fanatic Pack 1 126.25
Berlin: Red Vengeance 116.25
Dezign Pak 4 156.25
ASL 11 - Doomed Battalions (3rd Edition) 246.25
From The Cellar Pack #6 106.25
Dezign Pak 7 126.25
Rally Point #16 106.25
ASL 15 - Forgotten War 166.24
HASL 10b - Red October 116.24
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.22
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Schwerpunkt #19 126.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
ASL 4 - Partisan! 86.20
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Schwerpunkt #15 126.20
Out of the Bunker 146.20
Rally Point # 8 106.20
Internet: MMP 66.19
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.17
Rally Point # 6 106.16
Franc-Tireur#15 226.14
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
The Canadians In Italy 2: The Spaghetti League 126.09
Schwerpunkt # 3 126.08
Buckeyes! 106.07
From The Cellar Pack #7 106.07
Schwerpunkt # 2 126.06
ASL 8 - Code of Bushido 86.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt #18 126.04
Franc-Tireur#14 326.04
ASL 6 - The Last Hurrah (2nd Edition) 86.03
HASL 3 - Kampfgruppe Peiper II 86.03
Waffen-SS I: No Quarter No Glory! 66.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
Dezign Pak 8 105.98
Schwerpunkt # 1 125.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 5 - Blood Reef: Tarawa 105.89
HASL 6 - A Bridge Too Far 125.88
Paddington Bears '97 Pack 85.88
Time on Target # 2 215.87
Time on Target # 1 135.86
Hero PAX 2: Eastern Front Hero Fest 85.83
Deluxe Pack #1 125.82
Southern Cross Scenario Pack `96 65.80
Wacht Am Rhein 165.73
From the Cellar Pack#12 115.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Winpak #2 65.68
ASL For Fun-LCP 325.68
DASL 2 - Hedgerow Hell 85.67
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.43
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.24
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.16
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
cynemo75CYRIL DUPUCH2024-12-07 09:51:53
IgnacioMalaespina Montes Lasarte2024-12-07 05:21:22
leonbruchezLeon Bruchez2024-12-06 11:21:38

On this day...

ScenarioLocationDate
GONA1 On the Right FlankGona Village, New Guinea1942
GONA5 Desperate EscapeGona Village, New Guinea1942
FE 129 Colonel Saeki's RaidSadao, Thailand1941
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