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ScenarioCommentUser
Messenger BoysThe British have a lot to do but lots of tools to do it. In the end, they fell one building short of the total that they needed. Very enjoyable scenario. Dougban
A Breezeless Day Danno
The Dead of WinterGermans got super lucky with their dice rolls when it mattered. Killed and/or immobilized enough Russians early game where it became impossible for them to exit enough CVP. (VASL Log) BravoCo
The Terror of the CastleVASL jrwusmc
Transylvania 6-5000 Bongiovanni
Crossfire dsoukup
Infatuate II johnnebauer
Grebbe End9-2 Dutch SMC sat in Stone building & unleashed relentless, devastating HMG/LMG ROF upon the miserable Germans. Attackers never set foot in any of the buildings & were essentially crushed by the end of Turn 3. Kydder
Campoleone Salient Bongiovanni
Paratrooper's HellDespite slow rearmement and complete destruction of the northern group of paratroopers, the remaining Germans were able to regroup in olive groves and resist British attacks. A victory with 15 VPs (11 VPs for GO units in Z-GG rows and 4 VPS for British casualties). The various ways to gain VPs offer multiple strategies and certainly provide replayability. lt_steiner
The Art of WarTough game for both sides due to constant MALF's. So many MG's MALF'd that it took a lot of the fun out of the game. A Stuart Tank MALF'd its MA and was recalled...again reducing the game's fun factor significantly. Game ended with 5 games in ROC control and two in CC as well as the last Stuart. With no path to victory, the PLA got the win. grumblejones
Stand at Sterlin's CastleGermans pulled it out last CC of final turn. Captured the mortar and turned it somewhat effectively on the castle. Fun game - can't dally as the Germans and have to get some rolls. asevenson
The Art of War Danno
Storm of Steel Danno
Mortal WoundingPSASL game day RJenulis
Orange Blossom Disaster Serge
Orange Blossom DisasterI played the Canadians and they were smashed by the ROF 3 of 81mm MTR and HMG manned by fanatics (who didn't cower) and also the deadly German AT gun. In addition, I was not really lucky with the always inaccurate OBA. Finally, after loosing roughly half of my OB, I decided to concede at the end of turn 4. As announced in the title, it was really a disaster... lechiquier94
Battalion for Special MissionsA misunderstanding on my part led me to believe I had 2 wire counters instead of 2 roadblock counters. As such, a poorly defended flank that was originally meant to goad wheeled vehicles to bog became an open field for them to simply roll through. This scenario is also one of those famous ones where it only takes two shots to decide a winner (if an ATR manages to blow up one/both SPWs carrying leaders.) Additionally, the Germans can win by turn 2 if the Dutch roll poorly instead.

In any case, this scenario proved to be quite bad - the roadblocks make going through the town impossible or highly undesirable, and it incentivizes poor rules exploits (Sleeze Freeze) reducing this scenario to either: Boring, Frustrating, or Scummy.
Jobbo_Fett
Goats to Lure the Tiger A15.4er
Operation Wheatfield A15.4er
Few and Far Between strategos
Checking out of Gran SassoA glider with a 548 MMC and 9-1 leader crashed. They were immediately reduced by accurate Italian fire. German assault faced determined fire with pinned or broken units as a result. Italian resistance was too powerful. lt_steiner
Five-Oh-SinkFriday Night Fight.

I elected to come on from the east. splitting my forces 3 squads and the 9-1 to the north and the remainder to the south. The northern group pushed through what turned out to be the dummy group with very weak resistance as it was just a half squad with light mortar and the rest dummies. The southern group although removing the crew from the gun were held up significantly by a squad mmg 8-1 leader that refused to die despite 24 +2 shots raining in, being encircled and charged by a berserker, meanwhile my guys broke to 16 and 8 +1/2 shots. The delay proved costly so that even when I managed to pass by them there was no time to subdue the remaining group.
Paul Legg
Barbarossa D-Day Danno
Barbarossa D-DayVery fun scenario! My Germans struggled with dice rolls (as usual for me). I MALF'd both guns on the armored car on its first shot. Then I MALF'd a 50 MKIII and it was Recalled. Then I MALF'd the MA on the 37L MKIII. Despite this, the Germans knocked out 5 of the 6 Russian Tanks. But German infantry kept breaking and no rallies. At game end. Three broken German squads and only 3 in action. Russian victory as the Germans couldn't break the final two Russian squads in the village. grumblejones
"Ne Pas Subir" Bongiovanni
Quickly Toward the Bridge! johan.vrijdaghs@gmail.com
The Bend in the Road strategos
The Hellenic Expedition Danno
The Hellenic ExpeditionTough game for the British as the ROAR stats make pretty clear. Dan's infantry got stuck on the minefields and were practically mission killed as a result. The German 9-1 and HMG did what the German HMG does and shredded the British infantry upfront. The Nashhorn boxcar'd its first shot and was then knocked out by a Sherman. The 81 MTR malf'd and 6'd itself. The Panzerschreck never got off a shot. But the Pantherturm knocked out two tanks and broke a squad. The British were conceded on Turn 5 after MALF'ing the MA on one of the 2 remaining Shermans. With no path to victory, the British called off the attack. grumblejones
Strongpoint 11I setup all but one squad and MMG of my Belgians on Level 1 hills directly below the VC crests. Japanese HW got the enemy in close in Turn 3 with perhaps a few too many CR. Final counter attack at end against weak points to take back enough to deny Japanese victory. Kydder
Futile BraveryDisrupted Russians scattered everywhere on battlefield, but I managed to keep enough rallied to keep constant pressure from both sides of the bridge. At one point the Russians had 3 Berserkers charging the south side which eventually proved too much heat for the defenders. Kydder
Death on the French Coast usmcwo1
Shoot or ShovelASL Ring Lille 2025
Bongiovanni
It's Not OverASL Ring Lille 2025 Bongiovanni
Then Came the InfernoASL Ring Lille 2025 Bongiovanni
Meet Me at the StationASL Ring Lille 2025 Bongiovanni
"Ne Pas Subir" Serge
The Vital Hours Cpl Wright
Parker's CrossroadsConceded after 7 turns. Mismanaged the Americans from the start. wwillow
Sting 'em at ZingemMany malfunctioned weapons on both sides causing uncertainty from the jump off. Germans skillfully kept one HT with Passengers in reserve and broke through Belgian line unscathed on Turn 5 and unloaded in rear VC area sealing their win! Kydder
Buckley's BlockClose game till last two turns when USMC dice got hot as Japanese were running for the board exit. Robert7721
Death BoxDennis had the worse string of bad dice rolls I have ever seen. RJenulis
Wooden HellA fun scenario despite the feeling that it is probably pro-French. I was going to loose the game with the Germans as soon as the end of turn 2 but I was lucky enough to survive until end of turn 4 ! lechiquier94
Sporck's Eleven jwert02
Joseph 351I rolled a 6 to get the most Americans and the most Victory Points but the 6 should have been a sign of things to come. As I attempted to take the hill, I was stopped easily due to double 6's on five attack rolls. Two straight turns and I couldn't but a dent in anything on the hill Dan was breaking my guys trying to advance. Tried smoke later and rolled 3 staight 6's on those. The Russian side wasn't much better as Joseph broke and was eliminated due to failure to route. Over all a very bad one for me but that's how it goes sometimes. cub99
Swatting a Hornet atomic
Pipkorn's AttemptASL ring round 4 strategos
Steppe Toward OblivionFirst to play and post. Danno
Steppe Toward OblivionTurn 1 Russian assault was able to eliminate three 3-4-7's in Close Combat and secure the first building location. One T-34 would be immobilized by the 50L AT Gun. From there the Russians attacked in force from the NE. This assault would take three turns to finally get some buildings, while a center force managed by game end to take the other multi-hex building in the center. The Germans would end the game with 4 points - 1 building and 3 knocked out T-34's. The Russians would end the game with 6 points for 6 building locations and secure the win. grumblejones
Desperate Try Rich Weiley
For the FatherlandAs the Germans, I attacked straight on with some supporting outflanking elements on my right flank. The sappers did a fantastic jog getting rid of the wire used to protect the center of the Russian line. On turn 3, it looked like the Germans were on a roll with the Russian center is disarray and two Russian AFVs destroyed. However, the progression in the congested area of the strain station slowed down. One Stug got destroyed and the other one got recalled after disabling its MA. In the end, the Germans controlled the train station as well as most of the area around the water tower but fell short of destroying the remnants of the Russian defense (including a concealed gun). Overall, a very entertaining scenario. Djord
Taking The Fight To The GermansVery small scenario where British attacks at 2:1 odds and the victory conditions are quite easily achieved. Despite the HIP SS MMC, it looks very difficult for the axis to win with infiltrated British units able to block rout pathways. Moreover, it is very static for the SS as they do not have real movement options. lt_steiner
King and Love A15.4er
Panzerkeil at ProkhorovkaFirst to play and post. Danno
Panzerkeil at ProkhorovkaScenario can drag a bit in the beginning as the Germans have to plod along to get into the action. Scenario could really lose board t and just have the Germans enter on Turn 1. Germans would lose the tank battle with the 105 STUG Recalled, the other two STUG's knocked out and both MKIV H's knocked out. The Russians had an immobilized and knocked out T-34. So the tank fight was 8 Russian to 4 German tanks with the Germans conceding at the end of Turn 4. The fun factor was gone by that point. grumblejones
Riding to the RescuePaul rolled poorly at the most inopportune times, giving me the win. (VASL Log) BravoCo
Second Crack at CaumontASL Ring round 3 strategos
It's Not OverASL ring round 3 strategos
Wings of WarThe Germans landed aggressively and suffered very little when jumping out of their gliders, but having to move through open ground and capture buildings proved a bit much for the low-rolling dutch, especially when one green squad managed to rally twice while broken AND DM.

Scenario feels like it needs a little tweaking, like dropping the number of dutch squads by one. Otherwise, a nice and simple glider scenario to train with.
Jobbo_Fett
Without Thought of Numbers GeneralFG
Kordiyak's WoodsThe Americans started strong, but after losing their kill stack their attack petered out. (VASL Log) usmcwo1
PiecemealFriday Night Fight Paul Legg
Task Force SparksFirst to play and post. Danno
Task Force SparksDan's Americans made good progress on Turns 1 and 2. The Germans didn't start to cause them any grief until the end of Turn 3. By Turn 4, the Americans were in the main woods on the west, but were held up on the east flank. On Turn 4, the Germans moved back to cover the road. Turn 5 - the Americans attempted to close with the Germans but were not able to get there and a German victory as the result. grumblejones
PiecemealFor Friday Night Fight Club von Garvin
Bottcher's CornerASL ring round 1 strategos
Lytle Too MuchFirst to play and post. Danno
Lytle Too MuchInteresting scenario...but very typical of Starter Kit. He who gets the rolls when shooting wins. My British 9-2 failed to do diddly to the Germans and the Germans were smacking me around. Dan broke his ARTY guns 5 times. Despite that the final Close Combat was the British 9-2 vs. a Gun crew and the 8-1 and 4-5-8 against the German 7-0 who had the other gun. The 7-0 died and that gun was destroyed. But my 9-2 failed to take out the crew and the Germans had the win. grumblejones
Raff's DilemmaScripted scenario, terrible boring for me as defender, but my attacking opponent felt the same. Such a waste of good gaming time. cosarara
Price of PersiaIranian set up very forward. Managed to slow Indians won and won. The Indian needs to be very aggressive. I am not sure the CVP VC is needed. Might be more balanced without it. A_Lost_Canadian
Taninmylly Motti Bongiovanni
Checking out of Gran SassoFirst to play and post. Danno
Checking out of Gran SassoMy SS crashed 3 gliders breaking 2 x 2-3-8's and a 5-4-8. Italians did a great job breaking the SS. But the SS persisted and got the breaks with many Italians ELR'ing. Game came down to the final CC with the 10-2 managing to eliminate the 3-4-7 with Mussolini. SS barely won. grumblejones
Aufklärungs AttackRussian win, with two tanks remaining from the Russian OB, everything else was broken or wiped out. Germans had armor and infantry surrounding the two tanks at then but could not roll the required PF/PSK/CCV to finish them off. Bad way to lose. A half-dozen failed PF checks or missed shots from PB range. The end of the game seemed to be the Russian playing keep away with the German chasing the tanks around the battlefield. Interesting scenario. Ahriman667
Retaking ViervilleGetting back into ASL after 20 years, easing back in with the Starter Kits. Germans had good luck early and took two buildings, late American surge was not quite enough to push them out -- but it was close and tons of fun! ifoxen
WunderwaffeRussians moved on and lost a T34 to a wunderwaffe hit at long range.,.... things looked good for germans...

Germans T1, wunderwaffe Malf.... oh dear..... some shuffle as germans had defended across wide front and russians were going at them!

Russians moved cautiously up encircling some infantry in woods...after braving their fire.

German 2, second wunderwaffe appears takes a shot at a lone KV.. and Malf! other one breaks after failed repair attempt... no at guns left!..Russians push hard with tanks getting around village and amongst german lines..

3. German marder comes on and takes up position on hills covering village... but russian mortar shoots from concealment at extreme range and critical hit taking marder out. It looks over.. but then russians loose 2 squads in a bad CC against 1 german squad... they need those buildings!

4, 5 russian armour moves in with impunity HE and MG fire takes several germans down leaving town open to infantry push... german scout car hares down centre to take position on hill, failed to deploy smoke and a KV lumbers after it... ofc it hits... and ofc .. its a dud! Aq gained.... but next shot malf KV gun!.. it fails to repair and is recalled after Mgs stun the scout car.

Scout car covers hills and russians are forced to run at buildings to take 10... several squads get KIA... and germans hold on...just
chubooga
Taninmylly MottiVery good scenario, played to the last CC DR on turn 8. Michel Bongiovanni
Boy SoldierOBA was completely ineffective. Hungarians had early success by knocking out 3 AVF which put the attackers on cautious footing. Came down to last Turn rush up into the Postal Building and easy flank to secure VC. Kydder
Pink HillAn easy DTO scenario. Pretty tough for the Germans with the numerous NZ troops awaiting for them on the hills. In addition, German air support was recalled in the first turn which didn't help JP... lechiquier94
Ranger Stronghold strategos
Across the Rio GrandeGreat fun! Would play again! von Garvin
The Ring Danno
Brotell: The Finnish Ace30 Russian CVP at game turn 7 with only 2 tanks left. Bongiovanni
The 11th Hour strategos
A Job for CommandosBritish struggled through two turns and then the Germans began to break. By Turn 6, the surviving Germans were surrounded in Hex M4. They were defeated in close combat for the British win. grumblejones
A Job for CommandosFirst to play and post. Danno
Came Tumbling AfterVASL jrwusmc
Released from the EastUsed this to teach my son (college student) how to play - we had a great time and it was a close battle - required a leader tossing a DC on the very last turn of the game to win. barracuda
Gavin's GambleI took the defending Germans in this one and set up with the conscripts along the river bank to provide some resistance. They were pretty quickly eaten up by the heavy and mortars. Anthony did a good job of getting a lot of infantry across the river by turn 4, 5 and 6. As soon as he hit dry land, I hit him with some OBA but he soon regrouped and begin moving towards the VC exit area. I misplayed the last turn a bit. I had a broken unit that I could have used to block the 1.5x exit road but I routed him away instead. My only shot at 14 VP of units that I could muster was a 2 flat on the dyke. Not enough to do anything. Anthony did a good job of spreading his units around enough where I couldn't move into better position to defend that hex on my last movement phase. I also could have placed my last FFE on the end of the dyke to catch him trying to sneak off the board, but live and learn. tatumjonj
No VacancyThis is a great scenario. Lots of options for the Russian in the setup. i voncetrated my defence aroind the building. Finns cleared the bridgr and crags, managed to breach the fortified locations but succubed in HtH melees in the ground floor of the hotel for a russian win, asloser
Pukhov's Push46VP for the Russians at the end of Russian Game Turn 7. Bongiovanni
Gladium Pro Patria e Rege asloser
Nunshigum asloser
Lytle Too Much strategos
Escape from Velikiye LukiClose game won by a serious blunder by the Germans early on. The German 10-2 leader was pinned in the open and the accompanying squad broke. Rather than voluntarily break and rout to the 9-1 leader, the leader was left in the open and subsequently eliminated in CC on the Russian turn. The squad never rallied and was taken prisoner soon after. This loss of 5 VPs put the German effort in serious jeopardy. The remaining forces were able to thread their way through the defenders, but the Russians were able to slowly close in from multiple directions. The Germans had enough VP remaining but moved two HSs carelessly offering -1 shots that could have been avoided. Those careless moves resulted in broken HS leaving the Germans with a deficit of VPs. The Germans conceded on Turn 8. Heloanjin
Rzhev Your EnginesFirst to play and post. Danno
Rzhev Your EnginesGerman STUG's never got a hit and were all MALF'd on Turn 1 - 9-1 STUG would be knocked out and the other two RECALLED. That was game, but we played on until the Russian tanks completely surrounded the German infantry at which time I conceded at the end of Turn 4. grumblejones
Piecemeal jgarlic79@gmail.com
One-Eyed JacquesRic. READ and understand the Victory Conditions! Ric of The LBC

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MM 2025 pack
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Latest Content Additions

Updated daily. Refresh
ScenarioActionWhen
The Terror of the Castlejrwusmc Added a playing4h 48m 56s ago
The Dead of WinterBravoCo Added a playing6h 26m 34s ago
A Breezeless DayDanno Added a playing6h 38m 42s ago
Across The WireHutch Modified the Defender's AFVs8h 27m 22s ago
Across The WireHutch Modified the unit counts8h 27m 43s ago
Across The WireHutch Modified the Defender's AFVs8h 27m 43s ago
Across The WireHutch Modified the Defender's AFVs8h 28m 20s ago
Across The WireHutch Modified the unit counts8h 28m 45s ago
Across The WireHutch Modified the Attacker's AFVs8h 28m 45s ago
Across The WireHutch Modified the Defender's AFVs8h 28m 45s ago
Across The WireHutch Modified the misc. rules8h 30m 31s ago
Across The WireHutch Modified the overlays8h 30m 53s ago
Across The WireHutch Modified the Defender's Guns8h 31m 17s ago
Across The WireHutch Modified the unit counts8h 31m 18s ago
Across The WireHutch Modified the Attacker's AFVs8h 31m 18s ago
Across The WireHutch Modified the Defender's AFVs8h 31m 18s ago
Contact!hoxson1 Uploaded an Image9h 17m 50s ago
Contact!hoxson1 Modified the misc. rules9h 19m 24s ago
Contact!hoxson1 Uploaded the Board image9h 20m 4s ago
Contact!hoxson1 Modified the overview9h 29m 35s ago
Contact!hoxson1 Updated the Victory Conditions9h 35m 33s ago
Contact!hoxson1 Modified the location9h 36m 19s ago
Contact!hoxson1 Modified the Scenario OBA details9h 37m 39s ago
Contact!hoxson1 Modified the location9h 38m 22s ago
Contact!hoxson1 Modified the Unit Elements9h 42m 47s ago
Contact!hoxson1 Modified the overlays9h 44m 8s ago
Contact!hoxson1 Uploaded an Image9h 45m 11s ago
Contact!hoxson1 Modified the Defender's Guns9h 45m 46s ago
Contact!hoxson1 Modified the Attacker's Guns9h 45m 47s ago
Contact!hoxson1 Modified the unit counts9h 46m 41s ago
Contact!hoxson1 Modified the Attacker's Guns9h 46m 41s ago
Contact!hoxson1 Modified the Defender's AFVs9h 47m 45s ago
Contact!hoxson1 Modified the Defender's Guns9h 47m 45s ago
Contact!hoxson1 Modified the unit counts9h 48m 53s ago
Contact!hoxson1 Modified the Attacker's AFVs9h 48m 53s ago
Contact!hoxson1 Modified the unit counts9h 49m 44s ago
Contact!hoxson1 Modified the Attacker's AFVs9h 49m 44s ago
Contact!hoxson1 Modified the Defender's AFVs9h 49m 44s ago
Contact!hoxson1 Modified the Attacker's AFVs9h 50m 32s ago
Contact!hoxson1 Modified the Defender's AFVs9h 50m 32s ago
Contact!hoxson1 Modified the unit counts9h 50m 33s ago
Contact!hoxson1 Added the scenario9h 53m 17s ago
Messenger BoysDougban Added a playing11h 51m 31s ago
Hart AttackDougban Added a playing12h 1m 47s ago
Campoleone SalientHutch Modified the unit counts12h 31m 8s ago
Campoleone SalientHutch Modified the Attacker's Guns12h 31m 8s ago
Campoleone SalientHutch Modified the Unit Elements12h 32m 13s ago
Campoleone SalientHutch Modified the misc. rules12h 32m 27s ago
Campoleone SalientHutch Modified the gps location12h 33m 19s ago
Infatuate IIHutch Modified the misc. rules12h 37m 24s ago
CrossfireHutch Modified the gps location12h 41m 30s ago
King Of The Hillhoxson1 Linked the scenario to ROAR13h 42m 29s ago
Clay Pigeonshoxson1 Linked the scenario to ROAR13h 43m 19s ago
Barkmann's Cornerhoxson1 Linked the scenario to ROAR13h 43m 50s ago
The Final Battlehoxson1 Linked the scenario to ROAR13h 45m 14s ago
First To Strikehoxson1 Linked the scenario to ROAR13h 46m 45s ago
The Saucerhoxson1 Linked the scenario to ROAR13h 50m 45s ago
Werewolfen!Hutch Modified the Defender's AFVs15h 34m 59s ago
Werewolfen!Hutch Modified the unit counts15h 42m 3s ago
Werewolfen!Hutch Modified the Defender's AFVs15h 42m 3s ago
Werewolfen!Hutch Modified the unit counts16h 16m ago
Werewolfen!Hutch Modified the Defender's AFVs16h 16m ago
Werewolfen!Hutch Modified the Unit Elements16h 29m 20s ago
Werewolfen!Hutch Modified the overview16h 30m 58s ago
Werewolfen!Hutch Modified the gps location16h 37m 23s ago
Werewolfen!Hutch Uploaded an Image16h 39m 9s ago
Werewolfen!Hutch Modified the unit counts16h 57m 31s ago
Werewolfen!Hutch Modified the misc. rules16h 58m 11s ago
Werewolfen!Hutch Modified the Attacker's AFVs17h 1m 46s ago
Werewolfen!Hutch Modified the unit counts17h 1m 47s ago
Werewolfen!Hutch Modified the Scenario date17h 7m 2s ago
Werewolfen!Hutch Modified the Unit Elements17h 7m 38s ago
Werewolfen!Hutch Added the scenario17h 9m 37s ago
Tigre au BuerreHutch Set the deluxe field17h 19m 43s ago
Tigre au BuerreHutch Modified the Attacker's AFVs17h 59m 23s ago
Tigre au BuerreHutch Modified the unit counts18h 37s ago
Tigre au BuerreHutch Modified the gps location18h 20m 51s ago
Tigre au BuerreHutch Modified the misc. rules18h 29m 48s ago
Tigre au BuerreHutch Modified the unit counts18h 30m 17s ago
Tigre au BuerreHutch Modified the Attacker's AFVs18h 30m 17s ago
Tigre au BuerreHutch Modified the Unit Elements18h 31m 22s ago
Tigre au BuerreHutch Uploaded an Image18h 31m 54s ago
Tigre au BuerreHutch Modified the overview18h 32m 18s ago
NamesakeHutch Updated the Scenario Publication/ID18h 36m 31s ago
Once More Into the BreachHutch Updated the Scenario Publication/ID18h 36m 55s ago
ImperviousHutch Updated the Scenario Publication/ID18h 37m 17s ago
You May Check Out Any Time You Like…Hutch Updated the Scenario Publication/ID18h 37m 47s ago
Raus' Sour KrautsHutch Updated the Scenario Publication/ID18h 38m 10s ago
Operation CountenanceHutch Updated the Scenario Publication/ID18h 38m 31s ago
And So It Begins...Hutch Updated the Scenario Publication/ID18h 41m 27s ago
Burial MoundHutch Updated the Scenario Publication/ID18h 42m 19s ago
Smokin' CobrasHutch Updated the Scenario Publication/ID18h 44m 34s ago
Tigre au BuerreHutch Added the scenario18h 47m 4s ago
Penalty for Early WithdrawalHutch Uploaded an Image18h 52m 48s ago
Penalty for Early WithdrawalHutch Modified the gps location18h 58m 17s ago
Penalty for Early WithdrawalHutch Modified the misc. rules19h 52s ago
Penalty for Early WithdrawalHutch Modified the Defender's Guns19h 4m 16s ago
Penalty for Early WithdrawalHutch Modified the unit counts19h 4m 50s ago
Penalty for Early WithdrawalHutch Modified the Attacker's AFVs19h 4m 50s ago
Penalty for Early WithdrawalHutch Modified the overview19h 7m 34s ago

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Turning the Tide 206.80
Death to Fascism 86.80
AH:ASL Annual `93b 126.79
Aussie Tournament Pack 76.78
ASL Action Pack #13 Oktoberfest XXXII 116.78
ECZ Tournament Director's Pack 166.78
Deluxe Advanced Squad Leader 386.77
HASL 13 - Slaughter at Ponyri 136.77
ASL Journal # 5 136.76
Aussie '98 Pack 106.75
Melee Pack III 76.75
Paddington Bears '96 Pack 106.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
From The Cellar Pack # 2 106.74
ASL Action Pack # 4 Normandy 1944 126.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
Quick 6 Scenario Pack VII 66.74
ASL Starter Kit #3 86.73
BFP 3: Blood and Jungle 476.73
ASL Journal # 8 166.73
Schwerpunkt #23 126.73
HazMo Scenario Pack 4: Making the Grade 106.73
Friendly Fire Pack 7 86.72
HASL 4 - Pegasus Bridge 86.71
DASL 1 - Streets of Fire 106.71
AH:ASL Annual `90 166.71
Schwerpunkt # 5: Medal of Honor 126.70
HazMo Scenario Pack 1: A World at War 106.70
Rally Point # 1 106.69
Dezign Pak 5 186.69
ASL Journal # 4 136.68
Schwerpunkt #13 126.68
AH:ASL Annual `95 Winter 246.67
ASL Journal # 1 176.67
ASL Journal # 3 336.67
Tactiques # 4 86.67
Operations Special Issue #1 66.67
BFP 4: Crucible of Steel 326.67
Rally Point #11 106.67
Battle for France 106.67
BFP 2: Operation Cobra 126.66
ASL 10 - Croix de Guerre 86.65
Internet 1306.65
Critical Hit # 3.1 126.65
Schwerpunkt #12 126.65
From The Cellar Pack # 9 176.65
HazMo Scenario Pack 2: The Un-Civil Wars 106.65
ASL Action Pack #19 Roads to Rangoon 106.65
ASL 12 - Armies of Oblivion 116.64
HSASL 2 - Operation Veritable 176.64
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
HASL 7 - Valor of the Guards 216.64
ASL Journal #13 336.64
Schwerpunkt # 7 126.63
March Madness 2019 Close Combat Pack 86.63
Quick 6 Scenario Pack V 66.63
BFP 5: Poland in Flames 456.62
AH:ASL Annual `96 146.61
Schwerpunkt #11 126.61
Rally Point # 2 106.61
Friendly Fire Pack 10 86.61
Quick 6 Scenario Pack 66.61
ASL Action Pack #15 Swedish Volunteers 166.61
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 6: Victoria Cross 126.59
Coastal Fortress 556.59
Schwerpunkt #20 126.59
ASL Action Pack # 2 86.58
AH:ASL Annual `92 156.58
Dezign Pak 10 156.58
Rally Point #14 106.58
Quick 6 Scenario Pack III 66.58
ASL 3 - Yanks 86.57
ASL Starter Kit #2 86.57
Recon by Fire! #3 206.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL Starter Kit Expansion Pack #3 86.57
Leibstandarte Pack 1 - Blitzkrieg! 86.56
Franc-Tireur #10 116.56
Franc-Tireur #11 226.56
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
HASL 10a - Red Factories 186.54
ASL Journal # 2 246.53
Elite Canadians 96.53
Rally Point #15 106.53
ASL 5a - For King and Country 206.52
HSASL 1 - Operation Watchtower 176.52
Gembloux: The Feint 96.52
ASL Journal # 9 256.52
Dezign Pak 1 106.51
From The Cellar Pack # 5 146.51
AH:ASL Annual `97 166.50
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL 10a - Croix de Guerre 426.49
ASL Journal # 7 126.48
Critical Hit # 6.4 246.48
Onslaught to Orsha 256.48
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
Friendly Fire Pack 5 106.46
HASL 12 - Drop Zone: Sainte-Mère-Église 146.46
G.I.'s Dozen 136.45
Provence Pack (MMP Download) 106.45
ASL Action Pack # 8 Roads Through Rome 106.45
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 5 - West of Alamein 86.44
AH:ASL Annual `91 166.44
Waffen-SS II: The Fuhrer's Fireman 86.43
Beyond the Beachhead 2 166.43
Rally Point # 7 106.43
Friendly Fire Pack 8 86.43
ASL Action Pack # 9 To the Bridge! 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.42
ASL Journal # 6 156.42
Swedish Volunteers 146.41
HASL 11 - Sword & Fire: Manila 306.40
Schwerpunkt #17 126.39
High Ground 2 166.38
Into The Rubble 2 126.38
Rally Point #18 106.38
Rally Point #20 106.38
Out of the Attic #2 166.37
ASL Action Pack #18 Oktoberfest XXXVII 146.37
Tactiques # 1 106.36
Tactiques # 8 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Schwerpunkt #16 126.36
Tactiques # 7 86.35
AH:ASL Annual `89 156.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Critical Hit # 4 106.33
Tropic Thunder! 126.33
Franc-Tireur #13 176.33
Franc-Tireur # 7 116.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Dezign Pak 7 126.31
Berlin: Red Vengeance 116.30
High Ground! 86.30
Winpak #1 106.30
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.29
Onslaught To Orsha 2 326.29
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #12 Oktoberfest XXX 106.26
ASL 11a - Doomed Battalions (4th Edition) 326.26
Fanatic Pack 1 126.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Rally Point #16 106.25
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.24
Franc-Tireur # 8 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Schwerpunkt #19 126.23
Covered 136.23
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Out of the Bunker 146.22
From The Cellar Pack # 6 106.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
HASL 10b - Red October 116.21
ASL 4 - Partisan! 86.20
Corregidor: The Rock 216.20
Internet: MMP 66.19
Rally Point # 8 106.19
Critical Hit # 7.1 186.17
Rally Point # 6 106.17
Franc-Tireur #15 226.17
Schwerpunkt #15 126.16
Recon by Fire! #4 146.15
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
HASL 3 - Kampfgruppe Peiper II 86.10
Schwerpunkt #18 126.10
ASL Journal #15 116.10
The Canadians In Italy 2: The Spaghetti League 126.09
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
Schwerpunkt # 3 126.06
Schwerpunkt # 2 126.05
ASL 8 - Code of Bushido 86.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
ASL 1 - Beyond Valor (1st Edition) 106.04
Waffen-SS I: No Quarter No Glory! 66.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Dezign Pak 8 106.00
Objective: Schmidt 176.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
HASL 5 - Blood Reef: Tarawa 105.95
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
Paddington Bears '97 Pack 85.88
HASL 6 - A Bridge Too Far 125.87
Rally Point #21 105.87
Time on Target # 1 135.86
From The Cellar Pack #12 115.86
Hero PAX 2: Eastern Front Hero Fest 85.83
Time on Target # 2 215.83
Deluxe Pack #1 125.82
Wacht Am Rhein 165.81
Southern Cross Scenario Pack `96 65.80
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.26
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.18
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
SahlisMattias Sahlberg2025-06-08 15:47:04
LIBGFFWalter B2025-05-27 10:31:26
MiksonekMclowsky John2025-05-26 13:21:16

On this day...

ScenarioLocationDate
HP16 The Mud RatsNovorossisk, Russia1943
LN7 Saipan's Tanks6th Marines Beachhead, Saipan, the Marianas1944
7 BackstabMoncenisio Region, France1940
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