Scenario Archive Video

Most recent games played

Filter with log files:
ScenarioCommentUser
Death Solves All Problems rangercote
The Party Ends at NeunenTough on the Germans but Martin made a good go at it. The OBA is the element that will win for the Germans if they can bring it to bear but there are tough lines of sights to make it happen. I thought this would be trivial for the Americans but it turned out closer than I thought. Dave
Requiem for a DreadnaughtThe German attack penetrated and supressed the big tanks - they fell easiyl really!
macrobosanta
Sabres, Boots & SaddlesGreat game with Chuck. We approached each other cautiously until all our forces were on board on Turn 3 before going at it full force. Chuck had an armored car slightly forward of his infantry, so I went after it with both M8 armored cars. The first missed, and the second malf'd its MA, requiring me to bring up the TD (with my armor leader), which managed to hit and destroy it.

Even so, Turn 4 was looking tough as Chuck came at me with his best infantry (548, LMG, 9-2) to set himself up for street fighting against one of my armored cars, which was still buttoned up due to having failed an IFT MC in the previous turn. Chuck then maneuvered his armed halftracks to try to cover the main victory locations in the road junction, but one of them stopped in the LOS of my TD which scored a low-probability hit on a '4', destroying it. In attempt to set himself up for a kill shot on my light tank, Chuck brought up his second armored car. Knowing I had to destroy it, I took a chance eating the backblast from a bazooka, needing a '5' to hit. I'm glad I did, since the shot (a '4') would have missed otherwise. The squad survived the 2 check easily enough but the armored car crew did not survive the attack.

Having already malf'd the MA on his Marder, Chuck had enough of my hot dice at that point and conceded. Can't say I blame him. Overall I give the Americans the edge since their vehicles are qualitatively better, in my opinion. Fun game with a great opponent!
Agoldin
Four Stars of Valor LtDan
And Then They Landed GOUREAU
Ridgway's MissionOverall I think this is a pretty even match however, the US can be overwhelmed and probably needs a little help at Neuville au Plain end of the board. Ferrying a 1/2 with jeep and maybe a DM mortar or sending a squd or two in that direction can help but, the German's can catch and overwhelm that force in 9 turns. A bad pin result or losing the MMG to malfunction is significatnt. This is how I lost. The southern edge of the battlefield was a pretty good seesaw and after 9 turns my US guys were really beginning to ware down the Germans a bit and a counterattack was in the making.
Tom and I had fun with this and I think it gives both players a good glimpse into the desperation both had to contend with on that day.
SGT Mac
Dash for the StairsAs the name indicates, this one is all about controlling the stairwells. It will be interesting to see where the Amis setup, though with their ground-level restrictions the Japs can more or less dictate the situation. There's probably only one hex outside the building the Japs can set up in to avoid some potentially withering fire. The east side of the building was guarded with mines and wire and, though the Amis probably fully expected some further surprises, this is the area they chose to bull rush. Once the Amis get inside the building they will be extremely tough to stop, their only limitation being their poor morale. The Amis were slowed by some HIPs, but didn't suffer so much as a break. With the trap sprung, the Japs broke and routed to the arms of their waiting leader, and the Amis would have free reign to walk in the doors Turn 2. Vut not before the Japs poured into the cellars in the west. The eastern defenses were rapidly attrited by the Ami kill stack, and the Japs quickly lost a HS and striped a squad. Meanwhile the 2-4-9 hero was a bitch to take out, even in CC, and he got the best of a Jap HS. Thankfully he fell at the bottom of the turn, as well as another Jap HS, and the Japs burned one of their few precious DCs. There were still some Amis outside the building in the east, slowed by a brave and hearty defender. But Turn 3 saw the Amis fully inside the building (except for the kill stack which moved unopposed into one of the trenches outside in the south), and fully in control of the eastern stairs. The Amis burned two DCs while continuing to whittle away at the Japs, who lost another squad. Turn 4 saw probably a game-saving event. With Ami momentum rapidly growing, the Japs banzaied through the cellars from west to east, forcing an Ami squad to break in FPF, and clearing a path. Their attrition still continued however, losing 1.5 more squads, but the re-routing of Amis to deal with this new menace would buy them much-needed time. And so it became a battle of two halves: the Japs confined to the cellars in the east, as the Amis controlled 3/4 of the stairwells, while the Japs staunchly defended their last remaining access to the upper levels in the west. The body count on Turn 5 was mostly even: 1.5 squads for the Japs vs. one squad for the Amis. Concluding their half of the turn, the Japs made what would either be a game-winning move or game-losing move, depending on the dice, when they evacuated both heavy MGs from the cellars to the trenches. As luck would have it, they got the best of the 9-2 HMG stack when he flubbed his attack, sending him running deep into the bowels of the building. This allowed them to repopulate the area, forming a ring of Level 1 hexes around the 8-0 and three 137s. Virtually impregnable, they would just have to see one more HS hold out to preserve victory. When the FT fizzled out, and the 8-1 and HS leaving the building to dive into the back trenches was gunned down, the Japs had at least 5 VP left of GO units in the building. This one is probably more interesting on paper than it plays, because once you get into it it's a bit of a headache for both sides managing all the different levels. It would probably be helpful to have a copy of the building at hand so that each side could use their own when manipulating all the different counters that will be cluttered amongst only a few pertinent hexes. buser333
Gavin's GambleBig scenario with a River crossing proving troublesome as drifting as well as the possibility of slow progress with loss of MP depending on die rolls a plenty, which probably worked in my favour. The Americans had spasmodic progress across the River and that may have gained me a turn or two before they were fully able to advance before the Dyke. Despite suffering heavy losses near the GG row, which gives the Americans 150% of the exit points, I kept enough behind the Dyke to get lucky with Pins or better. My Mortar and HMG were effective, and the AA Guns less so, although the crew of one were prone to breaking before being despatched by the Allied Sniper. The Americans conceded in T9 when Defensive fire drove my opponent to misjudge MF Gavin himself needed to exit, against seeking to avoid DF from my HMG. T'was a close run result though, and whilst the Germans got a good number of Sniper Activations very few progressed to 1 or 2 to generate a result. Tigernaut
Retaking Vierville Mellifica
Romanian HammersRussian setup failed to adequately cover the right flank allowing to the Axis to get around behind the Russians quickly. Still, the Russians were able to hold in until the last turn CCPh for the last building. German Stugs were used to engage Russians in CC with only one lost to street fighting. I lost sight of the turn count otherwise I may of had another squad left in the VC area to contest but the overwhelming number of Romanian MMC would have been able to keep them occupied in CC and not in Good Order regardless. Ahriman667
A Handful of Howdy Danno
A Handful of HowdyNot a great scenario. My Americans didn't have enough time to take both buildings, as I was only able to get to the first on on Turn 4. So I gave the concession as the Germans were completely massed in the other building with 30+ factors in both hexes. German 5-4-8's with TOO many machine guns are pretty much unbeatable by 6-6-6's attacking across open ground. Play this as the Americans with your buddy who is new to ASL. He will love mowing you down. grumblejones
Bloody Nose Dispang12
Checking Out GOUREAU
West of the MerderetDerek and I continued our foray into CdP. He said he wanted to
defend so took the Germans. Attacker and defender is a bit of a
misnomer in this one as the scenario is really two in one. On one
side of the board, the Germans defend. They attack on the other
and there really isn't going to be a lot of interaction.

This one was really, really close. The first three turns were
a fair bit of cat and mousing. On the east of the river, Derek
chose to prep fire a bit too much, imho. I made a mistake at
one point and allowed two squads to rout away instead of
capturing them as prisoners.

On the west of the river, the first three turns were the Germans
slowly positioning themselves. Derek found the bocage very
restrictive; LOS and movement-wise.

He managed to take three hill hexes, but I was able to get enough
points over the river to win by one. If we had played the final US
turn, I should have been able to get another squad over.

The Germans generated five (!) heroes in the span of two turns.
Fortunately for me, Derek was not able to unite them into a
formidable force.

A zany scenario with more going on than first meets the eye.

Highly recommended.
Indy Lagu
And the Walls Come A-Tumblin' DownAmericans got the CVP needed early on but squandered the AFV to T-H-Heroes that allowed Japanese to reach my CVP cap , thus denying Americans the win.
Kydder
The Brickworks[Imported from ROAR] Will Fleming
Norman "D"FNF Friday Night Fight (VASL Log) Bongiovanni
The Wounded Beast Bongiovanni
The Wounded Beast Michel Bongiovanni
Tractor Factory 137 asloser
Crossing ChaosBoth 25LL and ATR got kills German was out of armor by turn 4. Enough smoke to provide cover for a couple squads but the French infantry held out. nebel
The ReplacementsGame was much closer than I though. The Italians swept down the hills while the Russian fire was mostly ineffective. The game ended when the Italian Flamethrower broke the Russian squad in the last victory building slunts
Boys TownPlayed as printed. German OBA got smoked in. No ability to stop attack
nebel
Into the Beast's LairWinter Offensive Day Three dmareske
Hold Pokhlebin!Winter Offensive Day Three dmareske
Liberating Bessarabia Dispang12
Retreat From Bairak Danno
Retreat From BairakBroke my AT Gun on the first shot that was a side shot on the KV. Then 6'd it on the REPAIR roll and that was that. Dan's Tanks ruled the battlefield. My Germans were encircled and sliced and diced. grumblejones
Melting Pot BravoCo
Crossing ChaosWO2026. Stephen's AT guns knocked out both of my 75* tanks by Turn 2, which made it impossible for me to smoke his positions on the far side of the river. It took me a couple turns to clear the near side of the river of his infantry and get set for the infantry to cross. A sleaze freeze of the LMG putting fire on the bridge by my PSW and well placed smoke by the engineers helped me get two squad equivalents across with my 8-1. The bridge blew up while the rest of my infantry was trying to cross, killing two engineer squads and isolating my Germans on the far side. My engineer squad and leader eliminated his elite squad and leader in CC while also getting killed. That was followed by his light tanks overrunning the couple of HS which were still by the bridge, eliminating them as well.
Overall a fun scenario which played essentially the same as the historical action. If I play again, I'll just run all the vehicles across the bridge on Turn 1 or 2 to distract the French while my infantry attempt to cross as that will help me beat the the bridge detonation.
Agoldin
Bastion BodangeWO2026. Rich and I agreed to try this one as I wanted another crack at playing Germans with light armor on the attack. I was able to take and mostly clear the hill and a few building and bunker positions. Rich's reinforcements came on late in the game and he chose to keep them near the board edge. By Turn 6 it was clear there was no way I would be able to exit anybody or get anywhere close to the victory conditions, so we called it a clear Belgian victory.
As for the scenario itself, although the Stuka was nice and got some good effects, I had little idea how to use the towed 37L ATGs to support the attack. In fact, one got bogged and immobilized crossing the stream, and the other couldn't find a position from which to attack the enemy. A better plan of attack centered on attacking in the south or center may have put me in a better position to seize buildings, but would also necessarily have required clearing the roadblock and getting around the wire obstacles. The victory conditions are tough on the Germans. This scenario requires a very good German player for the Axis to pull off a win; an average player doesn't have much of a chance, in my opinion.
Agoldin
Wons EnoughEnjoyable scenario where both attacker and defender are demanded to change plans and move often, with the attacker having a number of alternative approaches. I believe the victory conditions for the Germans are too harsh - Germans should use the balance or have 1 more turn galletto
Probing Korsus galletto
Worker's Settlement No. 8 Danno
Worker's Settlement No. 8 grumblejones
Norman "D"FNF game pitting my 5.5 SS squads against a company of US troops led by a 10-2 leader who have 6.5 turns to capture seven buildings. It looks like a mismatch but the bocage is a great equaliser as it slows movement and negates US firepower. Tony's guys came at me from opposite sides of the board. They managed to outflank the Germans defending the north east bocage. One SS squad was encircled in bocage with half of the US OB including the 10-2 bearing down on it. Four DRs of greater than or equal to 10 allowed it to survive. That squad tied up a lot of manpower and eventually won a CC to survive to the end of the game. Elsewhere the Americans were having similar problems rolling low enough to harm the German defenders and Tony conceded on turn 6 when it was clear that he didn't have the necessary manpower to expel the SS from the three buildings that they still held. Fun scenario that is ideal for a quick game in the evening. (VASL Log) Dougban
Norman "D"Friday Night Fight

My Germans conceded in the American turn 6 prep fire when the 7-0 wielding a bazooka finally got a hit on the church and took out the half-squad defending it with a k/2 result. This left me with a solitary hs w lmg and 9-1 leader to hold off the americans over two turns of movement. Early turns were bloody with casualties just dying and not breaking. A 658 in P8 kia'd, the american sniper eliminated by the triggered german sniper. Turn four there was a collapse in the german defence as several key units broke allowing exploitation of the resulting holes. (VASL Log)
Paul Legg
Hoppers and HardyGame ended turn 5 (of 6) for a German win holding 6 of 7 multi-location buildings (5 needed). Ami/FFI partisan dice were cold all game as their losses and breaks mounted. The outcome was sealed with the FB42 breaking a number of partisans near the airfield over a couple of turns. A very fun scenario we both enjoyed. Houlie
Reaping Rewards Dispang12
First DanceSwirling mayhem enjoyed this. nebel
Dutch CourageDutch Skulkage for the win. nebel
Viking SurpriseToo much terrain to deal with. Toys were fun for both sides but no chance to push through the terrain and get all the objectives

nebel
Tolvajärvi TussleFirst recorded playing of this scenario which is a surprise as the action presents a large scale infantry only affair with some interesting player choices to be made on where the reinforcements can enter. We certainly enjoyed playing it. I feared as the Russians I would miss the early war Commissar(s) (NA by SSR) but leadership is more generous than normal with 6 leaders, 4 of them with a -1 modifier, across 32 mainly 1st Line squads. The Finns are a mixed including both AEs and Conscripts in the reinforcements, 34 squads total. Their LMGs are quite brittle being B10 in snow conditions. Most of the action centred around the Board 62 village, the Finns applying pressure throughout the game. The Russians though found a safe Rally point and were thus able to recycle units and avoided CC where a Finn ambush looked likely as HtH was available by SSR. I certainly had the better of the dice in the end game and held on to enough of the village to secure the win (Finns controlling all Board R and 62 buildings but neither Bridge) Simonstan
Mantes Meet UpWinter Offensive day two dmareske
Old FriendsWinter Offensive Day Two dmareske
Stand And DieWinter Offensive Day Two, into Day Three dmareske
A Breezeless Day CWO_19
Continue the Attack at Once[Imported from ROAR] Will Fleming
Operation WaldfestI put a (too) small force in defence of the farms, the German attacked with all their forces and they took it on turn 4! Lionelc62
Commando SchenkeWinter Offensive, game one, classic dmareske
Pössl’s Posse Michel Bongiovanni
The Tsar's Infernal MachinesWinter Offensive Game 2. dmareske
Butchers and Bakers Danno
Butchers and Bakers grumblejones
Grebbe EndSnipers went wild on both sides. The Dutch fell back in relatively good order as one of the tin cans went down to a lmg. The German 9-1 leader and MG stack cleared out the 9-2 led foxhole guarding the center road. With just two turns left the 9-2 leader had rallied 3 squads E5 and a stack in G2 was holding that flank. Then the sniper struck again, KIAing the 9-2 leader, which caused the entire stack to break from the LLMC. The Dutch had one last gasp when a broken squad in the village self-rallied with a 2, but a lone squad could not stop 5 units from taking the needed victory buildings. Guru Bob
Twilight's Last GleamingFun game. Don't expect more than one or two shots from the SturmTiger, but still fun. American push in the center. German back defense. Very high morale rolls for the German and a 10 Intensive Fire for the Panzer IVJ sealed the game. Despite not rolling good for smokes, the American could enter the village and attack in CC. Maurizio.Grassi
Death and RuinsTough one for the Amis jgarlic79@gmail.com
Contested Settlement Danno
Patton's PrayersVASL jrwusmc
...and Here We Damned Well StaySwitched sides. British win again. Maybe we can't figure out the trick for the Germans. wwillow
Subterranean Quarry Dispang12
Not Fade Away manzoliandrea72
The Borders are BurningWow, what a different scenario, and we had lots of fun. As the Russians, I had a short way to go but a long time to get there. Sadly, the terrain, deep snow, low Russian ELR, impressive Finnish units, a 7 Finnish SAN, and a wilderness of wire made it very challenging.

I broke the scenario into thirds: break the first line of resistance and get past the initial fortifications; clear the road and get everyone down it in good order; exit for the win. 5 turns, 5 turns, 4 turns.

My main push was on the Board 5 woods road. I sent about a third of my force to sweep the Board 2 hill. Things were going pretty well most of the game. However, my 10-2 kill stack (shooting from Board 5) failed to clear the Board 2 heights, but my troops there managed to trudge up snowy slopes and take them under fire (I even created two fanatic squads and two heroes). The 10-2 died to a casualty 1MC and his two squads conscripted in despair.
My attack on Board 5 made slow but steady progress, and I focused on keeping my tanks as safe as possible. When we finally made close contact at the roadblock, dice went my way, in both advancing fire and close combat, and the Finns were forced to retreat.

In the second phase, it was a bit of picking up stragglers and trying to press the Fins back, clearing road hexes. This was very tedious, but it's a 14 turn game. There were a bunch of tiny scenarios taking place across the boards, with 1-2 Finns vs. 3-6 Russians of diminishing quality. An ill-fated local Finnish counter-attack cost them two precious squads, and now we started to move with some purpose.

The last part was setting up for the final dash. The victorious heroes from Board 2 managed to keep the Finns from occupying the exit hexes, or the back row, so I had a good shot. At the start of Turn 14 I had the forces to exit within range, and was only facing two Finnish half-squads. But a DM Finnish full squad self-rallied and now I'd have some proper RFP to run through.
The tanks and all the trucks got off the board ok (the last ATR shot missed a truck) but a squad-and-a-half of conscript passengers broke in their trucks, as they exited. The 9-1, hero, conscript squad, and fanatic 4-5-8 with a stack of prisoners (having cleared all of Board 2 and then fallen on the Finnish flank around Tun 11) then tried to move off. Only the hero made it past the 1MC, for no EVP. The broken and pinned remnants meant my last two units would have to pay overstacking penalties in the exit hex and thus didn't have MF to exit. Stupid deep snow.

I exited 42 VP, 3 shy. Less than the 9-1 + Fanatic, or even less than the 1.5 conscript squads that broke as their truck exited. It couldn't have been any closer.

Great game, and well-designed scenario.
ubertripp
Retrained and Rearmed Dispang12
Carrier Assault on Poplar RidgeA poor setup let the Germans get some early hits in and the Brits were never able to capitalize on firepower against the spread out defenders. Several berserkers led to Melees, and the Carriers did what they could to influence the board, but the decision to go for overruns instead of abandoning their vehicles may have been the wrong choice. It feels like this scenario should be reduced by half a turn and the Brits should set up and move first. Jobbo_Fett
Bloody BurgbergDog wwillow
Cracking Fortress Holland Danno
Cracking Fortress HollandAfter my Dutch got shot up moving forward, I threw in the towel. grumblejones
Sound and FuryI cannot stress enough how much I did NOT enjoy this one ... even during setup, I was like "WTF; all he has to do is skirt the edges since I am constrained by setup limits" then once he did immediately do that I was like "No shit!"... Game over
Kydder
Panther Cull BravoCo
Morgan's StandGerman lost a tank very early in the game, and also the 150 MA malfunctioned. Probably the German player was a little too cautios and lost the chance to push harder in the middle of the village. I placed pretty well my 2 tanks and got good shots with them, Very balanced scenario tough. Fun to play and replay since the groups may enter in different times, depending on die roll. anoiawargames
Dew of DeathTough game for the Japanese. WP missed the target and didn't affect any Chinese units. It blocked some shots, but otherwise was more of a hindrance to the Japanese as they moved forward. My 3-3-7 Chinese managed to get a lot of good hits early against the attacking Japanese and the mutual eliminations in Hand to Hand took out more Japanese manpower. By Turn 4, it was over as the Japanese had lost too many points and couldn't meet the victory conditions. grumblejones
Strangers in a Strange LandUsed a German defense taken from a match played on Youtube. Each French leader deployed an additional squad in the initial rally phase and the south part of the entry area was flooded with hs. The 9-2 leader with MMG's moved behind the hill and was in position to fire by turn 2. The tanks moved forward and stayed in motion. The tanks kept moving and were flanking the victory building by turn 3. The German MMG and lmg in the victory building held on heroically, but the swarms of half squads got to the building before the German reinforcements. The last German resistance ended on turn 7, and the French mopped up on turn 8. Guru Bob
"...Things Are Hot!" Bongiovanni
The Yelnya Bridge Bongiovanni
Welcome Back Mendoza
Rush Hour Danno
Rush Hour grumblejones
GhostbustersMade a bad start as the German attacker, but a late game comback saw me lose to Dave by 1 VP, including him getting a 3VP increase to the German VP requirements by exiting one of his Laffy's late in the game.

A challenging game against a good opponent - very enjoyable.
comdotski
Takin' Eibertingen comdotski
Batterie Du Port usmcwo1
The Yelnya BridgeFNF game. My SS concentrated everything around the bridge area and swept forward in a blizzard of snake eyes and failed TK attempts by the defenders. By the end of German turn two, the SS were across the stream in force and most of the Russian defenders were broken, at which point David conceded. I don't think that the Russians did much wrong here but they were well and truly diced. Dougban
The Yelnya BridgeFriday Night Fight

Despite a stout defence by my initial forces Rich pushed into the village to capture it and was able in his turn 4 to create a shield around it to prevent recapture. (VASL Log)
Paul Legg
Dew of Death Danno
Blood Enemies Dispang12
Mountain Hunters Dispang12
"...Things Are Hot!" Michel Bongiovanni
Knock On the DoorFirst to play and post. Danno
Knock On the DoorInteresting scenario. Dan and I played it to the end with the Japanese counterattack nearly securing the win. At game end, the Japanese had retaken 5 buildings, but needed 6 for the win. So the Australians managed to get the win. grumblejones
Prelude to Dying Dispang12
Textbook AttackI set up a French set-up with mortars protecting the flanks on board 44 and the rest in the village. I had three levels of fortified locations in the two-story building with the HMG on level 2. The artillery battered the house and broke all the units, but they hunkered down in place and eventually the 9-1 leader took control of the HMG for a few turns. I used a let's play attack to base the German attack upon, which attacked up both flanks and the middle. Eventually two guns on the hill broke and the artillery pulled double red chits. The mortar hs on the south flank held up the advance for quite a few turns as it retreated to the gully. On the other flank the HMG kept the infantry at bay and a AT gun in AA7 took out a Stug as it lumbered by towards the village. By turn 8, the Germans were breaking into the village and the French units were starting to break, when the other AT gun swiveled and rolled snake eyes to take out another Stug in the rear as it was moving on the two-story building. This gave the French the 30 CVP that they needed for the victory. Guru Bob
Food FightI made a bold attack with my cavalry, which is not a thing to do. I'll play it again with pleasure. GOUREAU
Kampfgruppe at KarachevAn interesting scenario. Russians have a constricted approach, and need to press the Germans. But the Germans have a couple of tools to deal this with push. High quality troops on both sides allow for good maneuver options, especially as the Germans don't have PF yet. I even got to place Russian infantry smoke for the first time ever!

The 3 options for victory with a CVP cap also make this interesting.

Phil had a good set up to make the restricted approach very painful. I was worried about being able to make progress until almost the entire eastern flank in the woods side of the village broke. Despite having proper rout options, the 9-1 didn't rally with 4 tries. I got lucky with some very aggressive maneuver and was able to bag many prisoners for the CVP win.

Tight.
ubertripp
Wons EnoughAn interesting and very exciting scenario, would be one of the best except that it's slightly pro-Dutch - Germans need balance or perhaps an extra turn. The Germans have a powerful force, but the complicated victory conditions require them to clear the Dutch from on/near a lengthy stretch of road whilst not losing as many casualty VPs as the Dutch.
I sent a small force to take the buildings on Board 9a, whilst most of my troops conducted a "left hook" through the woods towards the hill. This gave me some cover, but proved to be a long way round, with my opponent conducting a skilful fighting withdrawal. I also quickly found that the German armoured cars are very vulnerable to Dutch ATRs and the mortar, so had to keep these back out of the way for much of the game, which slowed me further.
In the end I got close, but not close enough to clear the final building at the top of board 10a. Still a very enjoyable game though.
Andy_Bagley
The Wounded BeastLots to defend for the American initially and then the German must hold what they get. Just lost a couple too many HS along the way to keep the victory buildings. Good fun to attack and defend
nebel
The Professionals Serge
...and Here We Damned Well StayLots of wildness. Called after 4 turns. wwillow
Raff's DistressA good scenario for preparing the campaign. Lluison

Latest News

2026 Patron tournament
Congrats to Tom Repetti for his win in last year's tournament. His prize is on its way!

This year's sign-up form is here: 2026 Tournament Sign-up for Patrons only.

The full bracket of last year's tournament is 2025 Tournament Results
March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
March Madness Tournament Pack 2025
The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
Announcing the Scenario Archive tournaments
Check out the archive's tournament pages - which will be expanded in the coming months - in order to register for the upcoming tournaments!

Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
*wipe*

Latest Content Additions

Updated daily. Refresh
ScenarioActionWhen
Wons Enoughaokigaryou Uploaded the Board image28m 57s ago
Gallic Counterpunchaokigaryou Uploaded the Board image45m 13s ago
Esprit Combatifaokigaryou Uploaded the Board image52m 38s ago
Crossing Chaosaokigaryou Uploaded the Board image54m 15s ago
Crossing Chaosaokigaryou Uploaded an AAR54m 42s ago
Suxy Beastsaokigaryou Uploaded the Board image55m 26s ago
Bastion Bodangeaokigaryou Uploaded the Board image56m 11s ago
First Danceaokigaryou Uploaded the Board image57m 54s ago
Gallic Counterpunchaokigaryou Deleted the scenario board image1h 5m 33s ago
Sabres, Boots & SaddlesAgoldin Added a playing7h 45m 11s ago
And the Walls Come A-Tumblin' DownKydder Added a playing10h 16m 39s ago
And the Walls Come A-Tumblin' DownKydder Rated the scenario10h 19m 41s ago
Gavin's GambleTigernaut Added a playing10h 29m 29s ago
Gavin's GambleTigernaut Rated the scenario10h 45m ago
Dash for the Stairsbuser333 Added a playing11h 15m 42s ago
Ridgway's MissionSGT Mac Added a playing11h 32m 34s ago
Ridgway's MissionSGT Mac Rated the scenario11h 39m 6s ago
A Breezeless DayCWO_19 Added a playing12h 22m 46s ago
A Breezeless DayCWO_19 Added a playing12h 23m 46s ago
The Grim Reaper's Lairsherersc Rated the scenario12h 59m 7s ago
The Grim Reaper's Lairsherersc Added a playing12h 59m 11s ago
West of the MerderetIndy Lagu Added a playing13h 38m 10s ago
Gavin TakeIndy Lagu Added a playing13h 48m 40s ago
Two If By SeaIndy Lagu Added a playing13h 51m 40s ago
Terrible Trouble at TecklenburgIndy Lagu Added a playing13h 55m 12s ago
Kordiyak's WoodsIndy Lagu Added a playing14h 39s ago
Checking OutGOUREAU Added a playing14h 25m 21s ago
And Then They LandedGOUREAU Added a playing14h 26m 50s ago
To Rescue the Armored BearsHutch Modified the Defender14h 50m 53s ago
To Rescue the Armored BearsHutch Uploaded an Image14h 57m 23s ago
To Rescue the Armored BearsHutch Modified the misc. rules14h 59m 59s ago
To Rescue the Armored BearsHutch Modified the gps location15h 1m 15s ago
To Rescue the Armored BearsHutch Modified the overview15h 6m 48s ago
To Rescue the Armored BearsHutch Modified the unit counts15h 13m 12s ago
To Rescue the Armored BearsHutch Modified the Defender's Guns15h 13m 12s ago
To Rescue the Armored BearsHutch Modified the Defender's Guns15h 14m 56s ago
To Rescue the Armored BearsHutch Modified the unit counts15h 14m 57s ago
To Rescue the Armored BearsHutch Modified the Defender's Guns15h 15m 37s ago
To Rescue the Armored BearsHutch Modified the unit counts15h 15m 38s ago
To Rescue the Armored BearsHutch Modified the Defender's AFVs15h 15m 38s ago
To Rescue the Armored BearsHutch Modified the Defender's AFVs15h 16m 47s ago
To Rescue the Armored BearsHutch Modified the Attacker's Guns15h 16m 47s ago
To Rescue the Armored BearsHutch Modified the Defender's Guns15h 16m 47s ago
To Rescue the Armored BearsHutch Modified the unit counts15h 16m 48s ago
To Rescue the Armored BearsHutch Modified the Attacker's AFVs15h 16m 48s ago
To Rescue the Armored BearsHutch Uploaded the Board image15h 19m 42s ago
To Rescue the Armored BearsHutch Updated the Victory Conditions15h 20m 33s ago
To Rescue the Armored BearsHutch Modified the overlays15h 20m 56s ago
To Rescue the Armored BearsHutch Modified the Unit Elements15h 21m 50s ago
To Rescue the Armored BearsHutch Modified the overview15h 23m 40s ago
To Rescue the Armored Bearsgrumblejones Uploaded a Misc. file15h 35m 31s ago
To Rescue the Armored Bearsgrumblejones Uploaded an Image15h 36m 12s ago
Slovak SalvationHutch Modified the Unit Elements15h 36m 48s ago
Shelling the SivashHutch Modified the misc. rules15h 41m 16s ago
Shelling the SivashHutch Modified the Unit Elements15h 41m 49s ago
Cadets and CadreHutch Modified the misc. rules15h 43m 16s ago
Cadets and CadreHutch Modified the Unit Elements15h 43m 47s ago
To Rescue the Armored Bearsgrumblejones Added the scenario15h 44m 4s ago
The Horváth InterludeHutch Modified the misc. rules15h 45m 29s ago
The Horváth InterludeHutch Modified the Unit Elements15h 46m 29s ago
Városmajor GrangeHutch Modified the gps location15h 47m 31s ago
Ferenc Józef BarracksHutch Modified the misc. rules15h 51m 45s ago
Városmajor GrangeHutch Modified the misc. rules15h 53m 1s ago
Városmajor GrangeHutch Modified the Unit Elements15h 54m 14s ago
Kerepesi CemeteryHutch Modified the Unit Elements15h 56m 23s ago
Romanian HammersHutch Modified the Unit Elements15h 57m 55s ago
Conference ApprovedHutch Uploaded the Board image18h 2m 46s ago
Takin' Eibertingencomdotski Added a playingYesterday
Ghostbusterscomdotski Added a playingYesterday
Breaching the Devil's Playgroundcomdotski Added a playingYesterday
Roads to Perditioncomdotski Added a playingYesterday
Bloody NoseDispang12 Added a playingYesterday
Bloody NoseDispang12 Rated the scenarioYesterday
Four Stars of ValorLtDan Added a playingYesterday
A Handful of Howdygrumblejones Added a playingYesterday
A Handful of HowdyDanno Added a playingYesterday
Bastion BodangeAgoldin Added a playingYesterday
Crossing ChaosAgoldin Added a playingYesterday
Romanian HammersAhriman667 Added a playingYesterday
Melting PotBravoCo Added a playingYesterday
Retaking ViervilleMellifica Added a playingYesterday
ConsolidationBongiovanni Uploaded a VASL fileYesterday
Chinese Alamoasloser Linked the scenario to ROAR2 days ago
Iron Coffinsasloser Linked the scenario to ROAR2 days ago
Samurai Stalingradasloser Linked the scenario to ROAR2 days ago
Cremation Stationasloser Linked the scenario to ROAR2 days ago
Elephants UnleashedDougban Added a playing2 days ago
Independence Daypeacmyer Rated the scenario2 days ago
Retreat From Bairakgrumblejones Added a playing2 days ago
Retreat From BairakDanno Added a playing2 days ago
Liberating BessarabiaDispang12 Added a playing2 days ago
Liberating BessarabiaDispang12 Rated the scenario2 days ago
Hold Pokhlebin!dmareske Added a playing2 days ago
Into the Beast's Lairdmareske Added a playing2 days ago
Stand And Diedmareske Added a playing2 days ago
Old Friendsdmareske Added a playing2 days ago
Mantes Meet Updmareske Added a playing2 days ago
Boys Townnebel Added a playing2 days ago
Jungle CitadelDambust Rated the scenario2 days ago
The Replacementsslunts Added a playing2 days ago

Popular Publications

PublicationScenariosRating
March Madness 2023 10th Mountain Division Pack 98.37
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1727.63
Time on Target # 3 147.45
ASL Starter Kit Expansion Pack #2 87.44
HazMo Scenario Pack 5: Firestarter 107.40
HASL 12b - Drop Zone: Chef-du-Pont 77.33
March Madness 2013 Commissar Pack 87.31
March Madness 2018 Players Pack 107.25
ASL Starter Kit Expansion Pack #1 2nd Edition 127.24
ASL Starter Kit #4 87.22
ASL Starter Kit Bonus Pack #2 87.16
Friendly Fire Pack 12 87.13
Schwerpunkt #14 127.11
From The Cellar Pack # 8 167.11
Race For The Meuse 67.11
HASL 1 - Red Barricades 107.10
ASL 9 - Gung Ho! 87.08
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL Action Pack #14 Oktoberfest XXXIV 127.07
ASL Action Pack #19 Roads to Rangoon 107.07
From The Cellar Pack #11 107.01
Schwerpunkt #24 127.01
Ost Front Pack 67.00
Franc-Tireur # 9 117.00
Leibstandarte Pack 5 - Scorched Earth 87.00
The Green Hell of Inor 196.99
Grossdeutschland Pack 1 - The Early Years 86.98
HASL 13 - Slaughter at Ponyri 136.98
Friendly Fire Pack 1 86.97
ASL Journal #12 146.97
Internet 1226.96
Battles of Carpiquet 136.96
ASL Action Pack #10 86.96
ASL 13 - Rising Sun (2021) 386.96
Franc-Tireur #16 156.96
Friendly Fire Pack 2 86.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
Friendly Fire Pack 9 86.94
Beyond the Beachhead 86.93
Best of Friends 126.93
ASL Journal #11 286.93
ASL 12 - Armies of Oblivion (2nd Edition) 326.93
ASL Journal #10 196.92
China-Burma-India: The Lost Theater Part 1 156.92
Schwerpunkt # 9 126.90
Operations Special Issue #3 76.90
Rally Point #13 106.90
From The Cellar Pack # 3 106.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 16 - Twilight of the Reich 176.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
Special Ops #12 66.86
Friendly Fire Pack 6 86.85
ASL Action Pack #16 From The Land Down Under 156.85
Quick 6 Scenario Pack VI 66.85
BFP 6: Mannerheim Cross 446.85
AH:ASL Annual `93a 116.84
Turning the Tide 206.84
Generic Playtesting Log 376.84
Quick 6 Scenario Pack IV 66.84
AH:ASL Annual `93b 126.83
Recon by Fire! #2 106.83
ASL Action Pack # 6 A Decade of War 106.83
Dezign Pak 6 126.83
Dezign Pak 9 106.83
HASL 9 - Hatten in Flames 106.83
Aussie Tournament Pack 76.82
Best of Friends 2 126.82
Backblast # 1 86.80
Death to Fascism 86.80
ASL Journal #14 256.80
DASL 1 - Streets of Fire 106.79
Into The Rubble 86.79
Friendly Fire Pack 4 106.79
Friendly Fire Pack 11 86.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Schwerpunkt # 8 126.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
ASL 13 - Rising Sun 336.78
Schwerpunkt #22 126.78
Deluxe Advanced Squad Leader 386.78
From The Cellar Pack # 2 106.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
ASL Action Pack #21 Blitzkrieg to Paris 106.77
Critical Hit # 2 156.76
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
Fanatic Pack 2 126.74
BFP 3: Blood and Jungle 476.74
Rally Point #11 106.73
ASL 3a - Yanks (2nd Edition) 416.73
AH:ASL Annual `95 Winter 246.72
Schwerpunkt #23 126.72
Quick 6 Scenario Pack VII 66.72
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
ASL Action Pack # 3 Few Returned 126.70
ASL Journal # 8 166.70
HASL 4 - Pegasus Bridge 86.69
ASL Journal # 5 136.69
ASL Journal # 1 176.68
ASL Journal # 4 136.68
Rally Point # 1 106.68
HazMo Scenario Pack 1: A World at War 106.68
Tactiques # 4 86.67
BFP 4: Crucible of Steel 326.67
ASL 10 - Croix de Guerre 86.66
AH:ASL Annual `90 166.66
ASL Starter Kit #1 66.66
Dezign Pak 5 186.66
ASL Journal # 3 336.65
Operations Special Issue #1 66.64
Schwerpunkt #20 126.64
March Madness 2019 Close Combat Pack 86.64
From The Cellar Pack # 9 176.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
BFP 5: Poland in Flames 456.63
ASL Action Pack #15 Swedish Volunteers 166.63
ECZ Tournament Director's Pack 166.63
HASL 12a - Drop Zone: Sainte-Mère-Église 146.63
HASL 7 - Valor of the Guards 216.62
ASL Journal #13 336.62
ASL Action Pack # 2 86.61
Coastal Fortress 556.61
Friendly Fire Pack 10 86.61
Quick 6 Scenario Pack 66.61
ASL Starter Kit Expansion Pack #3 86.61
ASL Open `96 Scenario Pack 106.60
HSASL 2 - Operation Veritable 176.59
Blood & Iron 106.59
Rally Point # 2 106.58
HASL 10a - Red Factories 186.58
AH:ASL Annual `96 146.57
ASL Journal # 7 126.57
ASL Starter Kit #2 86.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
HSASL 1 - Operation Watchtower 176.56
AH:ASL Annual `92 156.56
BFP 2: Operation Cobra 126.56
ASL 12 - Armies of Oblivion 116.55
ASL Action Pack # 1 86.55
Franc-Tireur #10 116.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 3 - Yanks 86.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Schwerpunkt #11 126.54
ASL Journal # 9 256.54
Quick 6 Scenario Pack III 66.54
Basic Training: Issue One 126.54
Schwerpunkt # 6: Victoria Cross 126.53
Schwerpunkt #10 126.53
Rally Point #14 106.53
HazMo Scenario Pack 4: Making the Grade 106.53
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
ASL Journal # 2 246.51
From The Cellar Pack # 5 146.51
Quick 6 Scenario Pack V 66.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
Franc-Tireur #11 226.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Beyond the Beachhead 2 166.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
Dos Equis Scenarios Especial 106.48
ASL 10a - Croix de Guerre 426.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Into The Rubble 2 126.46
Blitzkrieg in the West - Central Campaign 66.45
HASL 11 - Sword & Fire: Manila 306.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Rivers to the Reich 156.44
Nor'easter XX 136.44
Winter Offensive Bonus Pack 2018 66.44
AH:ASL Annual `91 166.43
AH:ASL Annual `97 166.43
G.I.'s Dozen 136.43
Rally Point # 7 106.43
Critical Hit # 6.4 246.42
Melee Pack III 76.42
ASL Journal # 6 156.41
Onslaught to Orsha 256.41
Waffen-SS II: The Fuhrer's Fireman 86.41
Swedish Volunteers 146.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Dezign Pak 1 106.40
Rally Point #18 106.40
Out of the Attic #2 166.39
Schwerpunkt #17 126.39
Tactiques # 6 86.38
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
High Ground! 86.34
Quick 6 Scenario Pack II 66.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
ASL Action Pack #18 Oktoberfest XXXVII 146.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Rally Point #17 106.33
ASL 11a - Doomed Battalions (4th Edition) 326.33
Tactiques # 7 86.31
Dezign Pak 2 126.31
Franc-Tireur #13 176.31
ASL 2 - Paratrooper (2nd Edition) 86.30
Schwerpunkt #21 126.30
ASL Action Pack #20 Oktoberfest XXXIX 126.30
Dezign Pak 7 126.29
ASL Action Pack #12 Oktoberfest XXX 106.29
AH:ASL Annual `89 156.28
Berlin: Red Vengeance 116.28
Onslaught To Orsha 2 326.28
Franc-Tireur # 8 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
Tactiques # 9 106.26
ASL 14 - Hakkaa Päälle! 176.26
ASL Action Pack #11 29 Let's Go! 106.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Franc-Tireur #12 126.25
Schwerpunkt #19 126.25
ASL Journal #15 116.25
Fanatic Pack 1 126.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
Rally Point # 8 106.24
ASL 15 - Forgotten War 166.23
Rally Point #16 106.23
ASL 4 - Partisan! 86.22
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
HASL 10b - Red October 116.21
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Blitzkrieg Pack 186.19
Dezign Pak 4 156.19
HASL 3 - Kampfgruppe Peiper II 86.18
Internet: MMP 66.18
Covered 136.17
Franc-Tireur #15 226.16
From The Cellar Pack # 6 106.13
Rally Point # 9 106.13
March Madness `97 Pack 126.12
Schwerpunkt #15 126.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
The Canadians In Italy 2: The Spaghetti League 126.10
Recon by Fire! #4 146.10
Tropic Thunder! 126.08
Franc-Tireur #14 326.08
From The Cellar Pack # 7 106.07
Schwerpunkt #18 126.07
Schwerpunkt # 3 126.05
Rally Point #21 106.05
Buckeyes! 106.04
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
March Madness `99 Pack 105.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Time on Target # 2 215.81
Winpak #2 65.81
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
Hero PAX 2: Eastern Front Hero Fest 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
Paddington Bears '97 Pack 85.74
Leibstandarte Pack 4 - Turning of the Tide! 85.73
DASL 2 - Hedgerow Hell 85.71
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
ASL Journal #16 175.64
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

Top rated players

As of February 3, 2026. Grey players are inactive. Filter Active: View all
RankPlayerGamesRating
1Dmitry Klyuykov1501431
2fabrizio da pra1711420
3Philippe Briaux541342
4Stefan Fiedler461307
5Aaron Cleavin1071300
6Justin DiSabatino
421285
7Paolo Cariolato8561274
8Steven Linton581270
9Brian Wiersma401269
10Will Fleming6901250
11Craig Benn481243
12M T1021228
13Aaron Sibley2751228
14Gordon Jupp4291226
15Dave Mareske
8621226
16Michael Focht781220
17Sam Tyson321219
18Indy Lagu
1501218
19patrick palma5381217
20Carl Nogueira261216
21jon smith611216
22David Stoffey401216
23Paul Messina581216
24Douglas Leslie
891211
25Tommi Kangasmaa501208
26John Garlic991208
27Lionel Colin801198
28Eric Partizan Eric15171197
29Steven Pleva231195
30Martin Mayers1071192
31nathan wegener7191189
32Andreas R731185
33Paul Sidhu241182
34stan jackson541181
35Rich Weiley
9081181
36gerhard bruckner521178
37John Garlic13871177
38Bruno NITROSSO251176
39Vilis Pavulans1491173
40JP Laurio2551173
41Melvin Falk131171
42Gary Fortenberry211170
43Martin Vicca351166
44Tom Kearney5611165
45Ben Jones251164
46S. Slunt1121164
47Kevin Sanders1211163
48Jeff Sewall311163
49Hugh Harvey611158
50B-E Karlsson1251158
51Mark Moore291154
52Spencer Armstrong651154
53Jim Liang431152
54Scott Fischbein1071152
55Derek Ritter271151
56Ron Duenskie191151
57Paul Works4341151
58Curtis Brooks271150
59Michael Augustine201149
60L Mattila581149
61Tim Reade
451149
62Rich Domovic761147
63Mark McG251145
64César Moreno451144
65Robert Wolkey201144
66david ginnard411143
67Alex Koestler721143
68Louis Langdeau711142
69Tony Fermendzin421142
70Igor Luckyanov371140
71Hennie van der Salm13701140
72davide galloni1441139
73Raoul Duke1011138
74John O'Reilly171137
75Craig Houliston201137
76Michal Sedlacko
2141135
77Federico Corso1721135
78Scott Hasson241135
79John Boyle381134
80Xavier Vitry131133
81John Gorkowski541133
82Gerard Burton1851132
83Sean Mitchell261130
84Andrew Young171129
85Don Lazov921126
86J. R. Tracy181126
87Steve Bowen441125
88Jeffrey wasserman971125
89Simon Staniforth
6931125
90fabio aliprandi1091124
91Andy Hershey6211123
92Alessandro Demichelis351122
93Gerry Proudfoot261122
94Tom Weniger111120
95Enrico Catanzaro251119
96Miguel Guerrero91117
97Jesus Pie1791117
98Steve Bond691116
99Martin Marquis721115
100Jamie Roberts111114

Newest players - welcome!

UsernamePlayerRegistered
MellificaAdrien Delcour2026-01-30 10:43:07
TurkinaBoiMaciej Cz2026-01-29 13:35:20
W0lf_Ti9r0uXGwénaël Guillaume2026-01-25 19:02:59

On this day...

ScenarioLocationDate
HP24 Warfe's WarWau, New Guinea1943
FE 32 Get to the PointSilaiim Point, Bataan1942
O122.4 Slugging It OutKwajalein Atoll, Marshall Islands1944
Firstly, just visiting and using the site is great - thanks for being here. You can contribute in many ways, from simply entering data like logging your plays, or your collection - through to rating scenarios or writing reviews. The site does cost me about $100/month to host, which I've been happy to do for a number of years now, and will continue to do so. Don't worry - we're not going away! However, if you'd like to support further donations are welcome (and all donations go towards the costs of running the site) or you could become a Patreon supporter for all sorts of funky benefits! (More details on the Patreon page.)

Patreons and regular donators are signified with a checkmark
on some panels across the site.

Paypal donations:
All Rights Reserved. (c)2022 Dave Ramsey.